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  • So, I've been toying around with the possibilities of new ways powers within the inFAMOUS francise could function. As you all know, the past three games in the series have utilized the Drain-Source-To-Replenish-Power-Meter method, but what if we switched to a sort of Overheating method, meaning unlimited energy but you can only use so much of it before you can't anymore. There would also be penalties for overheating yourself, such as losing health, reduced mobility, or death. This method of functionality could only extend to certain over-powered power sources.

    I wanted to hear some responses to this idea, and what you all think of it being implemented (if it actually is) in future games.

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    • I have been thinking of something similar where the power bar is also your life bar.  Here is how I would explain it. Remember, when Delsin got shot and a little bit of whatever power he was using would come out instead of blood (like if Delsin was using smoke and he was shot, a little smoke and embers would come out).  I would say that this was him actively using his smoke powers to avoid damage.  This would then use up the power bar and if it ran out he would be able to be killed and would be much weaker.  The "quick healing" in this game (which I found strange because he had no visible injuries due to the previously mentioned effect) would instead be his power recharging so that he could fight and prevent injuries again. In summary, damage would take away from your power bar and vice versa.  When this bar ran out you could be killed, would not be able to use your powers, and would have weaknesses like when Cole was in a powered down area.  This bar would recharge rapidly after a short time not using powers or taking damage.  Its cool in theory but unfortunately, I think the "Drain-Source-To-Replenish-Power-Meter" method is too much a core gameplay mechanic to be implemented in future INfamous games.  It is an idea that could work quite well though.

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    • I don't think it would work in an infamous game, especially not as long as we are playing as Delsin.  It is already established that someone with power absorption needs to absorb power from a power source to switch powers and need to absorb a significant amount of ray field energy to expand their power set.  Maybe it could work when you no longer play as delsin (there are definitely conduits that do not need to absorb energy) but no time in the near future.

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    • I have to agree with Barnhootnj, Let's say you get a gravity or kinetic energy power you recharge by falling from a great height. Since this Infamous were we do lots of climbing and falling off of buildings it would be incredibly annoying switching back to that power for something mundane (at least mundane for Conduits anyway) as falling off a structure.

      There are two ways to circumvent this: 1. The next protagonist is a new hero what Barnhootnj said, 2. Give Delsin the ability to swap between powersets via the directional pad rather than the "You must find a source to change your powers" method which was, IMO, a very limiting mechanic in terms of gameplay.

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    • I agree with both sides. You need to be able to change without absorbing sources, but the overheating system is still a viable option. Granted it might get messy in design, but you could have it where there's a certain point when overheated where power switching isn't available.

      But the example that Pariah used is biased in the sense that it fits his argument. You could have say a paper power. We don't run into a lot of paper (at least I'd hope not) in the game, so powers involving that would work with the overheat system.

      One way that it could work would be that by taking damage, using the power or absorbing too much energy other type of energy (after all we can switch in this scenario), it increases your "overheat bar".

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    • Ccnitro wrote:
      I agree with both sides. You need to be able to change without absorbing sources, but the overheating system is still a viable option. Granted it might get messy in design, but you could have it where there's a certain point when overheated where power switching isn't available.

      But the example that Pariah used is biased in the sense that it fits his argument. You could have say a paper power. We don't run into a lot of paper (at least I'd hope not) in the game, so powers involving that would work with the overheat system.

      One way that it could work would be that by taking damage, using the power or absorbing too much energy other type of energy (after all we can switch in this scenario), it increases your "overheat bar".


      The reason why it is biased is that they are few ways to warrant gravity and kinetic energy aborption and I still provided a way to get around the limitation.:P

      The problem with incorporated gravity as a power in a game that requires the character to absorb said element to recharge powers is that it is EVERYWHERE...its freaking gravity man, you know? One of the four fundamental forces of the known universe. It is pretty damn hard to limit it. Unless, CC, you have better ideas to recharge Gravity/KE.

