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  • Okay guys, here's some food for thought:

    What other material could possibly be used in future DLC and entries into the inFamous series? Even with the canon ending of inFamous 2, Sucker Punch managed to form a new story in inFamous: Second Son. So, I ask you this, good community of the inFamous franchise, what do you forsee in the future?

    Story-based DLC to expand the universe? Non-canon DLC like Festival of Blood for the fun of messing around in the universe? Another major entry into the series? What? Post your ideas down below, and remember! No arguing, or else someone is gonna get bio-leeched!

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    • I can wait for the next game, since most of the reviews I've seen for Second Son are complaining about how Second Son is too similar to the previous two InFamous games. If Sucker Punch takes it's time and gets a less similar story to the last three games they could make something amazing.

      But what i'd want from a new InFamous game.

      1. A new protagonist(No I didn't hate Delsin, but I don't want two-three games just with him, and for Delsin to get old and people start to hate him.)
      2. A different city, like Paris or London, or hell CHICAGO!(yes I am a bit biased there, and yes I am aware of Watch Dogs.)
      3. More characters to work with, I know Second Son had you able to work with Reggie, Abigail, Eugene and Celia but that's the same number of main character allies you had in the last game(Zeke, Kuo, Nix, and Laroche).
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    • Too similar?? Whaaaaaaaat?? I felt the game's story had NOTHING to do with the first two installments. If they're talking about the gameplay, well, that's to be expected. Lord..

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    • A new game with Delsin and a bunch of new powers. OOOR a female protagonist. Seriosly why not?

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    • I seriously think Delsin's story is done, he doesn't need another game.

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    • I just hope good will maintain it's canonicity. Evil Delsin made no sense. He had no motivation. At all. He's still trying to save his tribe. What the hell does kicking a random civilian on the ground have anything to do with that? He goes from normal dude to psychopathic killer in about an hour. He was like "YOLO, I'm evil now ! :D" His character doesn't seem to grow and develop like good Delsin. He is static and unchanging. Evil doesn't seem to fit Delsin's immature, free-spirited, freedom fighter, man-child persona either. All Delsin accomplishes while evil is strengthening Augustine's cause and help her prove that the world is safer without Conduits. Add the fact that it makes no sense that his good-hearted cop brother is completely okay with him murdering cops and unarmed protesters and is somehow "proud of him" before he *SPOILER* dies. Also, when he's evil he says "this sword is badass!" to Eugene, despite the fact that he doesn't get a sword with evil karma, but a giant claw. Evil was poorly thought out. In any future content, I hope SP will avoid the dark side, and stick to the hero's path.

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    • I think D's powers have a whole lot more gameplay potential, but D himself doesn't really have much more story potential.

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    • @ConduitAssassinSentinel

      It wasn't just evil that was poorly thought out. Most of the game felt that way.

      Concrete being unfinished power set with no subdue/execute animations, the animations that are there for concrete seem rushed, no Karma Bomb, not a lot of powers, and no karma specific upgrades.

      Only four power sets? Well, since concrete is unfinished I guess 3 and a half power sets is accurate. Plus more power sets equals more boss fights. I miss the setting from the first game and I believe having more Bio-Terrorism would convey more panic and chaos. People being frantic, destruction in the streets, etc.

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    • I agree. Concrete was really lame. Did you like the evil side?

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    • Like what you said and my previous post, I felt the evil side was just poorly executed. I didn't like the reason that Delsin gives to Betty at the end stating that he wasn't going to let people get in his way of healing her and the rest of the tribe.

      Hopefully the new DLC at E3 will have more powers and more abilities added to existing sets.

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    • I'll just say that as a PS4 exclusive, Second Son was a great game. However, I can't help but believe that as a new addition to the Infamous series, this game fell quite short. This is especially true considering the hype that surrounded this game. All in all, it feels quite rushed, with most (if not all) of the work going into making it look pretty.

      Frankly, it feels like a PS3 game turned into a PS4 game. Gameplay and graphics wise it may feel and look great, but it falls short on just about every other category.

      The storyline plot is abysmal. Unoriginal, paper-thin and quite cheesy, it is definitely a weak point that SP will definitely have to work on and improve on future games, should there be any future Infamous games.

      As far as content goes, I was personally disappointed. A poor display once again. The main storyline missions all add up to a disappointingly short time to complete. The side missions are very repetitive and most of them are really easy to complete, providing no challenge to the player.

      I don't know if SP plans on releasing DLC for this game, but I sure hope they have something planned for it in the near future, because right now it's looking bad for I:SS. Paper Trail and Cole's Legacy are just pathetic as DLC, as they add nothing new to the game. Well, Paper Trail does add frustration.

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    • Now, as far as the future of the series goes, I'm not entirely sure there is one. And if there is, it is not looking very good right now.

      I think SP made a mistake in writing Cole off the way they did. Sure, it was a nice way to end the series, but since they weren't planning to actually end Infamous with 2, they should've at least made sure they had something interesting to take the place of the original story. Not to say that Delsin is not an interesting protagonist, but a protagonist alone cannot make a game. The plot of Infamous 1 and 2 were certainly not fantastic by any means, but they make Second Son's plot seem like something a toddler would come up with. It's just simply something they will have to work on.

      I know this game was rushed and all in order to be out by close to PS4 release date. I get that SP could've done a lot more, but I'm not sure they wanted to. Hell, they probably thought the game would just sell for being pretty and although it did, it may not work very well in future installments. This time people desperately wanted a good game that showcased PS4's power, so they opted for Second Son. In 3 or 4 years, if a new installment comes out, I'm not sure if it will get the same response, when visuals this good would be considered the norm.

      All in all, if there is a future Infamous game, I do believe they'll have to come up with a new protagonist for it,  seeing as Delsin Rowe really didn't manage to convince as a bad guy, something that Cole's character never failed. This brings me to Karma  and the fact that they need to make improvements on that as well. After all, that is the selling factor for the game and it's always been, imho. Being a jerk who enjoys playing Evil in games and especially in Infamous, I was let down with it in this game. While visually it looked cool to disintegrate guys and whatnot, story-wise there was a gaping hole. Unacceptable.

      That is all.

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    • Wow... I agree. Although, I didn't the plot was bad if you were good. But, yes, evil side was definately a "gaping hole." 

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    • Idk I thought they could've waited where does suckerpunch go from here? They made Delsin probably the strongest conduit ever created a conduit that can absorb other conduits, what the hell can beat that? Even if they stuck him with just the smoke power and he had a bigger skill tree like coles it would've kept doors open for new main protagonist how this seems it will end up when they do make a new game is that everyone that was a conduit somehow adapted and were able to absorb other conduits powers like Darwins theory of evolution or some sht.

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    • Okay, good feedback so far! Hopefully, we can get a more fulfilling experience next time around if it happens, sort of like how inFamous 2 improved on 1 in nearly every way.

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    • Delsin's story may have ended, but that doesn't mean Delsin can't be a supporting character for whomever the new protagonist could be for the next Infamous installent.

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    • The point is. There is nothing left to do. The populace accepts Conduits/Bioterrorists now. Unless they pull some bullcrap William Stryker thing and have the people turn on Conduits AGAIN, I see no point in even thinking of a sequel

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    • Jim Logan wrote: The point is. There is nothing left to do. The populace accepts Conduits/Bioterrorists now. Unless they pull some bullcrap William Stryker thing and have the people turn on Conduits AGAIN, I see no point in even thinking of a sequel

      why not? just because conduits are on their way to being accepted doesn't mean that there wont be the shadowy groups or bigots with or without political power to vent their hatred of conduits or try and make congress or the rest of the government agree with them. I can easily see a Stryker like villain setting up a conspiracy where the false flag a Conduit Rampage...especially since the Beast would be an end all be all to the "Conduits can still be a threat, we need protection against them all in case the become like the beast" like thinking and prove them right.

      heck maybe in the next one the conduit or maybe delsin could be framed for such an event and be public enemy number one and be hunted by humans and sanctioned Conduits, a "Fugitive arc" if you will where you have to prove your innocence while being hunted and uncover the conspiracy surrounding your frame up.

      and yes I can see the public be swayed into thinking that, truth in fiction when it comes to the media and public opinion.

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    • 68.151.135.14 wrote:

      Jim Logan wrote: The point is. There is nothing left to do. The populace accepts Conduits/Bioterrorists now. Unless they pull some bullcrap William Stryker thing and have the people turn on Conduits AGAIN, I see no point in even thinking of a sequel

      why not? just because conduits are on their way to being accepted doesn't mean that there wont be the shadowy groups or bigots with or without political power to vent their hatred of conduits or try and make congress or the rest of the government agree with them. I can easily see a Stryker like villain setting up a conspiracy where the false flag a Conduit Rampage...especially since the Beast would be an end all be all to the "Conduits can still be a threat, we need protection against them all in case the become like the beast" like thinking and prove them right.

      heck maybe in the next one the conduit or maybe delsin could be framed for such an event and be public enemy number one and be hunted by humans and sanctioned Conduits, a "Fugitive arc" if you will where you have to prove your innocence while being hunted and uncover the conspiracy surrounding your frame up.

      and yes I can see the public be swayed into thinking that, truth in fiction when it comes to the media and public opinion.

      Dear lord, a Stryker type villian could actually work in the Infamous series. Maybe he/she could be a non-powered human, but he/she could have Anti-Conduit weapons at his/her disposal (eg: handheld vacuum-like equipment that drain Ray Field Energy, Ripley-esque mechs, etc.)

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    • Neither ending really left room for a sequel. In Evil, it's implied he took the powers of the Conduits they freed, which could basically make him freaking God. Good ending, Conduits are accepted as part as life. A main premise of the past games were that people were jealous, fearful, and hateful of Conduits to the point where they treated them almost like Nazi's to Jews. I could honestly see InFamous get an Alex Mercer-esque character: Alex Mercer concluded that humanity had no right to live after the way he was treated by them, and how they treated themselves. I could totally see a Conduit that loathed humanity for their treatment of Conduits, so he/she decides to exterminate them, while the portagonist- whether it be Delsin or a new individual- tries to save them. If there wasn't something like that or Stryker, I don't see any way for a sequel.

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    • I just read up on Stryker...He's extremely similar to Bertrand.

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    • Harbinger9878 wrote:
      I just read up on Stryker...He's extremely similar to Bertrand.

      That's what I was going to say, but thanks for saying it for me.

      By the way how's this for an idea for a next Infamous installment?

      Have a Stryker-esque character as a main villain for the first half of the game, and then have a Magneto-esque character be the main villain for the other half?

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    • 174.3.181.87 wrote:
      Harbinger9878 wrote:
      I just read up on Stryker...He's extremely similar to Bertrand.
      That's what I was going to say, but thanks for saying it for me.

      By the way how's this for an idea for a next Infamous installment?

      Have a Stryker-esque character as a main villain for the first half of the game, and then have a Magneto-esque character be the main villain for the other half?


      you mean like how Betrand was the main villian for most of IF2, and the beast for the other half......that could work.

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    • Harbinger9878 wrote:
      Neither ending really left room for a sequel. In Evil, it's implied he took the powers of the Conduits they freed, which could basically make him freaking God. Good ending, Conduits are accepted as part as life. A main premise of the past games were that people were jealous, fearful, and hateful of Conduits to the point where they treated them almost like Nazi's to Jews. I could honestly see InFamous get an Alex Mercer-esque character: Alex Mercer concluded that humanity had no right to live after the way he was treated by them, and how they treated themselves. I could totally see a Conduit that loathed humanity for their treatment of Conduits, so he/she decides to exterminate them, while the portagonist- whether it be Delsin or a new individual- tries to save them. If there wasn't something like that or Stryker, I don't see any way for a sequel.


      which one would you prefer if you had a choice, the Stryker or the Magneto....i could go either way. but with the released conduits and the hell they went through in and out of curdon cay, there is a possibility for one of them to become a magneto esque villian.

      or again, they might just do a fugutive arc...who knows.

      one things for certain were all hoping and looking foreward to the next one (if there is one) so we can see how suker punch goes foeward.


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    • 68.151.135.14 wrote:

      Jim Logan wrote: The point is. There is nothing left to do. The populace accepts Conduits/Bioterrorists now. Unless they pull some bullcrap William Stryker thing and have the people turn on Conduits AGAIN, I see no point in even thinking of a sequel

      why not? just because conduits are on their way to being accepted doesn't mean that there wont be the shadowy groups or bigots with or without political power to vent their hatred of conduits or try and make congress or the rest of the government agree with them. I can easily see a Stryker like villain setting up a conspiracy where the false flag a Conduit Rampage...especially since the Beast would be an end all be all to the "Conduits can still be a threat, we need protection against them all in case the become like the beast" like thinking and prove them right.

      heck maybe in the next one the conduit or maybe delsin could be framed for such an event and be public enemy number one and be hunted by humans and sanctioned Conduits, a "Fugitive arc" if you will where you have to prove your innocence while being hunted and uncover the conspiracy surrounding your frame up.

      and yes I can see the public be swayed into thinking that, truth in fiction when it comes to the media and public opinion.

      So your "Fugitive Arc" idea is basically Days of Future Past minus the time travel and Sentinals?

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    • 68.151.135.14 wrote:

      Jim Logan wrote: The point is. There is nothing left to do. The populace accepts Conduits/Bioterrorists now. Unless they pull some bullcrap William Stryker thing and have the people turn on Conduits AGAIN, I see no point in even thinking of a sequel

      why not? just because conduits are on their way to being accepted doesn't mean that there wont be the shadowy groups or bigots with or without political power to vent their hatred of conduits or try and make congress or the rest of the government agree with them. I can easily see a Stryker like villain setting up a conspiracy where the false flag a Conduit Rampage...especially since the Beast would be an end all be all to the "Conduits can still be a threat, we need protection against them all in case the become like the beast" like thinking and prove them right.

      heck maybe in the next one the conduit or maybe delsin could be framed for such an event and be public enemy number one and be hunted by humans and sanctioned Conduits, a "Fugitive arc" if you will where you have to prove your innocence while being hunted and uncover the conspiracy surrounding your frame up.

      and yes I can see the public be swayed into thinking that, truth in fiction when it comes to the media and public opinion.

      Like I said before' maybe Delsin could come back.............as the mentor to a hypothetical new protagonist?

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    • Oh god this is post Second Son release rumors all over again

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    • 68.151.135.14 wrote:
      Harbinger9878 wrote:
      Neither ending really left room for a sequel. In Evil, it's implied he took the powers of the Conduits they freed, which could basically make him freaking God. Good ending, Conduits are accepted as part as life. A main premise of the past games were that people were jealous, fearful, and hateful of Conduits to the point where they treated them almost like Nazi's to Jews. I could honestly see InFamous get an Alex Mercer-esque character: Alex Mercer concluded that humanity had no right to live after the way he was treated by them, and how they treated themselves. I could totally see a Conduit that loathed humanity for their treatment of Conduits, so he/she decides to exterminate them, while the portagonist- whether it be Delsin or a new individual- tries to save them. If there wasn't something like that or Stryker, I don't see any way for a sequel.
      which one would you prefer if you had a choice, the Stryker or the Magneto....i could go either way. but with the released conduits and the hell they went through in and out of curdon cay, there is a possibility for one of them to become a magneto esque villian.

      or again, they might just do a fugutive arc...who knows.

      one things for certain were all hoping and looking foreward to the next one (if there is one) so we can see how suker punch goes foeward.



      I don't want either. Stryker is basically Bertrand, and John White *Spoiler* was magneto. I'd prefer an Alex Mercer type. That would be awesome.

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    • Jim Logan wrote:
      Oh god this is post Second Son release rumors all over again

      Isn't that what this whole thread is partially? After all, this thread is discussing what SPP could hypthetically do with the Infamous franchise after Second Son, and we're basically making rumors here..........