      Kinetic energy is also a problem, bullets and rocket lauchers both use it, so you can probably include some sort of parry system to absorb KE from them, I did like how smoke had tear gas as a resource and I like using enemy weapons against them.

      My idea for thermal powers is that heat/thermal energy is everywhere, when the guage is empty you can make ice structures to help with parkour, block off enemy reinforcements or use built up thermal energy to blow up said structures. When the gauge is full you can use thermal attacks that: When used against metal objects it causes them to make molten shrapnel, make mini tornadoes by using hot/cold fronts, to see enemies through walls via thermal vision or to ignite enemies on fire.

      CC, my point is that there are only so many systems you can include.

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    • I understand, and sorry if my main point got confused in the whole reply.

      All I'm saying is that for this "overheat" idea to work, it would be in a select group of, or more likely single, power(s). 

      I definitely like the idea of a good gravity/kinetic energy power by moving around a lot, falling etc. But if the overheat system were incorporated, all hell would break lose. It would completely ruin the game's other trademark feature; parkour.

      But why add multiple systems? To add complexity and variation to a [somewhat] bland power scheme. As we've seen, they've had the ability to revolutionize their powers on next-gen, but they haven't. I enjoyed Cole, and I probably would've enjoyed electricity for a while, but when they showed off Delsin, I expected more than what they gave us with versatility.

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    • It kinda depends on what you mean by "parkour" or rather the level of traversal presented to the player, do you mean parkour as displayed in the AC series, with a heavier emphasis on acrobatics rather than how fast can you mash the x button? or the super power traveling on train tracks with electricity or traveling up a vent with smoke?

      I lean more towards the latter and with all the ways the powers make traveling the city fun and interesting. At this point, parkour (normal) is ALWAYS going to play second fiddle to the powers. The tagline is called "Enjoy your power" not "Enjoy your parkour". I apologize if that sounded rather fanboy like but what draws me to an Infamous game are the powers.

      I agree with you on the different powers that have different mechanics and on how SP dropped the ball with Second Son, not to say it was a bad game but it had a big pair of shoes to fill.

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    • I suppose "Power-Enhanced Freerunning" is the term I'm going for, as before a while ago, I knew no difference between parkour and freerunning. So yeah, falling and shooting into the air with, say, an 'Ice Launch' would be a good method for recharging gravity and kinetic energy.

      So what were we talking about again?

      On a complete tangent, is the AC3 parkour/freerunning the worst out of all of them? It seems very choppy and its the only one I've played.

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    • Is it just me, or is Eugene's powers kind of like Bob Barbas' powers?

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    • I'd say it's kind of similar, with the whole video-digital thing, however they seem to use them a lot differently.

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    • I would like powers to regen over time like concrete when you fight Augustine. I found the way you recharged video and concrete kinda stupid.

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    • Well the way you regain video does make sense. The way concrete is regained is ridiculos. If you can only take concrete from DUP soldiers what happens when you rid them out of Seattle?

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    • Since Infamous has a lot of similarities with X-men, what do you think about this idea for a new protagonist?: A Conduit with powers  and a personality based on Wolverine.

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    • I think that would be delving into too many copyright issues for them to do it. But it would be a great fan-fiction/player created idea.

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    • Nitro, Marvel could sue SP now for all the similarities to their X-Men storylines right now. But yeah...making a carbon copy Wolverine wouldn't bode well.

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    • So long as they don't use the word Mutants like in Avenger's 2, they're golden. And actually, I think Fox owns X-Men, which is a huge pain.

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    • How do you figure? FOX is actually trying with their movies. Thor 2 and Iron Man 3 sucked.

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    • Jim Logan wrote:
      Nitro, Marvel could sue SP now for all the similarities to their X-Men storylines right now. But yeah...making a carbon copy Wolverine wouldn't bode well.

      Jim, what I was suggesting was a character with powers and a personality similar to Wolverine, not a complete copy.

      Like Wolverine, this character could have claws, animal-like senses of smell, hearing, and sight, a ridiculious healing factor, super reflexes, super agility, minor superstrength, minor superspeed, and minor super durability. He could even be a loner with animalistic behaviour a sense of personal honour.

      but there could be a lot of differences added; For example, instead of Adamantiun bones and claws, he simply has bones that hae been hardened to the point that they are almost -if not equally as strong- as Adamantium.

      Also unlike Wolverine, this character has never been experimented on.

      But like Logan, this character could also experience a tragedy where his girlfriend has been killed by his nemesis, and could be struggling to control his animallistic side.

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    • Not that the movies are bad, it's a pain for the MCU which forbids them from doing large scale things like the Civil War, or small things like saying the word "Mutants".

      I didn't think either were bad, but they're driving more with the GoG and Avengers than they are trying to do with individual films.

      So long as his behavior and actual character look are different, and some variation in power, it could work. But like Jim said, a carbon copy would get sued so fast we wouldn't even know it happened.

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    • Ccnitro wrote:
      Not that the movies are bad, it's a pain for the MCU which forbids them from doing large scale things like the Civil War, or small things like saying the word "Mutants".

      I didn't think either were bad, but they're driving more with the GoG and Avengers than they are trying to do with individual films.

      So long as his behavior and actual character look are different, and some variation in power, it could work. But like Jim said, a carbon copy would get sued so fast we wouldn't even know it happened.

      Point taken, Ccnitro.

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    • As for this hypothetical character's personality, how about this: he has an animalistic side, but instead of having wolverine-like instincts, he'll have some instincts similar to a bear. He can be a bit of a loner occasionally, but most of the time he'll desire company. (He even joins Zeke's Anti-DUP Resistance Group just for the sake of being in a group that he can fully trust, becomes Zeke's new drinking buddy, and even takes care of two orphans that he refers to as his "cubs.")

      On to his appearance, I'd say give him a hairstyle similar to DR2's Chuck Greene, but add on a soul patch and sideburns that are only a little bit shaved, but still have a medium amount of hair (not overly bushy.) and connect to his soul patch.

      As for his outfit, he wears a blue poncho, blue rubber gloves, white sweatpants, white rainboots, a mask that he made using different furry animal skins (yes, he also sometimes hunts wild animals in his spare time), and a white trenchcoat decorated with fur. (yes, the closest in the Infamous series to a full superhero costume.......)

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    • Please keep your fanon on InFamous Fanon Wiki....

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    • I'm not saying this as a fanon, I'm just suggesting a hypothentical idea, Jim Logan.

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    • 174.3.181.87 wrote:
      I'm not saying this as a fanon, I'm just suggesting a hypothentical idea, Jim Logan.

      And by that I mean to say that I have no intention to make the Wolverine-expy into any fanon story, I'm just suggesting a possible idea that Sucker Punch could possibly consider.

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    • 174.3.181.87 wrote:
      174.3.181.87 wrote:
      I'm not saying this as a fanon, I'm just suggesting a hypothentical idea, Jim Logan.
      And by that I mean to say that I have no intention to make the Wolverine-expy into any fanon story, I'm just suggesting a possible idea that Sucker Punch could possibly consider.

      IF they were reading this wiki, which is highly unlikely but one can wish.

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    • I'd say that this is a fanon, seeing as you're inventing a character that has never been done before and putting it in the Power Functionality thread.

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    • Alright, if that's the case, I'm sorry about that. Let's talk about something else:

      Eugene the Video Conduit. Most Conduits have to absorb an element in the environment,yes? However, I've noticed that We never saw Eugene "Drain Video" onscreen, nor has it been mentioned if Eugene himself has to absorb his element, plus Eugene is a more experienced user of the Video Power. Could it be possible that Eugene developed his powers to the point that he no longer needs to absorb his element?