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    • Harbinger9878 wrote:
      68.151.135.14 wrote:
      Harbinger9878 wrote:
      Neither ending really left room for a sequel. In Evil, it's implied he took the powers of the Conduits they freed, which could basically make him freaking God. Good ending, Conduits are accepted as part as life. A main premise of the past games were that people were jealous, fearful, and hateful of Conduits to the point where they treated them almost like Nazi's to Jews. I could honestly see InFamous get an Alex Mercer-esque character: Alex Mercer concluded that humanity had no right to live after the way he was treated by them, and how they treated themselves. I could totally see a Conduit that loathed humanity for their treatment of Conduits, so he/she decides to exterminate them, while the portagonist- whether it be Delsin or a new individual- tries to save them. If there wasn't something like that or Stryker, I don't see any way for a sequel.
      which one would you prefer if you had a choice, the Stryker or the Magneto....i could go either way. but with the released conduits and the hell they went through in and out of curdon cay, there is a possibility for one of them to become a magneto esque villian.

      or again, they might just do a fugutive arc...who knows.

      one things for certain were all hoping and looking foreward to the next one (if there is one) so we can see how suker punch goes foeward.



      I don't want either. Stryker is basically Bertrand, and John White *Spoiler* was magneto. I'd prefer an Alex Mercer type. That would be awesome.

      If Stryker (comic book Stryker) had the mutant gene himself, I could see him do very Bertrand-like thing.

      I see some John White and Magneto similarities: Both believe that they're doing what's best for their (sub-)species (Conduits and Mutants), Both are ridiculously overpowered and have mostly kinesis-based powers (For Magneto it's omega-level magnetism and electromagnetism and other powers as a byproduct of his primary powers, and for John it's fire-based powers, the ability to turn into a lava giant, giving conduits powers, an anti-gravity wave, creating a localized black hole, teleportation, a powerful Ray Field blast, mental communication, and regeneration.), Both have lost faith in humanity, and Both try to convince a hero to join their side.

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    • 24.244.32.88 wrote:
      68.151.135.14 wrote:

      Jim Logan wrote: The point is. There is nothing left to do. The populace accepts Conduits/Bioterrorists now. Unless they pull some bullcrap William Stryker thing and have the people turn on Conduits AGAIN, I see no point in even thinking of a sequel

      why not? just because conduits are on their way to being accepted doesn't mean that there wont be the shadowy groups or bigots with or without political power to vent their hatred of conduits or try and make congress or the rest of the government agree with them. I can easily see a Stryker like villain setting up a conspiracy where the false flag a Conduit Rampage...especially since the Beast would be an end all be all to the "Conduits can still be a threat, we need protection against them all in case the become like the beast" like thinking and prove them right.

      heck maybe in the next one the conduit or maybe delsin could be framed for such an event and be public enemy number one and be hunted by humans and sanctioned Conduits, a "Fugitive arc" if you will where you have to prove your innocence while being hunted and uncover the conspiracy surrounding your frame up.

      and yes I can see the public be swayed into thinking that, truth in fiction when it comes to the media and public opinion.

      So your "Fugitive Arc" idea is basically Days of Future Past minus the time travel and Sentinals?


      actually more like Batman: Fugitive, or Superman/Batman: Public enemies is where i got the idea, plus the movie "the fugitive". i dont see where you got Days of furture past out of that, but DOFP is a great story, and a recently adapted good film.



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    • 76.11.59.82 wrote:
      24.244.32.88 wrote:
      68.151.135.14 wrote:

      Jim Logan wrote: The point is. There is nothing left to do. The populace accepts Conduits/Bioterrorists now. Unless they pull some bullcrap William Stryker thing and have the people turn on Conduits AGAIN, I see no point in even thinking of a sequel

      why not? just because conduits are on their way to being accepted doesn't mean that there wont be the shadowy groups or bigots with or without political power to vent their hatred of conduits or try and make congress or the rest of the government agree with them. I can easily see a Stryker like villain setting up a conspiracy where the false flag a Conduit Rampage...especially since the Beast would be an end all be all to the "Conduits can still be a threat, we need protection against them all in case the become like the beast" like thinking and prove them right.

      heck maybe in the next one the conduit or maybe delsin could be framed for such an event and be public enemy number one and be hunted by humans and sanctioned Conduits, a "Fugitive arc" if you will where you have to prove your innocence while being hunted and uncover the conspiracy surrounding your frame up.

      and yes I can see the public be swayed into thinking that, truth in fiction when it comes to the media and public opinion.

      So your "Fugitive Arc" idea is basically Days of Future Past minus the time travel and Sentinals?


      actually more like Batman: Fugitive, or Superman/Batman: Public enemies is where i got the idea, plus the movie "the fugitive". i dont see where you got Days of furture past out of that, but DOFP is a great story, and a recently adapted good film.



      • Masterpiece
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    • Jim Logan wrote:

      76.11.59.82 wrote:
      24.244.32.88 wrote:
      68.151.135.14 wrote:

      Jim Logan wrote: The point is. There is nothing left to do. The populace accepts Conduits/Bioterrorists now. Unless they pull some bullcrap William Stryker thing and have the people turn on Conduits AGAIN, I see no point in even thinking of a sequel

      why not? just because conduits are on their way to being accepted doesn't mean that there wont be the shadowy groups or bigots with or without political power to vent their hatred of conduits or try and make congress or the rest of the government agree with them. I can easily see a Stryker like villain setting up a conspiracy where the false flag a Conduit Rampage...especially since the Beast would be an end all be all to the "Conduits can still be a threat, we need protection against them all in case the become like the beast" like thinking and prove them right.

      heck maybe in the next one the conduit or maybe delsin could be framed for such an event and be public enemy number one and be hunted by humans and sanctioned Conduits, a "Fugitive arc" if you will where you have to prove your innocence while being hunted and uncover the conspiracy surrounding your frame up.

      and yes I can see the public be swayed into thinking that, truth in fiction when it comes to the media and public opinion.

      So your "Fugitive Arc" idea is basically Days of Future Past minus the time travel and Sentinals?


      actually more like Batman: Fugitive, or Superman/Batman: Public enemies is where i got the idea, plus the movie "the fugitive". i dont see where you got Days of furture past out of that, but DOFP is a great story, and a recently adapted good film.



      • Masterpiece

      yeah I would have said "masterpiece" instead of good film, but that would have been biased, DOFP is one of my favorite x-storylines, and I just loved what they did with it. its now one of my favorite x-men films. I like all x-men (except what they did to film rogue and ultimate x-men I'm iffy about) and since XM Legends ended (but helped create Marvel: Ultimate alliance) I'm hopping for a decent game from them to come out.....someday.

      also sorry about this, but I had to put this in.

      Cole McGrath:" I didn't destroy Empire city!"

      U.S Government Agent/ Sanctioned Conduit: "I don't care!"

      ha ha ha!....couldn't resist. yes I know Coles dead, its just that the joke makes more sense with him than with delsin.

      to be honest, if they do make a next one, I'd like to see them do two powers, Shadow/Dark mater manipulation (some one mentioned that power on the conduits page, maybe its a test result?) and.....here it comes....Gravity/Mass Manipulation....hmmm?

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    • Jim Logan wrote:

      76.11.59.82 wrote:
      24.244.32.88 wrote:
      68.151.135.14 wrote:

      Jim Logan wrote: The point is. There is nothing left to do. The populace accepts Conduits/Bioterrorists now. Unless they pull some bullcrap William Stryker thing and have the people turn on Conduits AGAIN, I see no point in even thinking of a sequel

      why not? just because conduits are on their way to being accepted doesn't mean that there wont be the shadowy groups or bigots with or without political power to vent their hatred of conduits or try and make congress or the rest of the government agree with them. I can easily see a Stryker like villain setting up a conspiracy where the false flag a Conduit Rampage...especially since the Beast would be an end all be all to the "Conduits can still be a threat, we need protection against them all in case the become like the beast" like thinking and prove them right.

      heck maybe in the next one the conduit or maybe delsin could be framed for such an event and be public enemy number one and be hunted by humans and sanctioned Conduits, a "Fugitive arc" if you will where you have to prove your innocence while being hunted and uncover the conspiracy surrounding your frame up.

      and yes I can see the public be swayed into thinking that, truth in fiction when it comes to the media and public opinion.

      So your "Fugitive Arc" idea is basically Days of Future Past minus the time travel and Sentinals?


      actually more like Batman: Fugitive, or Superman/Batman: Public enemies is where i got the idea, plus the movie "the fugitive". i dont see where you got Days of furture past out of that, but DOFP is a great story, and a recently adapted good film.



      • Masterpiece

      What I mean is that maybe there could be a possibility that the idea of using the sanctioned Conduits to hunt other Conduits could backfire badly (now that's bad karma), like how the Sentinals backfired?

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    • 24.244.32.92 wrote:
      Harbinger9878 wrote:
      68.151.135.14 wrote:
      Harbinger9878 wrote:
      Neither ending really left room for a sequel. In Evil, it's implied he took the powers of the Conduits they freed, which could basically make him freaking God. Good ending, Conduits are accepted as part as life. A main premise of the past games were that people were jealous, fearful, and hateful of Conduits to the point where they treated them almost like Nazi's to Jews. I could honestly see InFamous get an Alex Mercer-esque character: Alex Mercer concluded that humanity had no right to live after the way he was treated by them, and how they treated themselves. I could totally see a Conduit that loathed humanity for their treatment of Conduits, so he/she decides to exterminate them, while the portagonist- whether it be Delsin or a new individual- tries to save them. If there wasn't something like that or Stryker, I don't see any way for a sequel.
      which one would you prefer if you had a choice, the Stryker or the Magneto....i could go either way. but with the released conduits and the hell they went through in and out of curdon cay, there is a possibility for one of them to become a magneto esque villian.

      or again, they might just do a fugutive arc...who knows.

      one things for certain were all hoping and looking foreward to the next one (if there is one) so we can see how suker punch goes foeward.



      I don't want either. Stryker is basically Bertrand, and John White *Spoiler* was magneto. I'd prefer an Alex Mercer type. That would be awesome.

      If Stryker (comic book Stryker) had the mutant gene himself, I could see him do very Bertrand-like thing.

      I see some John White and Magneto similarities: Both believe that they're doing what's best for their (sub-)species (Conduits and Mutants), Both are ridiculously overpowered and have mostly kinesis-based powers (For Magneto it's omega-level magnetism and electromagnetism and other powers as a byproduct of his primary powers, and for John it's fire-based powers, the ability to turn into a lava giant, giving conduits powers, an anti-gravity wave, creating a localized black hole, teleportation, a powerful Ray Field blast, mental communication, and regeneration.), Both have lost faith in humanity, and Both try to convince a hero to join their side.

      Maybe Delsin could reappear and act as the "Zeke Dunbar" to the new protagonist's "Cole MacGrath"?

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    • Harbinger9878 wrote:
      68.151.135.14 wrote:
      Harbinger9878 wrote:
      Neither ending really left room for a sequel. In Evil, it's implied he took the powers of the Conduits they freed, which could basically make him freaking God. Good ending, Conduits are accepted as part as life. A main premise of the past games were that people were jealous, fearful, and hateful of Conduits to the point where they treated them almost like Nazi's to Jews. I could honestly see InFamous get an Alex Mercer-esque character: Alex Mercer concluded that humanity had no right to live after the way he was treated by them, and how they treated themselves. I could totally see a Conduit that loathed humanity for their treatment of Conduits, so he/she decides to exterminate them, while the portagonist- whether it be Delsin or a new individual- tries to save them. If there wasn't something like that or Stryker, I don't see any way for a sequel.
      which one would you prefer if you had a choice, the Stryker or the Magneto....i could go either way. but with the released conduits and the hell they went through in and out of curdon cay, there is a possibility for one of them to become a magneto esque villian.

      or again, they might just do a fugutive arc...who knows.

      one things for certain were all hoping and looking foreward to the next one (if there is one) so we can see how suker punch goes foeward.



      I don't want either. Stryker is basically Bertrand, and John White *Spoiler* was magneto. I'd prefer an Alex Mercer type. That would be awesome.

      As for an Alex Mercer expy, how about he has powers similar to Mercer, minus morphing into other people. (maybe he's one of the few Conduits from "Cole's era" that survived the RFI?)

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    • That's not what I meant. I meant a villian with a motive like his: they've decided humanity needs a second chance by making them Conduits rather than Infected, while destroying whoever gets in his way.

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    • Harbinger9878 wrote:
      That's not what I meant. I meant a villian with a motive like his: they've decided humanity needs a second chance by making them Conduits rather than Infected, while destroying whoever gets in his way.

      Isn't that what the Beast basically wanted? To turn everyone into Conduits?

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    • 174.3.181.87 wrote:
      Harbinger9878 wrote:
      That's not what I meant. I meant a villian with a motive like his: they've decided humanity needs a second chance by making them Conduits rather than Infected, while destroying whoever gets in his way.
      Isn't that what the Beast basically wanted? To turn everyone into Conduits?

      In order to "save what he/she can"?

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    • I just remembered an idea I had for a non canon game in between InFamous 2 and Second Son with the whole "Cole was brought back by the lightning" thing and Cole's brother.  The idea was he was when he came back, the boat got caught up in a storm and washed up on the coast of Florida. He goes off to find his brother (who he finds out is a conduit with fire) and finds that the DUP has taken over Florida (I have no idea for a city) and his brother made a deal with them they would clear his name from the crimes he committed if he helped them kill Cole.

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    • Harbinger9878 wrote:
      That's not what I meant. I meant a villian with a motive like his: they've decided humanity needs a second chance by making them Conduits rather than Infected, while destroying whoever gets in his way.

      Since he/she wants to turn others into Conduits, maybe he/she could have either 1. powers similar to the Beast or 2. A handheld device that could activate the Conduit Gene without the need of detenation?

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    • Richbob2 wrote:
      I just remembered an idea I had for a non canon game in between InFamous 2 and Second Son with the whole "Cole was brought back by the lightning" thing and Cole's brother.  The idea was he was when he came back, the boat got caught up in a storm and washed up on the coast of Florida. He goes off to find his brother (who he finds out is a conduit with fire) and finds that the DUP has taken over Florida (I have no idea for a city) and his brother made a deal with them they would clear his name from the crimes he committed if he helped them kill Cole.

      Now I keep imagining this: After Cole comes back thanks to the lightning bolt, he tells Zeke to lie for him and tell everyone else that he (Cole) is still dead, and that his body has been cremated.

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    • Harbinger9878 wrote:
      68.151.135.14 wrote:
      Harbinger9878 wrote:
      Neither ending really left room for a sequel. In Evil, it's implied he took the powers of the Conduits they freed, which could basically make him freaking God. Good ending, Conduits are accepted as part as life. A main premise of the past games were that people were jealous, fearful, and hateful of Conduits to the point where they treated them almost like Nazi's to Jews. I could honestly see InFamous get an Alex Mercer-esque character: Alex Mercer concluded that humanity had no right to live after the way he was treated by them, and how they treated themselves. I could totally see a Conduit that loathed humanity for their treatment of Conduits, so he/she decides to exterminate them, while the portagonist- whether it be Delsin or a new individual- tries to save them. If there wasn't something like that or Stryker, I don't see any way for a sequel.
      which one would you prefer if you had a choice, the Stryker or the Magneto....i could go either way. but with the released conduits and the hell they went through in and out of curdon cay, there is a possibility for one of them to become a magneto esque villian.

      or again, they might just do a fugutive arc...who knows.

      one things for certain were all hoping and looking foreward to the next one (if there is one) so we can see how suker punch goes foeward.



      I don't want either. Stryker is basically Bertrand, and John White *Spoiler* was magneto. I'd prefer an Alex Mercer type. That would be awesome.

      Well, since we've seen a Stryker expy (Bertrand), and a Magneto expy (John White), how about the next Infamous villain be a Bolivar Trask-type character?

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    • Ugh, no. That type is so overdone.

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    • What about a conduit creator with Delsin acting as a guide to the new conduit. You could style their appearence and the game will pre-render the karmic evolutions? You could select a power from a list and imput a personality.  I know it sounds like an RPG, but that would be unique twist on the Infamous series. I think that a Bolivar Trask-like character could be the game's villain. He'll create an army of robotic Conduit hunters and you have to fight your way through them and shut the production down. You can add more to this idea if you like.