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    • And plus, since First Son Conduits have the power of Invisibility or to surround themselves a giant aura of energy, what element do they absorb? Light itself?

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    • I'd like to ask about Delsin's version of the Concrete power: Why is it that he can only absorb it from fallen DUP Grunts? Since he can only get more juice for his Concrete Power from DUP Goons, that technically means he can no longer use his Concrete Powers once all of the DUPs are out of the city..............................

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    • 24.244.32.235 wrote:
      Alright, if that's the case, I'm sorry about that. Let's talk about something else:

      Eugene the Video Conduit. Most Conduits have to absorb an element in the environment,yes? However, I've noticed that We never saw Eugene "Drain Video" onscreen, nor has it been mentioned if Eugene himself has to absorb his element, plus Eugene is a more experienced user of the Video Power. Could it be possible that Eugene developed his powers to the point that he no longer needs to absorb his element?

      I have been thinking about Conduits who do not wield elements like Eugene. Like Alden Tate. His power was over telekinesis. Or Sasha with her power over black tar. Or Betrand who could transform himself and others into freaks. What if there was a Conduit with power over darkness or shadow? How could they absorb their power?

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    • Alden Tate- Maybe he's like Sebastien Shaw in that he can absorb Kinetic Energy.

      Sasha- Absorbs other Tar?

      Darkness and/or Shadow Conduit- absorb other shadows?

      Bertrand- Maybe Swamp Water or Nuclear Radiation?

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    • Or perhaps Darkness/Shadow Conduits are one of the few Conduits that do not need to absorb an element at all?

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    • It's been shown that not all Conduits need to absorb something to recharge their abilities. Kuo and Nix didn't, and eventually Kessler evolved beyond it.

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    • The answer I think Sucker Punch was lazy and Concrete was unfinished. Kuo and Nix didn't recharge because that would mean coding a little bit more to their A.I. (the reason why they also have teleport powers) and what could be absorb for them to use was scarce.

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    • Ccnitro wrote:
      It's been shown that not all Conduits need to absorb something to recharge their abilities. Kuo and Nix didn't, and eventually Kessler evolved beyond it.


      i think they made kessler not drain because after losing all his power he would have to drain and while he tries to drain you can shoot him without him fighting back

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    • 174.3.181.87 wrote:
      Alden Tate- Maybe he's like Sebastien Shaw in that he can absorb Kinetic Energy.

      Sasha- Absorbs other Tar?

      Darkness and/or Shadow Conduit- absorb other shadows?

      Bertrand- Maybe Swamp Water or Nuclear Radiation?

      No, no no! Have you ever even played InFamous? The tar is produced by her body. She MAKES the tar.

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    • Harbinger9878 wrote:
      174.3.181.87 wrote:
      Alden Tate- Maybe he's like Sebastien Shaw in that he can absorb Kinetic Energy.

      Sasha- Absorbs other Tar?

      Darkness and/or Shadow Conduit- absorb other shadows?

      Bertrand- Maybe Swamp Water or Nuclear Radiation?

      No, no no! Have you ever even played InFamous? The tar is produced by her body. She MAKES the tar.

      Oh, so she produces her own element. Well from what I've observed, it seemed that she sometimes sat on her own element (tar.)

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    • Black Tar (what she makes) is NOT tar. It's a mind control agent. To make a Reaper, you lock a civilian in a cage, drench them in tar, and give them Reaper clothes and a gun. Reapers are directly controlled by Sasha.

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    • Harbinger9878 wrote:
      Black Tar (what she makes) is NOT tar. It's a mind control agent. To make a Reaper, you lock a civilian in a cage, drench them in tar, and give them Reaper clothes and a gun. Reapers are directly controlled by Sasha.

      Thank god Cole had alot of resistance to that damn Black Tar............

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    •  Reaper of Lost Souls wrote:

          174.3.181.87 wrote:

            Alden Tate- Maybe he's like Sebastien Shaw in that he can absorb Kinetic Energy.

          Sasha- Absorbs other Tar?

          Darkness and/or Shadow Conduit- absorb other shadows?

          Bertrand- Maybe Swamp Water or Nuclear Radiation?

       No, no no! Have you ever even played InFamous? The tar is produced by her body. She MAKES        the tar.

      Umm... All Conduits make there own element from their bodies. Still can't absorb them. So 174.3.181.87's comment is entirely viable.

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    • Billyblue98 wrote:

      Reaper of Lost Souls wrote:

        174.3.181.87 wrote:

            Alden Tate- Maybe he's like Sebastien Shaw in that he can absorb Kinetic Energy.

        Sasha- Absorbs other Tar?

        Darkness and/or Shadow Conduit- absorb other shadows?

        Bertrand- Maybe Swamp Water or Nuclear Radiation?

       No, no no! Have you ever even played InFamous? The tar is produced by her body. She MAKES        the tar.
      Umm... All Conduits make there own element from their bodies. Still can't absorb them. So 174.3.181.87's comment is entirely viable.


      I see.

      What about the part where I state my theory on what Alden possibly absorbed?

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    • I dunno. I can't even remember an Alden Tate. The name rings a bell, but other than that... not a clue.

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    • Billyblue98 wrote:
      I dunno. I can't even remember an Alden Tate. The name rings a bell, but other than that... not a clue.

      Alden Tate: The Telekinetic Conduit who lead an army of homeless people?

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    • None of that rang a bell.

      But I did look him up and now know who he is. I just don't remember him at all. And I beat Infamous.

      The Dust Men are homeless?

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    • Billyblue98 wrote:
      None of that rang a bell.

      But I did look him up and now know who he is. I just don't remember him at all. And I beat Infamous.

      The Dust Men are homeless?

      Yes, they are. I recommend checking the Dust Men page on this wiki.

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    • Will do.

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    • Perhaps its just dependant on the conduit and their power in particular as well as the circumstance of how they got their power)

      Cole: had electricity coursing through his body, his body physically weakened without it and would electroctue water upon contact

      Betrand: He turned into a giant monster based on his emotional state and could turn other people with conduit genes into monsters as well

      Kuo: Her body was replaced with a blue liquid (possibly some kind of ice agent?)

      Sasha: Her mind controlling tar was produced in her body

      Kessler: perhaps his cyber augmentations he had was what the source of his unlimited electricity (although more likely just a gameplay issue)

      Delsin: While he has to recharge the power he's using, he does not show any signs of fatigue when being cut off from it (as with Cole and Abigail)

      Coduit factions from IF1&2 and the DUP: showed no signs of having to drain an element for their powers rather a brief pause for some between using their abilities

      Augustine: didn't absorb concrete she manipulated it from existing sources


      The point I'm trying to make is perhaps not all conduits in the Infamous universe have to drain their perspective "element" for their power, some may compensate with either having it produce internally, "cool down" periods between power use, stamina based, etc.  

      While the use and drain mechanic may never go away, I can see no reason why other mechanics such as overheating or recharging over time can't also be incorperated in future games

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    • 108.23.41.148 wrote:
      Perhaps its just dependant on the conduit and their power in particular as well as the circumstance of how they got their power)

      Cole: had electricity coursing through his body, his body physically weakened without it and would electroctue water upon contact

      Betrand: He turned into a giant monster based on his emotional state and could turn other people with conduit genes into monsters as well

      Kuo: Her body was replaced with a blue liquid (possibly some kind of ice agent?)

      Sasha: Her mind controlling tar was produced in her body

      Kessler: perhaps his cyber augmentations he had was what the source of his unlimited electricity (although more likely just a gameplay issue)

      Delsin: While he has to recharge the power he's using, he does not show any signs of fatigue when being cut off from it (as with Cole and Abigail)

      Coduit factions from IF1&2 and the DUP: showed no signs of having to drain an element for their powers rather a brief pause for some between using their abilities

      Augustine: didn't absorb concrete she manipulated it from existing sources


      The point I'm trying to make is perhaps not all conduits in the Infamous universe have to drain their perspective "element" for their power, some may compensate with either having it produce internally, "cool down" periods between power use, stamina based, etc.  