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    • Harbinger9878 wrote:
      Ugh, no. That type is so overdone.

      As for the Alex Mercer Expy, how about he starts out as a hero in New York (hehe), but loses faith in humanity as his backstory slowly progresses?

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    • Harbinger9878 wrote:
      That's not what I meant. I meant a villian with a motive like his: they've decided humanity needs a second chance by making them Conduits rather than Infected, while destroying whoever gets in his way.

      I know, I know, he/she obviously also needs a Mercer-like personality and motivation.

      Anyways, how's this for his/her origin story?:

      Before he/she gained Conduit powers, he/she was very obsessed with major events involvin Conduits, especially the events, both in Empire City and New Marais. He/she is also dedicated to epidermology and pathology. Once he/she finds out that he/she has the Conduit gene, he/she comes to the conclusion that Conduits are the next step of human evolution, and at first, tries to be a hero, starting in Chicago. Unfortuantly, he/she gets treated like crap for being a Conduit despite the fact that his/her attempts at heroic acts are mostly successful, and thus he/she slowly loses faith in humanity.............

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    • How'bout this protagonist who doesn't want to be a Conduit but is forced to be one to safe the ones he/she loves? It could've been epic like that,I mean still you all could choose evil karma or good karma eventhough the protagonist might sound like a hero or a good guy that helps a grandma crossing the street. It could take another place other than Chicago or Seattle,it could've been in New York where there are more people and D.U.Ps.I've been still wonering what'll happen to the D.U.P.s after Augustine got stoned like that? What's the future of D.U.P without her? Would it still operating? I kinda get curious about this.....still,I want to see someone different as a protagonist,I mean we already get a lot of protagonist that has been a conduit or a hero based on accidents,why not a protagonist deosn't want the power but forced himself/herself to have it to safe someone? How'd you think that'd be?

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    • Alright, we have a Villain that activates conduits and reaks havoc to save the world, a Villain that reaks havoc to supposedly save the world from conduits, a Villain that activates conduits and reaks havoc to save the world... again, and a Villain that reaks havoc to protect conduits from the world. The only logical step that I can think of is a Magneto-esc conduit that wants to destroy non-conduits because of racism. I'm thinking of some kind of Escape from LA-esc terrorist group composed of conduits. Give it some kind of Ferguson-ish subtext if you like. Maybe create a counter-faction composed of conduit-hating humans that insight "vigilante justice" on those who threaten "the moral fiber of family" or something stupid, like those black hood wearing guys in Paper Trail. We had the Militia, but they were made to fight the swamp monsters (or that was their cover at least), and simply took up fighting conduits and other people they didn't like afterwards.

      All I know it that I'm hoping we get a bigger pay-off than Brooke Augustine's plan. They kept mentioning that the DUP was resposible for the revivale of the conduits, not to mention that they were using Ray Field technology taken from Wolfe's notes, I was just expecting some kind of planned "Conduit Uprising" or something epic. The final scene was fine, but compared to the climax of inFamous 2, it was mildly disappointing. 

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    • Erebus Elysium wrote:
      Alright, we have a Villain that activates conduits and reaks havoc to save the world, a Villain that reaks havoc to supposedly save the world from conduits, a Villain that activates conduits and reaks havoc to save the world... again, and a Villain that reaks havoc to protect conduits from the world. The only logical step that I can think of is a Magneto-esc conduit that wants to destroy non-conduits because of racism. I'm thinking of some kind of Escape from LA-esc terrorist group composed of conduits. Give it some kind of Ferguson-ish subtext if you like. Maybe create a counter-faction composed of conduit-hating humans that insight "vigilante justice" on those who threaten "the moral fiber of family" or something stupid, like those black hood wearing guys in Paper Trail. We had the Militia, but they were made to fight the swamp monsters (or that was their cover at least), and simply took up fighting conduits and other people they didn't like afterwards.

      All I know it that I'm hoping we get a bigger pay-off than Brooke Augustine's plan. They kept mentioning that the DUP was resposible for the revivale of the conduits, not to mention that they were using Ray Field technology taken from Wolfe's notes, I was just expecting some kind of planned "Conduit Uprising" or something epic. The final scene was fine, but compared to the climax of inFamous 2, it was mildly disappointing. 


      yeah....the whole villian is a good guy in their own mind and is doing horrible things to save the world was done fine with kessler....but afterwards it got ridiculous.

      becuase once you see ther reasons (shakes head) people sympathsises with the villian and go all for example "augustine was right to do all that she did to conduits and people, because she was trying to save them....by locking them up and turning a few into her personal weapons for her plan....but she had good intentions.".

      and lets not get started with the beast, as far as i was concerned he was uncounciously spreading the plague. it wasnt a virus, it was excess radiation poisoning caused by a ray sphere blast....so all those places he went Mass super empowerment event on....just widened the fallout feild from Empire city to wherever he walked down the East coast. and i found that conduit he activated in front of cole, acting strangely calm walking out of a ray spher blast crater unharmed wile there were death and destruction all around her just a little suspicious.

      personally i would have been fine with Augustine being a self hating Conduit like bertrand, or the beast being the doomsday or Onslaught like villian in kesslers timeline we thought he was.

      i agree that maybye in the next one there will be a "brotherhood" and a "militia" or hell even a Cadmus or Checkmate (when under maxwell lord DC) style villian orginization.

      all i'm saying is that the Main Super /(normal) villian with secretly good intentions needs to be dropped....at least for one game.

      btw i actually expected the D.U.P to be a front for the First sons and that their rounding up conduits to try and recreate the ray sphere, the endgame would have been launching (since they infiltrated the goverment by masurading as a goverment agency ala Captain america: WS) missles containing Ray spheres which would have the end result of killing normal people and activating conduits, and therefor reaching their goal of advancing humanity by making conduits the new humans....kind of like Shaws plan in X-men First class.

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    • Erebus Elysium wrote:
      Alright, we have a Villain that activates conduits and reaks havoc to save the world, a Villain that reaks havoc to supposedly save the world from conduits, a Villain that activates conduits and reaks havoc to save the world... again, and a Villain that reaks havoc to protect conduits from the world. The only logical step that I can think of is a Magneto-esc conduit that wants to destroy non-conduits because of racism. I'm thinking of some kind of Escape from LA-esc terrorist group composed of conduits. Give it some kind of Ferguson-ish subtext if you like. Maybe create a counter-faction composed of conduit-hating humans that insight "vigilante justice" on those who threaten "the moral fiber of family" or something stupid, like those black hood wearing guys in Paper Trail. We had the Militia, but they were made to fight the swamp monsters (or that was their cover at least), and simply took up fighting conduits and other people they didn't like afterwards.

      All I know it that I'm hoping we get a bigger pay-off than Brooke Augustine's plan. They kept mentioning that the DUP was resposible for the revivale of the conduits, not to mention that they were using Ray Field technology taken from Wolfe's notes, I was just expecting some kind of planned "Conduit Uprising" or something epic. The final scene was fine, but compared to the climax of inFamous 2, it was mildly disappointing. 



      The whole villian with good intentions thing was done fine with Kessler, but afterwards it got ridiculous... i hope they drop that, at least for one game.

      btw First lights shane doesnt count, but a dirtbag villian like him with no redeeming qualities would be a breath of freash air to all the Conduit villians doing terrible things to save the world or Conduits from the world.

      is it really so hard to belive that an evil person could get powers, and actually not give two dimes about humanity and just "want to watch the world burn!"?


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    • SP put a lot of work into Augustine's character and she fits in every way for the Magneto part. The Militia was horrible and too easy, not to mention that hillbilly wasn't really something we wanted to see in enemies. They made us feel like playing with some kids that didn't know what they were doing and did bad things for the sake of doing bad things.

      The DUP on the other hand look like professionals. Just one of the advanced DUP are tough enough to beat an entire army of Militia. DUP are just the type of enemies the InFamous universe needs. I feel like a hypocrite because I remember the time I told everyone to start thinking outside of the box and start adding new things instead of try to build up stuff from what we know (everybody wanted to bring Cole back, and I wanted a new beginning), but IMO the DUP and Augustine have a big load of potential that SP can use for a long time. It just feels like a waste building up Augustine's character and then just throwing her away.

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    • Well Blue, she's alive in the canon ending, Delsin didn't kill her, but the DUP is in shambles and I doubt there's anyway they can bounce back. Unless SP pulls an old comic trope and finds some loophole for them to get funding again.

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    • Jim Logan wrote:
      Well Blue, she's alive in the canon ending, Delsin didn't kill her, but the DUP is in shambles and I doubt there's anyway they can bounce back. Unless SP pulls an old comic trope and finds some loophole for them to get funding again.

      Maybe she'll be back, but only as a minor villain?

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    • Again, that's wasting potential. Augustine can be a big thing if SP play their cards right. Then again they might want to try something else, but again wasting.

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    • Herbinger, back to your Mercer-type villain idea, maybe he/she used to idolize Delsin before?

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    • Maybe after Del sets every conduit free augustine still says delson made the wrong choice and attempts to recapture all the conduits who are causing mass destruction in another city.

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    • Thecryingwolf3553 wrote:
      Maybe after Del sets every conduit free augustine still says delson made the wrong choice and attempts to recapture all the conduits who are causing mass destruction in another city.

      Causing a web of lies and a crapload of conspiracy theories, and thus Delsin has to figure out which ones are true and which ones are false.

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    • Blueexx wrote:
      Again, that's wasting potential. Augustine can be a big thing if SP play their cards right. Then again they might want to try something else, but again wasting.

      Agreed. With Fetch it's more of the same, but an Augistine DLC would make for a much more engaging and different experience.

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    • Charon141 wrote:
      Blueexx wrote:
      Again, that's wasting potential. Augustine can be a big thing if SP play their cards right. Then again they might want to try something else, but again wasting.
      Agreed. With Fetch it's more of the same, but an Augistine DLC would make for a much more engaging and different experience.

      And Harbinger can finally have an Infamous installment where the bad ending is canon.

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    • How in the blue hell of San Andreas would having a prequel DLC with Augustine "finally" have a bad ending canon game...?

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    • Plus, the evil paths are poorly written, if a game has it's evil path be canon, I'm just done with this franchise.

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    • Jim Logan wrote:
      Plus, the evil paths are poorly written, if a game has it's evil path be canon, I'm just done with this franchise.

      I don't think they'd ever do that. Ever since the first game they've followed good as the canon path. However, that doesn't give them the excuse to half-ass the evil path like they did with Second Son. If they keep doing that, then I'm done with this franchise.

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    • Jim Logan wrote: How in the blue hell of San Andreas would having a prequel DLC with Augustine "finally" have a bad ending canon game...?

      If an Augustine prequel were to be a standalone DLC, it would technically count as it's own game. Also, since Augustin is the main villain of Infamous: Second Son, of course Prequel Augustine's Bad ending would have to be canon. And what I meant by my previous comment is that if there were to be a standalone Augustine DLC, Harbinger can finally be happy because there will finally be an Infamous installment where evil is canon.

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    • No...just no. As far as I know there's no karma system in Abigail's DLC. There's no karma system in FoB. There wouldn't be a karma system in her DLC.

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    • Harbinger9878 wrote:
      Ugh, no. That type is so overdone.

      About your suggestion for a Conduit character with similarities to Alex Mercer how's this detail?:

      Maybe he/she was a surviving Conduit from Cole's era that idolizes Cole's heroism and thinks that he's/she's "continuing Cole's mission?"

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    • 174.3.181.87 wrote:
      Charon141 wrote:
      Blueexx wrote:
      Again, that's wasting potential. Augustine can be a big thing if SP play their cards right. Then again they might want to try something else, but again wasting.
      Agreed. With Fetch it's more of the same, but an Augistine DLC would make for a much more engaging and different experience.
      And Harbinger can finally have an Infamous installment where the bad ending is canon.

      No. I want an actual game, not a stupid DLC.

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    • Harbinger9878 wrote:
      174.3.181.87 wrote:
      Charon141 wrote:
      Blueexx wrote:
      Again, that's wasting potential. Augustine can be a big thing if SP play their cards right. Then again they might want to try something else, but again wasting.
      Agreed. With Fetch it's more of the same, but an Augistine DLC would make for a much more engaging and different experience.
      And Harbinger can finally have an Infamous installment where the bad ending is canon.
      No. I want an actual game, not a stupid DLC.

      How about an entire prequel game starring Augustine?

      Also, Harbinger, I love your idea of a Alex Mercer-type being the next villain. I have two ideas about the origin of this hypothetical character though, which one do you prefer?:

      1: He/she is a Conduit from Cole's era that somehow survived the RFI due to his/her immune system and distance from the RFI blast, and now thinks that it's "up to him/her to honour Cole's memory"?

      2: He/she is a Conduit from Delsin's era that was an absolute fanboy/fangirl about Cole-era Conduitism (especially Cole himself) and was always obsessed with finding Cole-era Conduits so that he/she can build an army to "continue Cole's mission" (or at least......what he/she thinks is "Cole's mission") ?

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    • They wouldn't make a canon installment in the series where the evil path is canon. They've stated that they made the decision of going with the good path as canon because more people play as good guys (according to trophy data). Therefore, they'll likely be sticking with it for the duration of the series. And I have to agree with Jim. An Augustine DLC wouldn't be considered as evil canon because there's no karma in DLC's.

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    • Just thought of a back-up idea: what about a Hannibal Lecter type?

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    • Harbinger9878 wrote:
      Just thought of a back-up idea: what about a Hannibal Lecter type?

      Nice. Maybe the Hannibal Lecter type is a human that has a sadistic fetish of killing Conduits (granted non-powered human victims are just "bonuses" to him)?

      Maybe at first, the Hannibal Lecter-type could be the main villain of the first half and the Mercer-type could be the main villain of the second half of the game?

      Also, should the Mercer-type character be obsessed with Cole-era Conduitism?

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    • Harbinger9878 wrote:
      Just thought of a back-up idea: what about a Hannibal Lecter type?


      Brave Fetch. You will let me know when those lambs stop screaming, won't you? I like the idea, but considering that SPP doesn't want to have blood and gore in their games, it will be a tough sell.

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    • Like I said before, maybe an entire prequel game starring Augustine? (No, not ot a DLC- rather, a whole prequel game about Augustine?)

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    • Why... We know her story. There's literally nothing to add to her. I who game just dedicated to showing us her being a dictator wouldn't go over well, nor would it impact Second Son at all.

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    • 24.244.32.145 wrote: Like I said before, maybe an entire prequel game starring Augustine? (No, not ot a DLC- rather, a whole prequel game about Augustine?)

      Too short unless they make it long like she goes through a new city choosing between military missions or conduit missions (no, not like karma) along with Celia (possible multi-player) then ends with the creation of the D.U.P

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    • Jim Logan wrote:
      Why... We know her story. There's literally nothing to add to her. I who game just dedicated to showing us her being a dictator wouldn't go over well, nor would it impact Second Son at all.

      Maybe we could get a direct portrayal of the events of her origin? (she goes through a brand new city, but instead of Evil Karma/Good Karma, it's Conduit Karma/Military Karma.)

      Some of the missions could range from protecting Celia, to fighting lynch mobs and military, to fighting other Conduits also desparate to survive.

      We could also get segmets where Celia is playable.

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    • It still wouldn't add anything to her character. If anything it would contradict and break what's been established in Second Son. So no. We don't need a game about Augustine. Really the series should either move forward or retire. They shouldn't be all Assassin's Creed "Kenway Trilogy" and just break everything that was already established.

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    • Jim Logan wrote:
      It still wouldn't add anything to her character. If anything it would contradict and break what's been established in Second Son. So no. We don't need a game about Augustine. Really the series should either move forward or retire. They shouldn't be all Assassin's Creed "Kenway Trilogy" and just break everything that was already established.

      Well, First Light kind of contradicted Brent Walker's death........and somehow it was still considered an Abigail prequel.