      While the use and drain mechanic may never go away, I can see no reason why other mechanics such as overheating or recharging over time can't also be incorperated in future games

      I think 108.23.41.148's previous comment hits it on the head.

      Draining from a power source will have most likely been implemented as a mechanic in order to balance gameplay. This doesn't necessarily mean that all Conduits must drain from a source and I find it unlikely that that would be the case in the inFAMOUS universe.

      For example, Augustine manipulates the surrounding concrete and therefore does not need to drain it from a source. This also explains why Delsin's energy meter when using concrete is constantly regenerating.

      Also, Cole encountered a newly awakened Conduit in inFAMOUS 2 with the power of flight. This could be an example of a Conduit that neither drains from a source or manipulates their element around them (Although arguably they could be manipulating air currents around them.. but anyway).

      To me at least, this suggests that there are several different ways to fuel a Conduits powers. Whether we will ever play a character that doesn't drain from a power source, remains to be seen.

      I think more importantly, now that we have been able to play as a Conduit that has access to multiple different power sets, it would be difficult to have a future entry in the series where we do not play as a Conduit with the power absorbtion ability.

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    • Mrnomad wrote:

      I think more importantly, now that we have been able to play as a Conduit that has access to multiple different power sets, it would be difficult to have a future entry in the series where we do not play as a Conduit with the power absorbtion ability.


      I think that, given the versatility that neon had in First Light, having only one power is still a viable option. They had to limit Delsin's abilities for gameplay/design purposes but they could make new main character with only one power and have an fun and entertaining game. That's not to say I think Delsin is going anywhere right now given the potential for his base power(Power Absorbtion) to evolve and the other powers he could be given in the future. All I'm saying is that it is still entirely viable to have only one power in future games.

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    • I'm late to the party but I'm gonna post it anyways. Someone might see it. There is wire for example. When you do that conduit test it describes the power. Wire says that the conduit has the power to stretch and manipulate anything wire like for a mile. So wire conduits would most likely have like a leather bracelet on them and they could stretch it(manipulate it to become longer then it is by default) and use that. It also says that there are incidents involving wire conduits holding up damaged bridges or catching criminals with wires. So they wouldn't need to absorb it to recharge, but they'd have to have somethin remotley wire like around.

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    • It actually make sense. More than the fact than you need to replenish your power. Maybe, if it wasn't a game, it would work like you say but for now...

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    • The dimensions walker wrote:
      It actually make sense. More than the fact than you need to replenish your power. Maybe, if it wasn't a game, it would work like you say but for now...

      For now we need to wait for an actual game... I really hope we get more. Give us a new protagonists who meets Delsin, skip a year or two where Delsin and Zeke make a conduit search group/catcher group. Just 'cause Augustine is down and the DUPs are cleared from Seatle, doesn't mean that the whole world is free.(Fine let's stick to america). And other organisations, bad conduits who are actual criminals. If the next game would have a new protagonists(Maybe a chubby guy with a cap, since sucker punch doesn't seem to like infamous protagonists with hair showing, and chubby because the franchise have brought new stuff to the table with these urband and 'modern' powers and in characters) who finds and either Joins Delsin's taskforce (is this the right word?) or joins the infamous conduits( roll credits, maybe with Celia who hates the military) and take over the world like the previous games.

      An improved Delsin with more powers and more advanced previous powers. Like Hank level smoke and stuff. Hell our chubby lad should be a wire conduit. Or a presurized water conduit. Those seem interesting and more doable than for example street conduits(who also sound amazing honestly). Sucker Punch seems to listen to their players(like when they changed Cole's MUCH better look before releasing the second game). We need more games. Milk it for all I care. It's better than X-men either way :D

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    • owerheating may work in that hwen you got ower heated you will be not able to temporali use your powers. And also they may be a power that is realy OP but you can only use it near its scource.