      Besides, there are plenty of questions about Brooke unanswered:

      How come the DUP never make any attempts to at least try to find Zeke's Anti-DUP group? (surely they have, oh I don't know, THEIR OWN COMPUTERS to help track the Anti-DUP Rebels' email addresses?) How come DUP defectees were never caught by other DUP that were still loyal? How was it really like to experience the hardships that Augustine went through? (We could still explore that, maybe we could actually see Augustine's evolution from this heroic, caring soldier, to a sadistic, ruthless tyrant.)

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    • The thing about the DUP could easily be a cutscene movie instead of a game or DLC. 

      Augustine really doesn't need flushing out. She's like Bertrand, we know enough to hate or love her as a character. Not too much. Not too little.

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    • Jim Logan wrote:
      The thing about the DUP could easily be a cutscene movie instead of a game or DLC. 

      Augustine really doesn't need flushing out. She's like Bertrand, we know enough to hate or love her as a character. Not too much. Not too little.

      Fine........you win, Jim.

      Anyways on to another thing completely different from a prequel idea: for me personally, I wish that maybe the next Infamous protagonists could follow a pattern: a character from Delsin's group (say: Eugene, for instance) could be the protagonist of one sequel, and a character from a new group could be the protagonist of the next sequel after that (kind of like the Resident Evil Chris/Leon switcheroo pattern.) So it could be something like: Eugene/Andy (placeholder name), Eugene/Andy, Eugene/Andy, Eugene/Andy............

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    • 24.244.32.148 wrote:
      Jim Logan wrote:
      The thing about the DUP could easily be a cutscene movie instead of a game or DLC. 

      Augustine really doesn't need flushing out. She's like Bertrand, we know enough to hate or love her as a character. Not too much. Not too little.

      Fine........you win, Jim.

      Anyways on to another thing completely different from a prequel idea: for me personally, I wish that maybe the next Infamous protagonists could follow a pattern: a character from Delsin's group (say: Eugene, for instance) could be the protagonist of one sequel, and a character from a new group could be the protagonist of the next sequel after that (kind of like the Resident Evil Chris/Leon switcheroo pattern.) So it could be something like: Eugene/Andy (placeholder name), Eugene/Andy, Eugene/Andy, Eugene/Andy............

      Well, if they do what they did with Cole, Delsin is gonna die an early death saving the world from God knows what, and then the game after wil have a completely unrelated character who dies two games later, and repeat, and repeat, until people stop buying InFamous games.

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    • Harbinger9878 wrote:
      24.244.32.148 wrote:
      Jim Logan wrote:
      The thing about the DUP could easily be a cutscene movie instead of a game or DLC. 

      Augustine really doesn't need flushing out. She's like Bertrand, we know enough to hate or love her as a character. Not too much. Not too little.

      Fine........you win, Jim.

      Anyways on to another thing completely different from a prequel idea: for me personally, I wish that maybe the next Infamous protagonists could follow a pattern: a character from Delsin's group (say: Eugene, for instance) could be the protagonist of one sequel, and a character from a new group could be the protagonist of the next sequel after that (kind of like the Resident Evil Chris/Leon switcheroo pattern.) So it could be something like: Eugene/Andy (placeholder name), Eugene/Andy, Eugene/Andy, Eugene/Andy............

      Well, if they do what they did with Cole, Delsin is gonna die an early death saving the world from God knows what, and then the game after wil have a completely unrelated character who dies two games later, and repeat, and repeat, until people stop buying InFamous games.

      I take it that my idea of it being a Resident Evil-esque pattern of protagonist group switcheroo between sequels would be an even worse idea?

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    • Yes, because they'd probably pull something out of nowhere so they both die.

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    • Harbinger9878 wrote:
      Yes, because they'd probably pull something out of nowhere so they both die.

      (sigh) knowing SPP, they'll probably do that (sadface)

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    • Well actually an Augustine DLC wouldn't be short. Not al all. I'm gonna try to think this out in anywhere near SP's mind:

      First we have young Augustine in a room getting ready and putting her shoes on, then she moves over to grab her dog tag, and naturally this makes for a good cenimatic scene that will provide good bits for the marketing. Possibly add some other guy talking to her, like a superior.

      Then we have the second cutscene. You are in a helicopter with a dozen other soldiers, all in masks with you alone maskless because why not, flying over a destroyed Empire city in the background. Cutscene continues with Augustine talking with another soldier, because we don't want you to see the outside of the helicopter because we won't waste our time remastering the entire Empire City (and we shouldn't). Skip cutscene to the point where the helicopter is over one of the cities between Empire City and New Marais. Cue big cenimatic explosion that causes the helicopter to crash down.

      You wake up and open your eyes to see all your comrades dead. You pull yourself away from the helicopter and take one last look at the soldier that you were talking to on the chopper. You try to touch his hand but it slowly turns into concrete, which will make for a great scene. Then, it appears your talkie is still working because it was made from nokia phones, and amazingly you can still use it, so your superior calls you and tells you to go to a point in the city where another helicopter will land to pick you up.

      You reach the point of intrest but of course, we need you to stay in the city, so then we have Sasha attack the chopper with remastered powers which are explained by the fact that when Empire City exploded, her powers advanced. You have a small boss fight and you nearly die because you only recently unlocked your powers, until Celia saves you. You meet Celia and thank her and you both talk about being Conduits.

      The game continues with Sasha making every one crazy and your superior telling you to deal with her first, because he doesn't know you unlocked powers, and because again we need an excuse to make sure you don't leave the city. Game continues and you finally beat Sasha after around 12 missions and a big bossfight. Then your superior calls you and tells you to go to the pick up point to finally leave home. Cue big emotional cutscene where you tell Celia that you're going to make everything okay and that you'll always take care of her now that she has no parents.

      You finally reach the pickup point and the military discover that you have powers, so they attack you. You and Celia escape and she asks you about what to do now. You tell her to meet up at the point where you two met because why not, and big emotional final boss fight ensues to capture her and hand her off to earn the goverment's trust. Of course, the developers won't resist the urge to make a rock, paper, scissors reference because it's fun, and have Celia say something like "remember paper beats rock".

      You beat Celia and encase her in concret, to hand her off to the military and earn the Goverment's trust. Big comic cutscene follows explaining everything about the DUP's conception. Fast-foward 7 years in the cutscene, big Augustine and Celia talking, with Augustine telling her that you'll let her escape. Cue credits

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    • Blueexx wrote:
      Well actually an Augustine DLC wouldn't be short. Not al all. I'm gonna try to think this out in anywhere near SP's mind:

      First we have young Augustine in a room getting ready and putting her shoes on, then she moves over to grab her dog tag, and naturally this makes for a good cenimatic scene that will provide good bits for the marketing. Possibly add some other guy talking to her, like a superior.

      Then we have the second cutscene. You are in a helicopter with a dozen other soldiers, all in masks with you alone maskless because why not, flying over a destroyed Empire city in the background. Cutscene continues with Augustine talking with another soldier, because we don't want you to see the outside of the helicopter because we won't waste our time remastering the entire Empire City (and we shouldn't). Skip cutscene to the point where the helicopter is over one of the cities between Empire City and New Marais. Cue big cenimatic explosion that causes the helicopter to crash down.

      You wake up and open your eyes to see all your comrades dead. You pull yourself away from the helicopter and take one last look at the soldier that you were talking to on the chopper. You try to touch his hand but it slowly turns into concrete, which will make for a great scene. Then, it appears your talkie is still working because it was made from nokia phones, and amazingly you can still use it, so your superior calls you and tells you to go to a point in the city where another helicopter will land to pick you up.

      You reach the point of intrest but of course, we need you to stay in the city, so then we have Sasha attack the chopper with remastered powers which are explained by the fact that when Empire City exploded, her powers advanced. You have a small boss fight and you nearly die because you only recently unlocked your powers, until Celia saves you. You meet Celia and thank her and you both talk about being Conduits.

      The game continues with Sasha making every one crazy and your superior telling you to deal with her first, because he doesn't know you unlocked powers, and because again we need an excuse to make sure you don't leave the city. Game continues and you finally beat Sasha after around 12 missions and a big bossfight. Then your superior calls you and tells you to go to the pick up point to finally leave home. Cue big emotional cutscene where you tell Celia that you're going to make everything okay and that you'll always take care of her now that she has no parents.

      You finally reach the pickup point and the military discover that you have powers, so they attack you. You and Celia escape and she asks you about what to do now. You tell her to meet up at the point where you two met because why not, and big emotional final boss fight ensues to capture her and hand her off to earn the goverment's trust. Of course, the developers won't resist the urge to make a rock, paper, scissors reference because it's fun, and have Celia say something like "remember paper beats rock".

      You beat Celia and encase her in concret, to hand her off to the military and earn the Goverment's trust. Big comic cutscene follows explaining everything about the DUP's conception. Fast-foward 7 years in the cutscene, big Augustine and Celia talking, with Augustine telling her that you'll let her escape. Cue credits.

      Actually, I wasn't suggesting an Augustine DLC. I was suggesting a full prequel game starring Augustine..................

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    • There's no need for it to be a full game >_> A DLC would be the only logical route for anything involving Second Son characters or else it will LITERALLY be the Kennway Trilogy of Assassin's Creed.

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    • Jim Logan wrote:
      There's no need for it to be a full game >_> A DLC would be the only logical route for anything involving Second Son characters or else it will LITERALLY be the Kennway Trilogy of Assassin's Creed.

      No offense, Jim, but what's wrong with minor similarities to the Kenway Trilogy?

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    • Well I would rather wait until Sucker Punch's imagination kicks in and they come up with some amazing unique powers instead of rushing it in and having every power be "you shoot, you throw granede, you throw rocket". I want something unique.

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    • Blueexx wrote:
      Well I would rather wait until Sucker Punch's imagination kicks in and they come up with some amazing unique powers instead of rushing it in and having every power be "you shoot, you throw granede, you throw rocket". I want something unique.

      How about a new game about a lesser Conduit that mixes use of his/her powers and his/her skills in his/her fighting?

      Said Lesser Conduit in question simply has powers based on escape. (invisibility, superspeed, teleportation, and flight with energy wings.)

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    • Blueexx wrote:
      Well actually an Augustine DLC wouldn't be short. Not al all. I'm gonna try to think this out in anywhere near SP's mind:

      First we have young Augustine in a room getting ready and putting her shoes on, then she moves over to grab her dog tag, and naturally this makes for a good cenimatic scene that will provide good bits for the marketing. Possibly add some other guy talking to her, like a superior.

      Then we have the second cutscene. You are in a helicopter with a dozen other soldiers, all in masks with you alone maskless because why not, flying over a destroyed Empire city in the background. Cutscene continues with Augustine talking with another soldier, because we don't want you to see the outside of the helicopter because we won't waste our time remastering the entire Empire City (and we shouldn't). Skip cutscene to the point where the helicopter is over one of the cities between Empire City and New Marais. Cue big cenimatic explosion that causes the helicopter to crash down.

      You wake up and open your eyes to see all your comrades dead. You pull yourself away from the helicopter and take one last look at the soldier that you were talking to on the chopper. You try to touch his hand but it slowly turns into concrete, which will make for a great scene. Then, it appears your talkie is still working because it was made from nokia phones, and amazingly you can still use it, so your superior calls you and tells you to go to a point in the city where another helicopter will land to pick you up.

      You reach the point of intrest but of course, we need you to stay in the city, so then we have Sasha attack the chopper with remastered powers which are explained by the fact that when Empire City exploded, her powers advanced. You have a small boss fight and you nearly die because you only recently unlocked your powers, until Celia saves you. You meet Celia and thank her and you both talk about being Conduits.

      The game continues with Sasha making every one crazy and your superior telling you to deal with her first, because he doesn't know you unlocked powers, and because again we need an excuse to make sure you don't leave the city. Game continues and you finally beat Sasha after around 12 missions and a big bossfight. Then your superior calls you and tells you to go to the pick up point to finally leave home. Cue big emotional cutscene where you tell Celia that you're going to make everything okay and that you'll always take care of her now that she has no parents.

      You finally reach the pickup point and the military discover that you have powers, so they attack you. You and Celia escape and she asks you about what to do now. You tell her to meet up at the point where you two met because why not, and big emotional final boss fight ensues to capture her and hand her off to earn the goverment's trust. Of course, the developers won't resist the urge to make a rock, paper, scissors reference because it's fun, and have Celia say something like "remember paper beats rock".

      You beat Celia and encase her in concret, to hand her off to the military and earn the Goverment's trust. Big comic cutscene follows explaining everything about the DUP's conception. Fast-foward 7 years in the cutscene, big Augustine and Celia talking, with Augustine telling her that you'll let her escape. Cue credits

      If that were a DLC, I'd buy it in a flash.

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    • 24.244.32.149 wrote:
      Jim Logan wrote:
      There's no need for it to be a full game >_> A DLC would be the only logical route for anything involving Second Son characters or else it will LITERALLY be the Kennway Trilogy of Assassin's Creed.
      No offense, Jim, but what's wrong with minor similarities to the Kenway Trilogy?

      Uh let's see.

      • They established in III and the novels that Edward was a Privateer. Who wasn't around in Haytham's childhood. Yet in 4 and it's novel. They stated he's a FREAKING PIRATE and was around for all of Haytham's childhood up until Ed's death.
      • III established that it was his first time in America, yet Rogue shows he made frequent visits to America before events of III.
      • Making prequels just for the sake of it like that creates plotholes. Furthermore, making a prequel to flush out a character just for the sake of flushing out a character's backstory that's not needed is stupid and most of the time conflicts with what has previously been established. 
      • Ergo, if they do make a prequel about Augustine, DLC or not(which a full game about Augustine's past would be incrediably stupid), there would just be a thousand more plot holes, just look at First Light. There are reportedly five plotholes within the first half hour.
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    • I'd like to know those 5 plotholes Jim :P

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    • >>>>Reportedly<<<<, Haven't played the game, nor watched it, nor did I read the article further. I got incrediably bored.

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    • Jim Logan wrote:
      24.244.32.149 wrote:
      Jim Logan wrote:
      There's no need for it to be a full game >_> A DLC would be the only logical route for anything involving Second Son characters or else it will LITERALLY be the Kennway Trilogy of Assassin's Creed.
      No offense, Jim, but what's wrong with minor similarities to the Kenway Trilogy?
      Uh let's see.
      • They established in III and the novels that Edward was a Privateer. Who wasn't around in Haytham's childhood. Yet in 4 and it's novel. They stated he's a FREAKING PIRATE and was around for all of Haytham's childhood up until Ed's death.
      • III established that it was his first time in America, yet Rogue shows he made frequent visits to America before events of III.
      • Making prequels just for the sake of it like that creates plotholes. Furthermore, making a prequel to flush out a character just for the sake of flushing out a character's backstory that's not needed is stupid and most of the time conflicts with what has previously been established. 
      • Ergo, if they do make a prequel about Augustine, DLC or not(which a full game about Augustine's past would be incrediably stupid), there would just be a thousand more plot holes, just look at First Light. There are reportedly five plotholes within the first half hour.

      Very well, Jim, you win. (Gives Jim a virtual high-five) -Sigh- Anyways, for some weird reason, I liked the idea of Delsin and Zeke serving as supporting characters in the form of Stealth Mentors to the new protagonist...........I bet you think that that idea sounds stupid, too. :(

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    • It just doesn't sound necessary for the charecters nor the plot. Why Delsin? Why Zeke? And I definitely wouldn't want to play as a stealth Conduit..

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    • Blueexx wrote:
      It just doesn't sound necessary for the charecters nor the plot. Why Delsin? Why Zeke? And I definitely wouldn't want to play as a stealth Conduit..

      Metal Gear Solid with Conduits >___>

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    • ....Harbinger....

      Nuuuu

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    • Jim Logan wrote:
      24.244.32.149 wrote:
      Jim Logan wrote:
      There's no need for it to be a full game >_> A DLC would be the only logical route for anything involving Second Son characters or else it will LITERALLY be the Kennway Trilogy of Assassin's Creed.
      No offense, Jim, but what's wrong with minor similarities to the Kenway Trilogy?
      Uh let's see.
      • They established in III and the novels that Edward was a Privateer. Who wasn't around in Haytham's childhood. Yet in 4 and it's novel. They stated he's a FREAKING PIRATE and was around for all of Haytham's childhood up until Ed's death.
      • III established that it was his first time in America, yet Rogue shows he made frequent visits to America before events of III.
      • Making prequels just for the sake of it like that creates plotholes. Furthermore, making a prequel to flush out a character just for the sake of flushing out a character's backstory that's not needed is stupid and most of the time conflicts with what has previously been established. 
      • Ergo, if they do make a prequel about Augustine, DLC or not(which a full game about Augustine's past would be incrediably stupid), there would just be a thousand more plot holes, just look at First Light. There are reportedly five plotholes within the first half hour.

      In the novels, he was around until Haytham was like 8 or 10, and then some guys (I think it was the Templars?) busted in and killed him.

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    • Yes but in III(and novels) it was stated Edward was NEVER around

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    • Blueexx wrote:
      It just doesn't sound necessary for the charecters nor the plot. Why Delsin? Why Zeke? And I definitely wouldn't want to play as a stealth Conduit..

      That's not what I meant by the idea of Zeke and Delsin being stealth mentors. What I mean is that Delsin and Zeke take the role of secretly teaching the new protagonist how to survive and cope with his newfound abilities. Delsin could be the goofy mentor that teaches the new protagonist how to control his/her powers and how to use his/her power properly. Zeke could be the serious mentor that teaches the new protagonist that he/she is still human despite his new abilities, and also teach him/her combat skills, first aid, and battle strategies to compliment the new protagonist's abilities, and compensate for the fact that said new protagonist could be a Lesser Conduit (because Zeke and Delsin notices that said new protagonist has no healing factor, and does not need to absorb anything at all to enhance his power, nor is he/she capable of absorbing anything. Still, he/she still has a good amount of endurance, durability, and stamina to make up for it.)

      New tagline for his hypothetical installment could be: "You may not have a lot of power, but you still stand a chance against your enemies."

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    • But that doesn't make sense! Why would Delsin waste his time trying to teach a weaker lesser Conduit when he can just go fight the bad guys himself. And you didn't answer: Why Delsin? Why Zeke? Why would they secretly teach this weaker, useless lesser Conduits when Delsin can be busy with a handful of things. I mean I'm sorry but where are the power in this guy? What you described is a normal person and then added "has a good amount of endurance, durability, and stamina to make up for it". That's it. It feels dull and this basically kill the series.

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    • The reason why I would want Delsin and Zeke to serve as mentors to the new protagonist is because I want Delsin to still have a major role in the story despite never getting to be the main protagonist ever again, since SPP said that Second Son concludes Delsin's story, and I want Zeke to have a plan that involves help from other Conduits, like maybe he plans on recruiting a few Conduits into his Resistance Group in honour of Cole.

      Also, just because this hypothetical protagonist is a Lesser Conduit, doesn't mean that he is weaker. In addition to a good amount of super durability, endurance, and stamina, this character's other powers are:

      -minor superspeed.

      -teleportation.

      -superstrength.

      -super leap.

      -super agility.

      -super reflexes.

      -energy projection.

      -skin hardening in response to trauma. (Similar to Senator Armstrong from MGR minus the metallic appearance. BTW this isn't a healing factor. There is a big difference between regenerating your wounds and a body that can basically increase it's durability in response to being hit.)

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    • InFamous has always had Primes as player characters. I'd rather have Primes than some weakling.

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    • Harbinger9878 wrote:
      InFamous has always had Primes as player characters. I'd rather have Primes than some weakling.

      Actually, my character idea maybe a Lesser Conduit, but he/she is still powerful enough to at least go toe-to-toe with most Prime Conduits. Only difference is that he/she has no healing factor or absorption abilities.

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    • Uh-uh, no. Lesser Conduits have never stood a chance against Primes. They're not gonna start now.

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    • All Conduits have a healing factor...

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    • Jim Logan wrote:
      All Conduits have a healing factor...

      Correction, all Prime Conduits have healing factors.

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    • Harbinger9878 wrote:
      Uh-uh, no. Lesser Conduits have never stood a chance against Primes. They're not gonna start now.

      Damn, so sorry about that, I just am a bit of a fan of the Lesser Conduits, and I kind of wish that we could someday have a Lesser Conduit as a main protagonist for a change. As I was about to say, my idea for a new Conduit protagonist would be a Cole-era hero that  that was really lucky to survive the RFI (sorry, I am also a bit of a fan of Cole's era of Conduits) who has good super durability, stamina, immune system, metabolism (granted, like I said before, he/she has no healing factor), and endurance, superstrength, minor superspeed, super leap, super agility, super reflexes, teleportation, energy projection, and his/her body can increase it's durability in response to being hit (again, kind of like Senator Armstrong's durability.) 

      The reason why I consider this character a Lesser Conduit is because he/she has absolutely no healing factor or absorption powers. Would you consider my character idea to be a Lesser Conduit?

      -Takes fanboy goggles off-

      Though, I can see why most Infamous fans want to have Primes as the main protagonist. Most people prefer video games that make you feel powerful, after all. I'm sorry that I suggested the idea of having a Lesser Conduit winning against a Prime in a fight. That was just me in fanboy mode.

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    • 24.244.32.156 wrote:
      Jim Logan wrote:
      All Conduits have a healing factor...
      Correction, all Prime Conduits have healing factors.

      How do you know lesser ones don't? Just because they're never seen using it?

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    • If he can go toe to teo with Prime Conduits, he's not a Lesser Conduit. I'm sorry but you say you're a fan of Lesser Conduits while what you described is a Prime Conduit. A dull Prime Conduit who I don't imagine having fun playing as. Also, we've never seen Lesser Conduits have unique abilites; we've only seen Lesser Conduits getting powers from Prime Conduits (the Reaper Conduits got their powers from Sasha, the Dust Men Conduits from Alden, the Vermaak from Kuo, the Corrupted from Bertrand and the DUP from Augustine. The only exception are the First Sons, but seeing as they all had the same powers, it's obvious they took it from someone).

      Still, I can't say I wouldn't enjoy a unique Lesser Conduit appearing in side missions. Maybe a fire Conduit, that'd be cool.

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    • Harbinger9878 wrote:
      24.244.32.156 wrote:
      Jim Logan wrote:
      All Conduits have a healing factor...
      Correction, all Prime Conduits have healing factors.
      How do you know lesser ones don't? Just because they're never seen using it?

      Touche. I should have thought twice. For all I knew, the lesser ones probably healed off off-screen, (although, I also noticed that some pages -emphasis on some pages- about Lesser Conduits don't list healing factor on their pages, though some do still list enhanced durability and endurance, though.)...............Even if they didn't, they'd still likely have durability and endurance abilities, however.

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    • Blueexx wrote:
      If he can go toe to teo with Prime Conduits, he's not a Lesser Conduit. I'm sorry but you say you're a fan of Lesser Conduits while what you described is a Prime Conduit. A dull Prime Conduit who I don't imagine having fun playing as. Also, we've never seen Lesser Conduits have unique abilites; we've only seen Lesser Conduits getting powers from Prime Conduits (the Reaper Conduits got their powers from Sasha, the Dust Men Conduits from Alden, the Vermaak from Kuo, the Corrupted from Bertrand and the DUP from Augustine. The only exception are the First Sons, but seeing as they all had the same powers, it's obvious they took it from someone).

      Still, I can't say I wouldn't enjoy a unique Lesser Conduit appearing in side missions. Maybe a fire Conduit, that'd be cool.

      That's..........a good point. My idea would be too powerful to be a Lesser Conduit. Not to mention that you've convinced me that he would be too overpowered to be playable as well. Sorry about that.

      Anyways, how's this for a better idea for a Lesser Conduit to appear in side missions?:

      A Conduit that simply has teleportation, and can use those powers to exceed Delsin in terms of teleport speed and distance? Said Conduit in question also has super-agility and super reflexes, minor superspeed, invisibility, and a wallcrawing power. He/she also happens to be European (in this case, he's/she's British. He/she will be a loose, minor Nightcrawler expy minus the tail, blue skin, fur, and religious background. that is recruiting both non-powered humans and Conduits to be apart of a resistance to go up against an extremist group that is against non-powered people and Conduits co-existing. He'll/she'll be an enemy if you're evil karma, though.

      Though would he/she be boring to play as, though?

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    • 24.244.32.159 wrote:

      Blueexx wrote:
      If he can go toe to teo with Prime Conduits, he's not a Lesser Conduit. I'm sorry but you say you're a fan of Lesser Conduits while what you described is a Prime Conduit. A dull Prime Conduit who I don't imagine having fun playing as. Also, we've never seen Lesser Conduits have unique abilites; we've only seen Lesser Conduits getting powers from Prime Conduits (the Reaper Conduits got their powers from Sasha, the Dust Men Conduits from Alden, the Vermaak from Kuo, the Corrupted from Bertrand and the DUP from Augustine. The only exception are the First Sons, but seeing as they all had the same powers, it's obvious they took it from someone).

      Still, I can't say I wouldn't enjoy a unique Lesser Conduit appearing in side missions. Maybe a fire Conduit, that'd be cool.

      That's..........a good point. My idea would be too powerful to be a Lesser Conduit. Not to mention that you've convinced me that he would be too overpowered to be playable as well. Sorry about that.

      Anyways, how's this for a better idea for a Lesser Conduit to appear in side missions?:

      A Conduit that simply has teleportation, and can use those powers to exceed Delsin in terms of teleport speed and distance? Said Conduit in question also has super-agility and super reflexes, minor superspeed, invisibility, and a wallcrawing power. He/she also happens to be European (in this case, he's/she's British. He/she will be a loose, minor Nightcrawler expy minus the tail, blue skin, fur, and religious background. that is recruiting both non-powered humans and Conduits to be apart of a resistance to go up against an extremist group that is against non-powered people and Conduits co-existing. He'll/she'll be an enemy if you're evil karma, though.

      Though would he/she be boring to play as, though?

      When I said that he/she could go toe-to-toe with Prime Conduits, I did not mean in term of power. True, he/she has powers, but his/her attack-based powers are somewhat weaker compared to Prime Conduits. You see, he/she uses a combination of both battle strategy and powers in his/her fights, and thanks to a combination of using powers and clever planning, he/she is capable of going keeping up with and possibly winning against Primes.

      But still, I now realize that you're right about he/she being boring to play as.........

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    • Blueexx wrote:
      Well actually an Augustine DLC wouldn't be short. Not al all. I'm gonna try to think this out in anywhere near SP's mind:

      First we have young Augustine in a room getting ready and putting her shoes on, then she moves over to grab her dog tag, and naturally this makes for a good cenimatic scene that will provide good bits for the marketing. Possibly add some other guy talking to her, like a superior.

      Then we have the second cutscene. You are in a helicopter with a dozen other soldiers, all in masks with you alone maskless because why not, flying over a destroyed Empire city in the background. Cutscene continues with Augustine talking with another soldier, because we don't want you to see the outside of the helicopter because we won't waste our time remastering the entire Empire City (and we shouldn't). Skip cutscene to the point where the helicopter is over one of the cities between Empire City and New Marais. Cue big cenimatic explosion that causes the helicopter to crash down.

      You wake up and open your eyes to see all your comrades dead. You pull yourself away from the helicopter and take one last look at the soldier that you were talking to on the chopper. You try to touch his hand but it slowly turns into concrete, which will make for a great scene. Then, it appears your talkie is still working because it was made from nokia phones, and amazingly you can still use it, so your superior calls you and tells you to go to a point in the city where another helicopter will land to pick you up.

      You reach the point of intrest but of course, we need you to stay in the city, so then we have Sasha attack the chopper with remastered powers which are explained by the fact that when Empire City exploded, her powers advanced. You have a small boss fight and you nearly die because you only recently unlocked your powers, until Celia saves you. You meet Celia and thank her and you both talk about being Conduits.

      The game continues with Sasha making every one crazy and your superior telling you to deal with her first, because he doesn't know you unlocked powers, and because again we need an excuse to make sure you don't leave the city. Game continues and you finally beat Sasha after around 12 missions and a big bossfight. Then your superior calls you and tells you to go to the pick up point to finally leave home. Cue big emotional cutscene where you tell Celia that you're going to make everything okay and that you'll always take care of her now that she has no parents.

      You finally reach the pickup point and the military discover that you have powers, so they attack you. You and Celia escape and she asks you about what to do now. You tell her to meet up at the point where you two met because why not, and big emotional final boss fight ensues to capture her and hand her off to earn the goverment's trust. Of course, the developers won't resist the urge to make a rock, paper, scissors reference because it's fun, and have Celia say something like "remember paper beats rock".

      You beat Celia and encase her in concret, to hand her off to the military and earn the Goverment's trust. Big comic cutscene follows explaining everything about the DUP's conception. Fast-foward 7 years in the cutscene, big Augustine and Celia talking, with Augustine telling her that you'll let her escape. Cue credits.

      I like this idea, but I'm not sure about the idea of Sasha making a comeback though.........but it'd still be a neat idea for a Cole-era Conduit to fight Augustine. Maybe add Alden as another boss?

      But here's another idea that I had: Maybe there could be hints in this hypothetical DLC that Sasha and Alden are imprisoned in Curdan Cay?

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    • 24.244.32.163 wrote:
      Blueexx wrote:
      Well actually an Augustine DLC wouldn't be short. Not al all. I'm gonna try to think this out in anywhere near SP's mind:

      First we have young Augustine in a room getting ready and putting her shoes on, then she moves over to grab her dog tag, and naturally this makes for a good cenimatic scene that will provide good bits for the marketing. Possibly add some other guy talking to her, like a superior.

      Then we have the second cutscene. You are in a helicopter with a dozen other soldiers, all in masks with you alone maskless because why not, flying over a destroyed Empire city in the background. Cutscene continues with Augustine talking with another soldier, because we don't want you to see the outside of the helicopter because we won't waste our time remastering the entire Empire City (and we shouldn't). Skip cutscene to the point where the helicopter is over one of the cities between Empire City and New Marais. Cue big cenimatic explosion that causes the helicopter to crash down.

      You wake up and open your eyes to see all your comrades dead. You pull yourself away from the helicopter and take one last look at the soldier that you were talking to on the chopper. You try to touch his hand but it slowly turns into concrete, which will make for a great scene. Then, it appears your talkie is still working because it was made from nokia phones, and amazingly you can still use it, so your superior calls you and tells you to go to a point in the city where another helicopter will land to pick you up.

      You reach the point of intrest but of course, we need you to stay in the city, so then we have Sasha attack the chopper with remastered powers which are explained by the fact that when Empire City exploded, her powers advanced. You have a small boss fight and you nearly die because you only recently unlocked your powers, until Celia saves you. You meet Celia and thank her and you both talk about being Conduits.

      The game continues with Sasha making every one crazy and your superior telling you to deal with her first, because he doesn't know you unlocked powers, and because again we need an excuse to make sure you don't leave the city. Game continues and you finally beat Sasha after around 12 missions and a big bossfight. Then your superior calls you and tells you to go to the pick up point to finally leave home. Cue big emotional cutscene where you tell Celia that you're going to make everything okay and that you'll always take care of her now that she has no parents.

      You finally reach the pickup point and the military discover that you have powers, so they attack you. You and Celia escape and she asks you about what to do now. You tell her to meet up at the point where you two met because why not, and big emotional final boss fight ensues to capture her and hand her off to earn the goverment's trust. Of course, the developers won't resist the urge to make a rock, paper, scissors reference because it's fun, and have Celia say something like "remember paper beats rock".

      You beat Celia and encase her in concret, to hand her off to the military and earn the Goverment's trust. Big comic cutscene follows explaining everything about the DUP's conception. Fast-foward 7 years in the cutscene, big Augustine and Celia talking, with Augustine telling her that you'll let her escape. Cue credits.