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    • By "overheating" I guess you mean that you get some kind of special technique... like the drop bomb... Then, life/energy would rechage over time? Wouldn't that make the game too easy tho?

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    • The dimensions walker wrote:
      By "overheating" I guess you mean that you get some kind of special technique... like the drop bomb... Then, life/energy would rechage over time? Wouldn't that make the game too easy tho?


      Kind of. But liek really slowly. What I would have in mind for overheating is for example with a wire conduit. Let's say you do the trick from teh concept art where he is standing on his wires and is shooting around. You can only stay "afloat" as long as it take you to overheat. Which would expand over the game. When the power overheats, you fall back to the ground and you are vulnerable untill it cools down. It would make the game easier and harer at the same time. You wouldn't need to recharge manually from a source but you would be completely left to you recharge time. In the previous games, especially second son you pretty much had a lot of resources around you, making it kind of easy to recharge as it also healed you. With either mechanism you would have to stop, retreat and recharge before continuing the fight. No energy/resource and you become very vulnerable. Also we never saw the other conduits recharge. Hank absorbed once on screen on the beginning but you could say that he was in curcun cay for some time and was completely down on smoke. Fetch is never shown to recharge in second son, only in first light. Which could be explained by saying that she was younger and less experienced in her power than in second son. John White and Kessler didn't recharge either. Maybe once the conduit reaches a certain power level and experienc they begin to rechange by themselves.

      I have a feeling that Sucker Punch would try to bring in new stuff and mechanics in the next game. Changing up how different powers work would be pretty neat. Physically absorbing wire would just seem very weird. Especially since the power itself says that they manipulate wires that they are touching. Pressurized water would be amazing aswell. It says that it's strong enough to pierce concrete.

      But we should move away from Delsin and make him an outside character. Like a mentor type for the new protagonist. He'd still be there, he'd still be important but we wouldn't play as him. He'd have more powers and he'd be more battle trained. Delsin by default is the most versatile conduit. Playing with him if he has too many powers would be way too easy.


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    • Maelstrom14 wrote:
      24.244.32.235 wrote:
      Alright, if that's the case, I'm sorry about that. Let's talk about something else:

      Eugene the Video Conduit. Most Conduits have to absorb an element in the environment,yes? However, I've noticed that We never saw Eugene "Drain Video" onscreen, nor has it been mentioned if Eugene himself has to absorb his element, plus Eugene is a more experienced user of the Video Power. Could it be possible that Eugene developed his powers to the point that he no longer needs to absorb his element?

      I have been thinking about Conduits who do not wield elements like Eugene. Like Alden Tate. His power was over telekinesis. Or Sasha with her power over black tar. Or Betrand who could transform himself and others into freaks. What if there was a Conduit with power over darkness or shadow? How could they absorb their power?

      I believe that conduits whose powers don't revolve around absorbing a specific type of matter (or power conduits as I like to call them) don't have to drain. Instead, they can use their powers but if they overuse them, the conduit gene grows unstable and damages the body, potentially killing them. This means power conduits would have to take rests between using their powers. One bit of proof is Delsin's absorbing power. When he absorbes a power, it causes him pain and overwhelms him. He is unconcious for a period of time because his power is so strong, therefore it takes up alot of energy. If this is correct, Delsin could absorb to many powers and die.

      On a side note I don't think Eugene wields an element. We never do hear of Eugene absorbing video like Delsin and if we think of the way Eugenes power works, he isn't manipulating video like Fetch does with Neon. He creates constructs out of it (like Green Lantern) such as his angels, his swords and HE WHO DWELLS. I thik the only reaason Delsin had to absorb video is because of the way Delsins powers work. I think Eugene is a power conduit.