      I like this idea, but I'm not sure about the idea of Sasha making a comeback though.........but it'd still be a neat idea for a Cole-era Conduit to fight Augustine. Maybe add Alden as another boss?

      But here's another idea that I had: Maybe there could be hints in this hypothetical DLC that Sasha and Alden are imprisoned in Curdan Cay?

      I think you should brush up on the InFamous series. In the comics, Alden had an autopsy performed on him while he was alive, most likely killing him. Moya also drained the tar from her body, which in Cole's fight with her when he goes ripping the pumps off of her, heavily weakens her. Draining it all would kill her, and they were almost certainly taken down by the RFI. Heck, even their pages say they're deceased.

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    • Harbinger9878 wrote:
      24.244.32.163 wrote:
      Blueexx wrote:
      Well actually an Augustine DLC wouldn't be short. Not al all. I'm gonna try to think this out in anywhere near SP's mind:

      First we have young Augustine in a room getting ready and putting her shoes on, then she moves over to grab her dog tag, and naturally this makes for a good cenimatic scene that will provide good bits for the marketing. Possibly add some other guy talking to her, like a superior.

      Then we have the second cutscene. You are in a helicopter with a dozen other soldiers, all in masks with you alone maskless because why not, flying over a destroyed Empire city in the background. Cutscene continues with Augustine talking with another soldier, because we don't want you to see the outside of the helicopter because we won't waste our time remastering the entire Empire City (and we shouldn't). Skip cutscene to the point where the helicopter is over one of the cities between Empire City and New Marais. Cue big cenimatic explosion that causes the helicopter to crash down.

      You wake up and open your eyes to see all your comrades dead. You pull yourself away from the helicopter and take one last look at the soldier that you were talking to on the chopper. You try to touch his hand but it slowly turns into concrete, which will make for a great scene. Then, it appears your talkie is still working because it was made from nokia phones, and amazingly you can still use it, so your superior calls you and tells you to go to a point in the city where another helicopter will land to pick you up.

      You reach the point of intrest but of course, we need you to stay in the city, so then we have Sasha attack the chopper with remastered powers which are explained by the fact that when Empire City exploded, her powers advanced. You have a small boss fight and you nearly die because you only recently unlocked your powers, until Celia saves you. You meet Celia and thank her and you both talk about being Conduits.

      The game continues with Sasha making every one crazy and your superior telling you to deal with her first, because he doesn't know you unlocked powers, and because again we need an excuse to make sure you don't leave the city. Game continues and you finally beat Sasha after around 12 missions and a big bossfight. Then your superior calls you and tells you to go to the pick up point to finally leave home. Cue big emotional cutscene where you tell Celia that you're going to make everything okay and that you'll always take care of her now that she has no parents.

      You finally reach the pickup point and the military discover that you have powers, so they attack you. You and Celia escape and she asks you about what to do now. You tell her to meet up at the point where you two met because why not, and big emotional final boss fight ensues to capture her and hand her off to earn the goverment's trust. Of course, the developers won't resist the urge to make a rock, paper, scissors reference because it's fun, and have Celia say something like "remember paper beats rock".

      You beat Celia and encase her in concret, to hand her off to the military and earn the Goverment's trust. Big comic cutscene follows explaining everything about the DUP's conception. Fast-foward 7 years in the cutscene, big Augustine and Celia talking, with Augustine telling her that you'll let her escape. Cue credits.

      I like this idea, but I'm not sure about the idea of Sasha making a comeback though.........but it'd still be a neat idea for a Cole-era Conduit to fight Augustine. Maybe add Alden as another boss?

      But here's another idea that I had: Maybe there could be hints in this hypothetical DLC that Sasha and Alden are imprisoned in Curdan Cay?

      I think you should brush up on the InFamous series. In the comics, Alden had an autopsy performed on him while he was alive, most likely killing him. Moya also drained the tar from her body, which in Cole's fight with her when he goes ripping the pumps off of her, heavily weakens her. Draining it all would kill her, and they were almost certainly taken down by the RFI. Heck, even their pages say they're deceased.

      I relooked the Alden and Sasha pages and...........damn, you're right. So sorry, Harbinger, I really should of paid further attention when I was reading the Infamous comic tie-in.

      Now that I think about it, even if Alden somehow survived the autopsy and escape the government authorities, even if Sasha somehow escaped Moya and surived having her tar drained from her, and even if they both were somehow lucky enough to survive the RFI, they literally have no other motivation to cause anymore trouble. If anything, it's most likely that they were either killed of panel, the RFI got em' or Sasha succumbed to having her Tar drained and Alden finally died during the autopsy.

      Sadly, even though I wish it were otherwise, the least likely possibility is that they were both miraculously lucky enough to escape their custody and go into hiding in other countries..........

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    • What about my idea, a Villian that is somehow connected to the main character and activates conduits and reaks havoc to save himself.

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    • It doesn't necessarily have to be Sasha. Also, Moya and Alden's deaths are confirmed but Sasha remains unknown. We put it as deceased because we first thought the RFI killed every Conduit, and didn't change it because we never saw her again, but that doesn't mean we can rule her out. Also, the reason I'm bringing back Cole-ear Conduits is because this takes place during the time the Beast arrived, but remember I said her powers would be remastered. Remember the cool  short-distance super-speed abilitiy of Reaper Conduits? That would be an excellent dash ability and would keep her boss fight interesting. It also makes sense as a counter for Augustine trying to encase her.

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    • Blueexx wrote:
      It doesn't necessarily have to be Sasha. Also, Moya and Alden's deaths are confirmed but Sasha remains unknown. We put it as deceased because we first thought the RFI killed every Conduit, and didn't change it because we never saw her again, but that doesn't mean we can rule her out. Also, the reason I'm bringing back Cole-ear Conduits is because this takes place during the time the Beast arrived, but remember I said her powers would be remastered. Remember the cool  short-distance super-speed abilitiy of Reaper Conduits? That would be an excellent dash ability and would keep her boss fight interesting. It also makes sense as a counter for Augustine trying to encase her.

      I played InFamous a couple days ago and remembered how annoying those guys were.

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    • Harbinger9878 wrote:
      24.244.32.156 wrote:
      Jim Logan wrote:
      All Conduits have a healing factor...
      Correction, all Prime Conduits have healing factors.
      How do you know lesser ones don't? Just because they're never seen using it?

      Yeah, bad assumption, I know. However, I just wonder how come the lesser Corrupted, the Reaper's Lesser Conduits, the Aura Conduits, the Cloaking Conduits, the Dustmen's Lesser Conduits, the Vermaak 88, the Gov-made Conduits from the comic tie-in, and the DUP Troopers never demonstrated any healing factors in gameplay, cutscenes, heck, the Lesser Conduits' possible healing factors weren't even mentioned at all.

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    • Maybe if the Infamous video game series ends, maybe they could continue the Infamous franchise in the form of comics? (or have DC make a few more tie-ins?)

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    • The only type of villain I can see having a chance against delsin is another power absorber. This would force delsin to start from scratch again in a new game, so he would not be so overpowered from the get go. Also, it opens the space for new powers, while maintainng the ones we already got in the mix, even if we only recover them in the course of the game or, like concrete, only in the epilogue.

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    • Lmguerra wrote:
      The only type of villain I can see having a chance against delsin is another power absorber. This would force delsin to start from scratch again in a new game, so he would not be so overpowered from the get go. Also, it opens the space for new powers, while maintainng the ones we already got in the mix, even if we only recover them in the course of the game or, like concrete, only in the epilogue.

      Or maybe a major shapeshifter conduit or another Beast-type villain?

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    • How about a new protagonist that starts off as a pessismist?:

      Good Karma: He/she would gain more self-confidence in others.

      Bad Karma: He becomes the exact opposite. A narsissist that is so delusional that he believes he's always right when it comes to major problems.

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    • 24.244.32.105 wrote: How about a new protagonist that starts off as a pessismist?:

      Good Karma: He/she would gain more self-confidence in others.

      Bad Karma: He becomes the exact opposite. A narsissist that is so delusional that he believes he's always right when it comes to major problems.

      Bad Karma changes a little more than their pov...Have you not forgotten that IF2 Evil Cole looks like a corpse?

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    • Harbinger9878 wrote:

      24.244.32.105 wrote: How about a new protagonist that starts off as a pessismist?:

      Good Karma: He/she would gain more self-confidence in others.

      Bad Karma: He becomes the exact opposite. A narsissist that is so delusional that he believes he's always right when it comes to major problems.

      Bad Karma changes a little more than their pov...Have you not forgotten that IF2 Evil Cole looks like a corpse?

      Yes, I know, since this is Infamous, his/her appearance will also change depending on Karma:

      Good Karma: Dressed in a schoolboy-esque outfit.

      Bad Karma: This one, I'm not sure of.

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    • 24.244.32.109 wrote:

      Harbinger9878 wrote:

      24.244.32.105 wrote: How about a new protagonist that starts off as a pessismist?:

      Good Karma: He/she would gain more self-confidence in others.

      Bad Karma: He becomes the exact opposite. A narsissist that is so delusional that he believes he's always right when it comes to major problems.

      Bad Karma changes a little more than their pov...Have you not forgotten that IF2 Evil Cole looks like a corpse?

      Yes, I know, since this is Infamous, his/her appearance will also change depending on Karma:

      Good Karma: Dressed in a schoolboy-esque outfit.

      Bad Karma: This one, I'm not sure of.

      If all else fails, go goth.

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    • Harbinger9878 wrote:

      24.244.32.109 wrote:

      Harbinger9878 wrote:

      24.244.32.105 wrote: How about a new protagonist that starts off as a pessismist?:

      Good Karma: He/she would gain more self-confidence in others.

      Bad Karma: He becomes the exact opposite. A narsissist that is so delusional that he believes he's always right when it comes to major problems.

      Bad Karma changes a little more than their pov...Have you not forgotten that IF2 Evil Cole looks like a corpse?
      Yes, I know, since this is Infamous, his/her appearance will also change depending on Karma:

      Good Karma: Dressed in a schoolboy-esque outfit.

      Bad Karma: This one, I'm not sure of.

      If all else fails, go goth.

      Actually, in this case I was hoping goth was for his/her Neutral Karma, if anything.

      In this case, since his/her Good Karma grants him/her an almost stereotpical nerdy schoolboy/schoolgirl outfit, his her evil karma could be an almost stereotypical jock-esque outfit/popular girl's cocktail dress.

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    • This would be the weirdest InFamous game...

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    • Harbinger9878 wrote:
      This would be the weirdest InFamous game...

      Okay, nevermind the stereotype idea, I'll go with your idea of goth outfit for Evil Karma.

      Anyways, on to the backstory for the schoolboy/schoolgirl character:

      Before developing his/her powers, he/she once went to a boarding school, hence the reason why he/she wears a boarding school uniform. (in this case, he/she develops ink powers, which coincidently he/she dreamed of having ink powers as a child.) Despite being a Conduit, he/she was well respected in school (takes place after Delsin kicking the "Second Age of Conduits), however, the reason why he's/she's so pessimistic is because his/her father inadvertedly pressured the child by setting way too much school standards even before his son/daughter gained powers, and then set standards even higher when his child was revealed to be a Conduit............

      Hmm.........damn, um, Harbinger, is this a good idea, or does this sound like another Eugene?

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    • 174.3.181.87 wrote:
      Harbinger9878 wrote:
      This would be the weirdest InFamous game...
      Okay, nevermind the stereotype idea, I'll go with your idea of goth outfit for Evil Karma.

      Anyways, on to the backstory for the schoolboy/schoolgirl character:

      Before developing his/her powers, he/she once went to a boarding school, hence the reason why he/she wears a boarding school uniform. (in this case, he/she develops ink powers, which coincidently he/she dreamed of having ink powers as a child.) Despite being a Conduit, he/she was well respected in school (takes place after Delsin kicking the "Second Age of Conduits), however, the reason why he's/she's so pessimistic is because his/her father inadvertedly pressured the child by setting way too much school standards even before his son/daughter gained powers, and then set standards even higher when his child was revealed to be a Conduit............

      Hmm.........damn, um, Harbinger, is this a good idea, or does this sound like another Eugene?

      Oh, and this character does meet up with Delsin and Zeke, and they simply work together to take down -insert scary villain here-

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    • 174.3.181.87 wrote:
      Harbinger9878 wrote:
      This would be the weirdest InFamous game...
      Okay, nevermind the stereotype idea, I'll go with your idea of goth outfit for Evil Karma.

      Anyways, on to the backstory for the schoolboy/schoolgirl character:

      Before developing his/her powers, he/she once went to a boarding school, hence the reason why he/she wears a boarding school uniform. (in this case, he/she develops ink powers, which coincidently he/she dreamed of having ink powers as a child.) Despite being a Conduit, he/she was well respected in school (takes place after Delsin kicking the "Second Age of Conduits), however, the reason why he's/she's so pessimistic is because his/her father inadvertedly pressured the child by setting way too much school standards even before his son/daughter gained powers, and then set standards even higher when his child was revealed to be a Conduit............

      Hmm.........damn, um, Harbinger, is this a good idea, or does this sound like another Eugene?

      Actually, I think the ink power is too similar too Celia.

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    • Harbinger9878 wrote:
      174.3.181.87 wrote:
      Harbinger9878 wrote:
      This would be the weirdest InFamous game...
      Okay, nevermind the stereotype idea, I'll go with your idea of goth outfit for Evil Karma.

      Anyways, on to the backstory for the schoolboy/schoolgirl character:

      Before developing his/her powers, he/she once went to a boarding school, hence the reason why he/she wears a boarding school uniform. (in this case, he/she develops ink powers, which coincidently he/she dreamed of having ink powers as a child.) Despite being a Conduit, he/she was well respected in school (takes place after Delsin kicking the "Second Age of Conduits), however, the reason why he's/she's so pessimistic is because his/her father inadvertedly pressured the child by setting way too much school standards even before his son/daughter gained powers, and then set standards even higher when his child was revealed to be a Conduit............

      Hmm.........damn, um, Harbinger, is this a good idea, or does this sound like another Eugene?

      Actually, I think the ink power is too similar too Celia.

      Actually, I meant in terms of his/her backstory. Is it too similar to Eugene's?

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    • Not only that, but it's about to put me to sleep as well.

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    • Harbinger9878 wrote:
      Not only that, but it's about to put me to sleep as well.


      Sorry about that, Harbinger.

      -Sigh-, Look, I tried to make this character original.

      In fact, I tried to give a different reason for this character's pessimism, and as for the Ink Power? Yeah, I have trouble making that original too.

      Karma Bombs for the Ink Power:

      -Character Assault: Summons a team of ink constructs of comic book characters (in this case, ink constructs of a Superman expy, a Batman expy, and a Wonderwoman expy) the Super-expy-construct attacks with Heat Vision, Icebreath, and Superstrong wrestling moves, the Bat-expy-contruct attacks with Boomerangs, gas pellets, and kung fu moves, and the Wonder-expy-construct attacks with a lasso, Sword and a Shield.

      -Drawn Wave: Summons a huge tidal wave of pure ink. (No, not a construct. Just simply a huge wave of ink.)

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    • Again, ink is too similar to Celia. Paper-ink.

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    • Harbinger9878 wrote:
      Again, ink is too similar to Celia. Paper-ink.

      Yeah, point taken, Harbinger. Is it alright if I borrow your idea of the blood manipulation power? Originally, I wanted to give my Conduit character a blood power, but then I rethought it and decided that blood manipulation doesn't really suit a schoolboy character. I wanted a power for him that could somewhat suit his favorite school subject, in this case, Film Studies. That's why I then picked ink powers so that he could summon ink constructs of his favorite characters from the movies.

      But since Ink is too similar to Celia (especially considering her love of manga); Now I'm trying to think of a reason why Blood Manipulation would suit a schoolboy who enjoys Film Studies..........

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    • No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.

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    • Harbinger9878 wrote:
      No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.

      Yes, sorry, Lord Harbinger....-gulp- -Harbinger starts to motor control me bloodbender style and toss around the room for trying to steal his idea-

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    • 24.244.32.177 wrote:
      Harbinger9878 wrote:
      No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.
      Yes, sorry, Lord Harbinger....-gulp- -Harbinger starts to motor control me bloodbender style and toss me around the room for trying to steal his idea-


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    • Harbinger9878 wrote:
      No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.

      Alright, Harbinger, I won't steal your idea. Ever. -runs away-

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    • Not so fast *motor wikia contributer back* *fires blood beam through contributors chest*

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    • Harbinger9878 wrote:
      Not so fast *motor wikia contributer back* *fires blood beam through contributors chest*

      Dude, you would be the Tarrlock/Yakone of Infamous.................

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    • Harbinger9878 wrote:
      No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.

      So, since you chosen power is blood manipulation, how confident are you on your odds in beatimng Delsin Rowe?

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    • 174.3.181.87 wrote:
      Harbinger9878 wrote:
      No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.

      So, since you chosen power is blood manipulation, how confident are you on your odds in beating Delsin Rowe?


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    • All I'd have to do is drain his blood.

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    • Harbinger9878 wrote:
      All I'd have to do is drain his blood.

      My gosh. Wonder how you would do against Alex Mercer?

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    • Idk. I don't even know if the dude has blood.

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    • Harbinger9878 wrote:
      Idk. I don't even know if the dude has blood.

      Didn't Alex bleed a little in Prototype gameplay?

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    • 174.3.181.87 wrote:
      Harbinger9878 wrote:
      No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.
      Alright, Harbinger, I won't steal your idea. Ever. -runs away-

      And I also promise to never steal your other idea for a power (techonology manipulation).......... -Grabs Zeke's pistol and shoots Harbinger-.

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    • -Manipulates nearby car to run over contributor before he fires-.

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    • 24.244.32.210 wrote:
      Harbinger9878 wrote:
      Idk. I don't even know if the dude has blood.
      Didn't Alex bleed a little in Prototype gameplay?

      Well, he no longer has internal organs due to the fact that he's basically a sentient virus...you don't need a heart if you don't have blood to pump.

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    • Harbinger9878 wrote:
      24.244.32.210 wrote:
      Harbinger9878 wrote:
      Idk. I don't even know if the dude has blood.
      Didn't Alex bleed a little in Prototype gameplay?
      Well, he no longer has internal organs due to the fact that he's basically a sentient virus...you don't need a heart if you don't have blood to pump.

      So basically, Alex's blood is doing squat inside of him? 

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    • Harbinger9878 wrote:
      No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.

      Ok then. Now there's one problem. You see, since my hypothetical character idea is a schoolboy, I'm still having a hard time coming up with a power that could suit his love of his favorite school subject; Film Studies......

      Maybe.....Rubber Manipulation?

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    • Harbinger, so far your powerset includes:

      -Blood Manipulation.

      -Technology Manipulation.

      Shall we add Cole's powers into the mix? (since you're a fan of Cole and all..........)

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    • 24.244.32.214 wrote:
      Harbinger9878 wrote:
      No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.
      Ok then. Now there's one problem. You see, since my hypothetical character idea is a schoolboy, I'm still having a hard time coming up with a power that could suit his love of his favorite school subject; Film Studies......

      Maybe.....Rubber Manipulation?

      That's rough...what do you do now that Video has already been done?

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    • Harbinger9878 wrote:
      24.244.32.214 wrote:
      Harbinger9878 wrote:
      No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.
      Ok then. Now there's one problem. You see, since my hypothetical character idea is a schoolboy, I'm still having a hard time coming up with a power that could suit his love of his favorite school subject; Film Studies......

      Maybe.....Rubber Manipulation?

      That's rough...what do you do now that Video has already been done?

      I now choose Rubber Manipulation because this character loves Film Class, and he especially loves practical special effects, and kind of has a "love/hate relationship" with CGI. (Heck, the character loves practical special effects so much, that he even keeps mentioning Tom Savini, and talks to Delsin and Zeke about movies over, and over again.)

      OC Character: Hey, hey Delsin.

      Delsin: What is it now? are you gonna continue talking about the way you worship Savini?

      OC Character: No, Delsin, I don't worship him, I just respect him.

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    • 24.244.32.222 wrote:
      Harbinger9878 wrote:
      24.244.32.214 wrote:
      Harbinger9878 wrote:
      No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.
      Ok then. Now there's one problem. You see, since my hypothetical character idea is a schoolboy, I'm still having a hard time coming up with a power that could suit his love of his favorite school subject; Film Studies......

      Maybe.....Rubber Manipulation?

      That's rough...what do you do now that Video has already been done?
      I now choose Rubber Manipulation because this character loves Film Class, and he especially loves practical special effects, and kind of has a "love/hate relationship" with CGI. (Heck, the character loves practical special effects so much, that he even keeps mentioning Tom Savini, and talks to Delsin and Zeke about movies over, and over again.)

      OC Character: Hey, hey Delsin.

      Delsin: What is it now? are you gonna continue talking about the way you worship Savini?

      OC Character: No, Delsin, I don't worship him, I just respect him.

      OC Character: Hey, Zeke.

      Zeke: What do you want, Boyscout?

      OC Character: Do you ever think that they'll ever make a movie about Cole?

      Zeke:...................

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    • Harbinger9878 wrote:
      -Manipulates nearby car to run over contributor before he fires-.

      AWC: -Still has gun in hand, uses the last of his strength to shoot Harbinger in the heart-

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    • -Drains Contributors blood to heal himself.-

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    • Harbinger9878 wrote:
      24.244.32.214 wrote:
      Harbinger9878 wrote:
      No. Blood is my personal power for any character I wish to make. My idea, my jurisdiction.
      Ok then. Now there's one problem. You see, since my hypothetical character idea is a schoolboy, I'm still having a hard time coming up with a power that could suit his love of his favorite school subject; Film Studies......

      Maybe.....Rubber Manipulation?

      That's rough...what do you do now that Video has already been done?

      Maybe Stretchy Rubber Powers ala Mr. Fantastic?

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    • I think we have more than enough Marvel references >____>

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    • Harbinger9878 wrote:
      I think we have more than enough Marvel references >____>

      Okay then.

      Since I like my schoolboy character to have a power that suits his favorite subject (the Study of Film which is an optional class, how about:

      Clay manipulation and Clay-based transformation (We may have a lot of Marvel references in Infamous, but Infamous rarely, rarely references DC, save for Delsin's Superman speech and The Beast/Dr. Manhatten similarities.)

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    • 174.3.181.87 wrote:
      Harbinger9878 wrote:
      I think we have more than enough Marvel references >____>
      Okay then.

      Since I like my schoolboy character to have a power that suits his favorite subject (the Study of Film which is an optional class, how about:

      Clay manipulation and Clay-based transformation (We may have a lot of Marvel references in Infamous, but Infamous rarely, rarely references DC, save for Delsin's Superman speech and The Beast/Dr. Manhatten similarities.)

      Oh, and the character paticularly love Claymation, hence his Clay-based powers.

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    • Lmguerra wrote:
      The only type of villain I can see having a chance against delsin is another power absorber. This would force delsin to start from scratch again in a new game, so he would not be so overpowered from the get go. Also, it opens the space for new powers, while maintainng the ones we already got in the mix, even if we only recover them in the course of the game or, like concrete, only in the epilogue.


      imagine with me : a villian saying : you may made them like us but hatred will always be found  you donot know any thing fool we can erase them any time we want but you want to live peacefully with them you fool

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    • Ok so I dont usually post in these things but I have enjoyed all infamous titles thus far however Infamous 2 was by far my favorite and while I dont dislike Delsin I liked Cole alot more he is the original main character and all. At first I thought that it would be interesting to make the evil ending of second son the true ending (keep in mind I thought this BEFORE I actually played the game) and then in the future Cole would return and the two would come to blows... Now that I have played second son I agree that the hero ending was the better of the two and made the most sense

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    • Now while I do prefer Cole's story Its done bringing him back would be ill recieved cause of the fact that his storyline more or less ended with the death of the Beast. There could be a new conflict due to the Conduits being released and tension between the two is belivable. After all not everyone with powers is going to be a hero after all bad and good people get powers from a gene. Delsin would then be caught in the middle as it was stated that Delsin would be kind of the bridge between Conduits and humans. Delsin could have choices that determine whether he takes the side of conduits turning his back on humans or works with both sides to try and find a resolution and avoid war. As for allies we can of course count on Fetch and Eugene but lets have some new guys that will give Delsin some new powers... Its either that or revive Cole into all of this and revival is always a slippery slope.

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    • I know the population have accepted conduits and all but, what if the conduits who are freed, decided to take revenge on the human race for imprisoning them, or if they believe in their superiority, wait, in infamous: First Light, in the loading screen they state that the strongest conduit alive has escaped Curdun Cay and every known info about him is deleted, what if he is the next protagonist, or, the next villain, this might be a nice story for Delsin to continue from, maybe, Delsin dies, and a new protagonist rises, maybe.

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    • AbsentMindDeviant wrote:
      I know the population have accepted conduits and all but, what if the conduits who are freed, decided to take revenge on the human race for imprisoning them, or if they believe in their superiority, wait, in infamous: First Light, in the loading screen they state that the strongest conduit alive has escaped Curdun Cay and every known info about him is deleted, what if he is the next protagonist, or, the next villain, this might be a nice story for Delsin to continue from, maybe, Delsin dies, and a new protagonist rises, maybe.


      I can also imagine Celia coming back.

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    • How about this idea:

      An Infamous Game with where you get to play as one of four Lesser Conduits of your choice?:

      Kevin Hamil- A Lesser Conduit with Super-Speed.

      Leonard Cooper- A Lesser Conduit with Teleportation.

      Rick Walsh- A Lesser Conduit with Invisibility.

      Tara Francis- A Lesser Conduit with Retractable Wings.

      Since Lesser Conduits most likely lack the durability and healing factor of Primes, I imagine gameplay for a Lesser could be a point and click game akin to Heavy Rain, Telltale's Walking Dead, or Beyond: Two Souls.

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    • I have to say either a conduit in a task force of law enforcement, where you lead a team of conduits and are in charge of tracking down criminals, or on the flip side a conduit who runs a small gang of conduits and wants to end said task force and run the city. Male or female choice, and power choice. Prime please. ;)

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    • 98.167.224.6 wrote: I have to say either a conduit in a task force of law enforcement, where you lead a team of conduits and are in charge of tracking down criminals, or on the flip side a conduit who runs a small gang of conduits and wants to end said task force and run the city. Male or female choice, and power choice. Prime please. ;)

      THE ALLIANCE LIVES ON!!!

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    • Since Infamous established the multiverse with Kessler how about one in the bad ending of Infamous 2 with a new hero, custom or otherwise?

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    • AbsentMindDeviant wrote: I know the population have accepted conduits and all but, what if the conduits who are freed, decided to take revenge on the human race for imprisoning them, or if they believe in their superiority, wait, in infamous: First Light, in the loading screen they state that the strongest conduit alive has escaped Curdun Cay and every known info about him is deleted, what if he is the next protagonist, or, the next villain, this might be a nice story for Delsin to continue from, maybe, Delsin dies, and a new protagonist rises, maybe.


      I was just thinking of something when you mentioned "The strongest Conduit". This may be far fetched but just bare with me for a bit; Assuming from what we see in the infamous franchise some group has found a way to extract the conduit gene and place it into others. Maybe this most powerful conduit is a result of their experiments. He could have been under sedation the entire time while in Curdan (due to the threat he poses) and manage to escape after Delsin's good ending from Second Son. maybe the result of the experiments on him could have caused memory loss an he has no idea of what he can do (will later on learn these powers as the story progresses) and it seems he is being hunted by secret organizations who know more about him than even he does. As his memories and powers come back to him you have the choice of going hero or villain depending on your reaction to the memories. That's about as far as I got with the idea but by all means I would love to hear some feedback

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    • 24.167.197.58 wrote:

      AbsentMindDeviant wrote: I know the population have accepted conduits and all but, what if the conduits who are freed, decided to take revenge on the human race for imprisoning them, or if they believe in their superiority, wait, in infamous: First Light, in the loading screen they state that the strongest conduit alive has escaped Curdun Cay and every known info about him is deleted, what if he is the next protagonist, or, the next villain, this might be a nice story for Delsin to continue from, maybe, Delsin dies, and a new protagonist rises, maybe.


      I was just thinking of something when you mentioned "The strongest Conduit". This may be far fetched but just bare with me for a bit; Assuming from what we see in the infamous franchise some group has found a way to extract the conduit gene and place it into others. Maybe this most powerful conduit is a result of their experiments. He could have been under sedation the entire time while in Curdan (due to the threat he poses) and manage to escape after Delsin's good ending from Second Son. maybe the result of the experiments on him could have caused memory loss an he has no idea of what he can do (will later on learn these powers as the story progresses) and it seems he is being hunted by secret organizations who know more about him than even he does. As his memories and powers come back to him you have the choice of going hero or villain depending on your reaction to the memories. That's about as far as I got with the idea but by all means I would love to hear some feedback

      Can call it Infamous: The Strongest Conduit

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    • It said all data of the strongest conduit was deleted.

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    • True but that does not mean that his existance is not know by others. If he was in Curdan obviously some people had to know about him. A person just knowing about them is valuable information itself.

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    • Remember in the Cole's Legacy DLC where Augustine said the DUO has a lab in Australia? I bet Zeke Shows up and sends Delsin there to destroy it. I really hope Delsin is back because as much as I like the new protagonist every game formula of the Assassins Creed series, the downside is that you get attached to the main character, only to have him disappear.

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    • Kid Icarus 74 wrote:
      Remember in the Cole's Legacy DLC where Augustine said the DUO has a lab in Australia? I bet Zeke Shows up and sends Delsin there to destroy it. I really hope Delsin is back because as much as I like the new protagonist every game formula of the Assassins Creed series, the downside is that you get attached to the main character, only to have him disappear.

      Hmm, that could work as a story.

      The problem is, that I'm not really sure how the Australian DUP Branch would still be around, since Augustine was arrested in the Good Karma Ending.

      One would think that all DUP Branches would have been shut down after Augustine's capture...

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    • 174.3.181.87 wrote:
      Kid Icarus 74 wrote:
      Remember in the Cole's Legacy DLC where Augustine said the DUO has a lab in Australia? I bet Zeke Shows up and sends Delsin there to destroy it. I really hope Delsin is back because as much as I like the new protagonist every game formula of the Assassins Creed series, the downside is that you get attached to the main character, only to have him disappear.
      Hmm, that could work as a story.

      The problem is, that I'm not really sure how the Australian DUP Branch would still be around, since Augustine was arrested in the Good Karma Ending.

      One would think that all DUP Branches would have been shut down after Augustine's capture...

      Remember after Kessler's death, Bertrand stole the First Son's funding for himself. Maybe someone will do the same with a DUP's and keep a few branches alive.


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    • Kid Icarus 74 wrote:
      174.3.181.87 wrote:
      Kid Icarus 74 wrote:
      Remember in the Cole's Legacy DLC where Augustine said the DUO has a lab in Australia? I bet Zeke Shows up and sends Delsin there to destroy it. I really hope Delsin is back because as much as I like the new protagonist every game formula of the Assassins Creed series, the downside is that you get attached to the main character, only to have him disappear.
      Hmm, that could work as a story.

      The problem is, that I'm not really sure how the Australian DUP Branch would still be around, since Augustine was arrested in the Good Karma Ending.

      One would think that all DUP Branches would have been shut down after Augustine's capture...

      Remember after Kessler's death, Bertrand stole the First Son's funding for himself. Maybe someone will do the same with a DUP's and keep a few branches alive.



      There you go, a Second Son sequel!

      Maybe Celia will do it? You know how she draw herself "consuming" Augustine in the manga, and both karma enedings for Paper Trail hint of us meeting again.

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    • Kid Icarus 74 wrote:
      174.3.181.87 wrote:
      Kid Icarus 74 wrote:
      Remember in the Cole's Legacy DLC where Augustine said the DUO has a lab in Australia? I bet Zeke Shows up and sends Delsin there to destroy it. I really hope Delsin is back because as much as I like the new protagonist every game formula of the Assassins Creed series, the downside is that you get attached to the main character, only to have him disappear.
      Hmm, that could work as a story.