      Anyway this is all just theory. If you made it to the end congrats and thank you.


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    • The Black Raven yes the name is from the legend wrote:
      Maelstrom14 wrote:
      24.244.32.235 wrote:
      Alright, if that's the case, I'm sorry about that. Let's talk about something else:

      Eugene the Video Conduit. Most Conduits have to absorb an element in the environment,yes? However, I've noticed that We never saw Eugene "Drain Video" onscreen, nor has it been mentioned if Eugene himself has to absorb his element, plus Eugene is a more experienced user of the Video Power. Could it be possible that Eugene developed his powers to the point that he no longer needs to absorb his element?

      I have been thinking about Conduits who do not wield elements like Eugene. Like Alden Tate. His power was over telekinesis. Or Sasha with her power over black tar. Or Betrand who could transform himself and others into freaks. What if there was a Conduit with power over darkness or shadow? How could they absorb their power?

      I believe that conduits whose powers don't revolve around absorbing a specific type of matter (or power conduits as I like to call them) don't have to drain. Instead, they can use their powers but if they overuse them, the conduit gene grows unstable and damages the body, potentially killing them. This means power conduits would have to take rests between using their powers. One bit of proof is Delsin's absorbing power. When he absorbes a power, it causes him pain and overwhelms him. He is unconcious for a period of time because his power is so strong, therefore it takes up alot of energy. If this is correct, Delsin could absorb to many powers and die.

      On a side note I don't think Eugene wields an element. We never do hear of Eugene absorbing video like Delsin and if we think of the way Eugenes power works, he isn't manipulating video like Fetch does with Neon. He creates constructs out of it (like Green Lantern) such as his angels, his swords and HE WHO DWELLS. I thik the only reaason Delsin had to absorb video is because of the way Delsins powers work. I think Eugene is a power conduit.

      Anyway this is all just theory. If you made it to the end congrats and thank you.


      This could also support the overheating mechanism. Abusing the power would just hurt the conduit so they would have to wait and recharge. As you said Eugene might not even need to absorb. And possibly never did due to the nature of his powers. Delsin's power is absorbtion so it makes sense that he'd have to absorb with each power. In that way it'd make sense why he needs DUP agents to use concrete. No one in the DUP is seen absorbing. Just manipulating aswell as Augustine. If Delsin's power modifies the set he's using at the moment to make him absorb the source then absorbing concrete itself would seem pretty impossible. The game is really big on making it all sience liie, but the body absorbing something as solid as concrete is way too unrealistic even for a game. So by the rulea of the world it would make sense that Delsin's body (or any conduit's pretty much) would be unable to absorb solid matter. So he recharges from people who have that power.


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    • Why are you just quoting other users without forming your own post, Trent 116?

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    • Because it's not working. My own stuff is written there but it doesn't seperate it from the quotes. Those are my posts. It's just messed up because it shows it as a quote.

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    • Or maybe concrete isn't about recharging at all? All times Augustine's power was used to effect greater then grow a small shard inside someone's body, she was manipulating ALREADY existing structures.

      Delsin has to recharge outside of ingame mechanics because it's not HIS power. He doesn't have his own ones beside "borrowing". Likewise he can't evolve his powers without the help of outside power source ie cores.

      First two games already had energy regeneration in a way - basic shot was almost free if you had at least something so you could shoot any metal object like a street sign repeatedly and then drain full bar off of it.

      Overheating makes (for gameplay) sense only in two occasions: 1)that very same most basic ranged attack that costs nothing to stop you from abusing it; 2)physical harm you deal to yourself when using continious fire attacks for too long near the drainable source (maybe rather then forcing the player to drain and expel allow them to manipulate their power "element" directly when near it? Just cast lightning bolts from powerline above you instead of draining from it first?) to stop you from infinite beam spam.

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    • This thread hasn't been touched in over 8 months, I don't see a reason to comment

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    • A FANDOM user
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