      The problem is, that I'm not really sure how the Australian DUP Branch would still be around, since Augustine was arrested in the Good Karma Ending.

      One would think that all DUP Branches would have been shut down after Augustine's capture...

      Remember after Kessler's death, Bertrand stole the First Son's funding for himself. Maybe someone will do the same with a DUP's and keep a few branches alive.


      Hmm, that could work.

      Also, maybe Sasha and Celia team-up and form their own DUP?

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    • Why would two anarchists form a government body...

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    • A Eugene DLC with zeke in it.

      A conversation between them.

      Zeke: Hmm, your powers makes me remember cole. The blue stream of video.. in a way, his powers were also blue. His main power was electricity, which can be used by Video. I called him the Walking Battery.

      Eugene: What?, I may be a nerd but, that nickname is just a bit.. plain.

      Z: Well, I thought it was awesome. He surely liked it at the time, later on he became a Driving storm. (chuckles) Get it?

      E: .. Not at all..

      Z: Well listen, do good and good will come to you. Being a superhero is not a play thing, it is a rewarding -

      E: Yeah, I get it.

      Z: I'll call you later, when you have the time, we can talk more 'bout life and girls.

      E: I'd rather not, its the people that scare me. I'd pretty much prefer zombies or demons walking around.

      Z: Okay, your aliases are still lame too. (Hangs up)

      E: Wait!, -- Whatever.


      Before you say anything, this is just a suggestion. :)

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    • Jim Logan wrote:
      Why would two anarchists form a government body...

      Hmm, good point.

      How about if Sasha was just mentioned in a recording, perhaps?

      As for Celia, perhaps she could become the main villain for the first half...and a new villain could be the new head of the DUP that managed to steal funding from the defunct Seattle Branch.

      Maybe Zeke gets help from either Delsin or a new protagonist to help him and his group take down the rest of the DUP Branches...

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    • 174.3.181.87 wrote:
      Jim Logan wrote:
      Why would two anarchists form a government body...
      Hmm, good point.

      How about if Sasha was just mentioned in a recording, perhaps?

      As for Celia, perhaps she could become the main villain for the first half...and a new villain could be the new head of the DUP that managed to steal funding from the defunct Seattle Branch.

      Maybe Zeke gets help from either Delsin or a new protagonist to help him and his group take down the rest of the DUP Branches...


      This is just perfect.

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    • Remember the good D.U.P agent? Let's not forget about him just yet...

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    • He and Zeke can tell us about this. And then we follow him to that branch of the D.U.P., with Fetch and Eugene maybe?

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    • Vision0 wrote:
      He and Zeke can tell us about this. And then we follow him to that branch of the D.U.P., with Fetch and Eugene maybe?

      Also, should taking down the rest of the DUP Branches be it's own saga of it's own, or one huge storyline?

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    • 24.244.32.124 wrote:
      Vision0 wrote:
      He and Zeke can tell us about this. And then we follow him to that branch of the D.U.P., with Fetch and Eugene maybe?

      Also, should taking down the rest of the DUP Branches be it's own saga of it's own, or one huge multi-layered storyline for one game?


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    • It's own story. Me and Vision0 are making it.

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    • I think we should take down all of the remaining D.U.P. in the game. 

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    • Vision0 wrote:
      I think we should take down all of the remaining D.U.P. in the game. 

      Hmm, maybe have it be different, intertwined story campaigns in one game, such as:

      -Delsin, Zeke, the DUP Defector, Eugene, and a new Conduit ally work together to bring down one branch.

      -Fetch and four new allies, two other Conduits and two non-powered people work together to stop Celia most recent rampage in Seattle.

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    • 204.209.132.88 wrote:

      Vision0 wrote:
      I think we should take down all of the remaining D.U.P. in the game. 

      Hmm, maybe have it be different, intertwined story campaigns in one game, such as:

      -Delsin, Zeke, the DUP Defector, Eugene, and a new Conduit ally work together to bring down one branch.

      -Fetch and four new allies, two other Conduits and two non-powered people work together to stop Celia most recent rampage in Seattle.

      Maybe Hanks return?

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    • 204.209.132.88 wrote:
      Vision0 wrote:
      I think we should take down all of the remaining D.U.P. in the game. 
      Hmm, maybe have it be different, intertwined story campaigns in one game, such as:

      -Delsin, Zeke, the DUP Defector, Eugene, and a new Conduit ally work together to bring down one branch.

      -Fetch and four new allies, two other Conduits and two non-powered people work together to stop Celia most recent rampage in Seattle.


      Maybe we'll work on both cases until eventually it is revealed Celia took over the D.U.P.?

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    • Vision0 wrote:
      204.209.132.88 wrote:
      Vision0 wrote:
      I think we should take down all of the remaining D.U.P. in the game. 
      Hmm, maybe have it be different, intertwined story campaigns in one game, such as:

      -Delsin, Zeke, the DUP Defector, Eugene, and a new Conduit ally work together to bring down one branch.

      -Fetch and four new allies, two other Conduits and two non-powered people work together to stop Celia most recent rampage in Seattle.


      Maybe we'll work on both cases until eventually it is revealed Celia took over the D.U.P.?

      That would be an odd twist. But isn't Celia an anarchist though?

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    • Thecryingwolf3553 wrote:

      204.209.132.88 wrote:

      Vision0 wrote:
      I think we should take down all of the remaining D.U.P. in the game. 
      Hmm, maybe have it be different, intertwined story campaigns in one game, such as:

      -Delsin, Zeke, the DUP Defector, Eugene, and a new Conduit ally work together to bring down one branch.

      -Fetch and four new allies, two other Conduits and two non-powered people work together to stop Celia most recent rampage in Seattle.

      Maybe Hanks return?

      Hmm, maybe.

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    • Jim Logan
      Jim Logan removed this reply because:
      19:54, February 5, 2015
      This reply has been removed
    • i would love to see another game with delsin in it. i really like him as a character. or even dlc. he said in the end: im gonna shake every persons hand in that prison and gain their powers, so i think it would ether come out dlc or another game with delsin.

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    • 164...that's the non-canon evil route. That will not be getting a sequel -_-

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    • Jim Logan wrote: 164...that's the non-canon evil route. That will not be getting a sequel -_-

      It's not been confirmed yet... -_-

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    • Thecryingwolf3553 wrote:

      Jim Logan wrote: 164...that's the non-canon evil route. That will not be getting a sequel -_-

      It's not been confirmed yet... -_-

      What hasn't been confirmed? A sequel? You're right there.

      If you think they haven't confirmed Good Karma is canon? NEWS FLASH. Ever since InFamous 1, GOOD KARMA. HAS ALWAYS. BEEN CANON.

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    • Jim Logan wrote:

      Thecryingwolf3553 wrote:

      Jim Logan wrote: 164...that's the non-canon evil route. That will not be getting a sequel -_-

      It's not been confirmed yet... -_-

      What hasn't been confirmed? A sequel? You're right there.

      If you think they haven't confirmed Good Karma is canon? NEWS FLASH. Ever since InFamous 1, GOOD KARMA. HAS ALWAYS. BEEN CANON.

      Thats because Cole was good, Delsin could be evil.

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    • They're not going to change it this late into the series.

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    • THE GAMES AREN'T ALWAYS GOOD KARMA, COLE WAS ALWAYS GOOD KARMA, DELSIN'S EVIL KARMA COULD BE CANON.

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    • But it's not. It won't be. They're not going to change what's been a staple of the series. The franchise has always gone by good karma is canon. Including Second Son. They're not just going to change that with a snap of a finger or "becuz plot twest". Sucker Punch isn't that stupid to make Evil Karma canon, especially with how poorly written it was in the non-canon path.

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    • You just ignored what I meant. The games may not be good karma canon, just Cole. Delsin could be evil.

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    • No I know what you meant. If Sucker Punch wanted Evil Karma to be canon, they would of had gone by the Evil Karma ending of InFAMOUS 2, with Beast Cole. But they didn't. Good Karma is. Was. And always will be canon.

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    • You still don't get what I'm saying. The games don't have canon endings, the charactes do. Good was canon for Cole, evil may be canon for Delsin.

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    • Wolf are you NOT paying attention? Second Son used the Good Karma ending of InFAMOUS 2. Most of the Conduits are dead. COLE is dead. What YOU aren't getting is Sucker Punch already stated. Good Karma is 'ALWAYS 'canon. No ands ifs or buts. To be blunt. Get over it.

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    • Jim Logan wrote:
      But it's not. It won't be. They're not going to change what's been a staple of the series. The franchise has always gone by good karma is canon. Including Second Son. They're not just going to change that with a snap of a finger or "becuz plot twest". Sucker Punch isn't that stupid to make Evil Karma canon, especially with how poorly written it was in the non-canon path.

      Maybe Sucker Punch Productions could someday do some research on stories with villain protagonists so that they can improve the Evil Karma storyline for a new Infamous installement?

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    • I don't know. I have faith in SP they have made great stories. But in 2(minus that ending) and Second Son, the evil karma path was always so poorly written, it baffles me why such a number of people want EK to be canon.

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    • Jim Logan wrote:
      I don't know. I have faith in SP they have made great stories. But in 2(minus that ending) and Second Son, the evil karma path was always so poorly written, it baffles me why such a number of people want EK to be canon.

      I know, I was just suggesting an idea for Sucker Punch to make a better Evil Karma story in a hypothetical new Infamous installment.

      As for why some people want Evil Karma to be canon? Well, for Second Son's Evil Karma story, maybe Delsin becomes violently overprotective of people that he cares about initially?

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    • And then he murdered them all because he threw a temper tantrum because he didn't get what he wanted.

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    • No, they deserved it. He went through hell for them but they kicked him out.

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    • He killed innocent people. He shouldn't of been in the tribe. But because Evil Delsin's a little man child, he had to throw a temper tantrum and killed everyone. If anything, it's ED who deserved to be removed from the tribe.

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    • @Jim Logan... I have been a lurker on this not really added my take on things, but I wouldn't dismiss evil Karma being canon. We have had only 3 games in the series. As for the #2, I wouldn't realy concider good to be cannon. You can choose what karma you start off with, but if you have not had the first one on your ps3, I guess you can say good is cannon. #2 good ending was cannon because of trophy data. (Thats mostly because most of the causual one do good and stop because they think evil is the same). Nate said he wanted to do evil. As for second son, well if its trophy data, then good will always be cannon. But who knows what Mr. Nate would do. As for what I want next for Delsin, well I want good. 

      I do agree with you as the evil was not well written. The choices where the same. Corrupt or save. Black and white. Delsin did not really have motive to do evil unlike Cole. So I want good to be cannon. But thats just my opinion in things. 

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    • As for people who want a new protaginist, why? Do you guys rememebr the audio log that talked about another akomish member who had powers? He said "If Delsin finds you..." well I cant remember the rest. That was teased. I want to see who that guy was. Delsin can improve like how Cole did. I want to see one more game with D. (I feel each main protaginist should get 2 games). And what about Cilia (Spelt wrong, dont want to check ATM). Paper, Wire, Glass powers? Maybe a tease for the next game? Or just powers that where going to be in the game but removed. Who knows. 


      As for what I want to see, maybe a game with multiple protaginist? Like GTA? Maybe Cole, D, and who ever the third guy will be? They come together? who knows. Idea sounds bad on paper? But if get into it and fleshed out with good writting, it may be good. 

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    • Minne...for the billionth time. SUCKER PUNCH stated GOOD KARMA. IS. CANON. Get. OVER IT.

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    • @Logan... Is there a article or video that stated that suckerpunch will do good cannon. I thought is was trophy data. They said that trophy data will choose the games.

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    • Pretty sure it was a reply from 2012. If you want to look for it fine by me.

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    • Mastermiine wrote:
      As for people who want a new protaginist, why? Do you guys rememebr the audio log that talked about another akomish member who had powers? He said "If Delsin finds you..." well I cant remember the rest. That was teased. I want to see who that guy was. Delsin can improve like how Cole did. I want to see one more game with D. (I feel each main protaginist should get 2 games). And what about Cilia (Spelt wrong, dont want to check ATM). Paper, Wire, Glass powers? Maybe a tease for the next game? Or just powers that where going to be in the game but removed. Who knows. 


      As for what I want to see, maybe a game with multiple protaginist? Like GTA? Maybe Cole, D, and who ever the third guy will be? They come together? who knows. Idea sounds bad on paper? But if get into it and fleshed out with good writting, it may be good. 

      That could actually work.

      Evil Karma may be canon for 1, 2, and Second Son, but who says that rule has to last, maybe the protagonist from a future installment becomes the main villain for a next one?

      And how about if there are some prequel comics that could help explain why that protagonists canonically turns evil..

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    • Can people not read or do you just ignore what's been stated. When Sucker Punch says GOOD KARMA is and always will be canon. That's what they mean. Evil Karma. Is not. Canon.

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    • Jim Logan wrote:
      Can people not read or do you just ignore what's been stated. When Sucker Punch says GOOD KARMA is and always will be canon. That's what they mean. Evil Karma. Is not. Canon.

      Ok? Then where is your source man?

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    • It was a reply to one of their forums back in 2011. Repeat from 3 hours ago. If you want to waste time looking for it. Fine. By. Me. The fact GK is canon is not going to change. 

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    • If you want EK to be canon, go back in time to 2009 and tell every gamer who bought InFAMOUS to play Evil Karma only, then we'd have Beast Cole and a poorly written story as a timeline!

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    • @JL what I am trying to get as, if people want to speculate EK to be cannon then let them. You don't have to yell at them saing that the GK will always be cannon. Let them speculate how they want.

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      • canon. 


      And you can't speculate what's already been confirmed.

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    • Sorry Jim, but I actually agree with the others. There are only three games in the series, so the series isn't really THAT locked on good karma. I'm not saying Evil can be canon in SS, I mean the fact the evil path is undercooked is reason enough, but if Sucker Punch wanted it, they can make it canon.

      Also we've been running around the idea that they said the good path is ALWAYS canon. You said it, Red said it, and all that, but nobody has ever actually shown proof of that being said. The only thing we did see was them saying inFAMOUS 2 being good-canon.

      I think in my opinion that the first game is actually evil-canon. Let's see reasons: In IF2, the game keeps emphasizing on this being a "fresh start". Cole keeps acting like he commited a crime. First, the people on the Boat to New Marias are afraid of him. Then they believe what Bertrand says despite the obvious fact that the people of New Marias were keeping tabs on what happened to Empire City (as evidenced by that one lady that knows Cole stole the food at Archer Square). Then we have Nix which acts like Cole had the people of Empire City to his feet, which proves that not only he was evil, but that indeed the people of New Marais knew what happened. Hell, they even let you start evil in IF2.

      TL;DR: They is serious proof that IF was evil-canon and IF2 was good-canon. SS is still in the hands of Sucker Punch.

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    • The reason Cole acts like he commited a crime is because his future self murdered his girlfriend, 6 city blocks worth of people, plus whoever was killed when Moya invaded the city. The reason people believe Bertrand about Cole and Conduits being evil is, what a shock. Conduits are killing people. Nix is a psycho who knows Cole can kill people with ease, not really that much of a shock. What lady? The lady that gave Cole a kiss on the cheek for saving her mother from starving to death? The reason people stayed away from him on the boat to New Marais is because he fought The Beast, and barely survived. They know he could snap and kill them if he felt like it.

      The reason, Red and I hammer in the fact that Good Karma is always canon, is because SP confirmed it back in 2011 >_>.

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    • Yeah we know there was fallout, but it was all solved in the comics. Cole felt guilty and Zeke made him get over it. But why would anyone else blame him for what Kessler did? Nobody else knew they're the same person. And being scared because someone just risked his life to save them? Just like he had been doing for an entire month, being regarded as the protecter of Empire City, and still getting scared? Not likely.

      Also I would like to see that confirmation from SP.

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