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  • It's terrible that it lacks these other important powers.

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    • My guess is they wanted to keep the power equal to the rest.  As strong as it is and how often you can recharge(off of DUP that you're killing with the power), is would be overpowered if you added a karmic bomb.  I'd understand the frustration of not having an L1/L2 move

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    • 152.26.40.6 wrote:
      My guess is they wanted to keep the power equal to the rest.  As strong as it is and how often you can recharge(off of DUP that you're killing with the power), is would be overpowered if you added a karmic bomb.  I'd understand the frustration of not having an L1/L2 move


      even if it was overpowered would not matter as you got the power by the end of the game.

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    • Its because Reggie was dead how would he fond core relays and would there be any left after you drive the DUP from the city. Then why would he expand concrete Delsin never takes more than he needs too, he upgraded smoke, neon, and video to beat Augustine same with concrete.

      However it still deserved a karma bomb and rock subdue would have looked awesome and l1 should have been the rock launch plus the extra lift .

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    • Concrete isn't even that great to be honest. People say they wanted to keep it equal? hows that? when Video is still x10 more powerful than concrete you can wiipe out an entire base while staying invisible in the time it take to do the same with concrete. I believe that this being among the first few PS4 exclusives the game was rushed and concrete was thrown in there at the last minute hence it not really having anything to do with the core gameplay until the brief moment in the end.

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    • 108.78.160.202 wrote:
      Concrete isn't even that great to be honest. People say they wanted to keep it equal? hows that? when Video is still x10 more powerful than concrete you can wiipe out an entire base while staying invisible in the time it take to do the same with concrete. I believe that this being among the first few PS4 exclusives the game was rushed and concrete was thrown in there at the last minute hence it not really having anything to do with the core gameplay until the brief moment in the end.


      i doupt that it was thrown out on the last minute considering that getting concrete to save the tribe is the main story.

      it most likely like what BeastPlagueEver said there weren't enough core relays left ,at least story wise.

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    • Linkmadara wrote:
      108.78.160.202 wrote:
      Concrete isn't even that great to be honest. People say they wanted to keep it equal? hows that? when Video is still x10 more powerful than concrete you can wiipe out an entire base while staying invisible in the time it take to do the same with concrete. I believe that this being among the first few PS4 exclusives the game was rushed and concrete was thrown in there at the last minute hence it not really having anything to do with the core gameplay until the brief moment in the end.

      i doubt that it was thrown out on the last minute considering that getting concrete to save the tribe is the main story.

      it most likely like what BeastPlagueEver said there weren't enough core relays left ,at least story wise.

      The game already broke the core relay mechanic with the neon powers during the fight with abigail. Delsin didn't learn how to shoot the neon with a relay he absorbed a couple neon signs and started doing it.

      The game breaks continuity a lot when necessary.

      I don't think Delsin even needs core relays to do these things, as none of the other conduits have absorbed relays. The core relays just seems like a mechanic to keep the plot going. Hell Hank could even practically fly across buildings without having to dash multiple times like Delsin, and Hank never aborbed any relay. it seems like the abilities are already all there he just uses the core relays to give him the boost that he needs because the conduits that already had the power had time to practice while Delsin did not. So there not being any core relays left isn't really an excuse. I mean if it was, then all the other conduits should have needed core relays.

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    • Something else I noticed about breaking continuity.

      Delsin gets "stone locked" multiple times in combat, and can always smoke/neon/video dash out of it, but somehow when Augustine puts stone cuffs on him he can't revert to smoke out of it?

      Earlier in the game he credits the stones being removed with his "fast healing". So ehm why did he need Reggie to beat the thing with an rpg to break it? and how does stone block powers? lol furthermore how did the stones get out in the first place if he did not "smoke out" of them earlier in the game? Did he have surgery on his legs or something? I thought the only way they could come out was by Augustine's power because they were attached from the inside of the body out. How does someone heal themselves with stones still in them? The only explanatation for this is that he smoked out of the stones and then healed after. But then it doesn't make sense for him to show himself doing this in combat, but not being able to for cutscenes just for the sake of the plot.

      But then again this game does a lot of things that doesn't make sense like the healing people with smoke, neon, video, and concrete. Ok smoke doesn't heal anything, smoke is a harmful substance bottomline. The other power don't make sense for healing either. Neon is a potentially destructive force with piercing capabilities, concussive blast, and psionic like bubbles for holding people in place. Concrete.....well it friggin concrete and video has to do with projecting virtual things in real time. None of these abilities have anything healing capabilites yet Delsin is going around lifting people up and suddenly = healed lol. It would make sense if these injured people were afflicted with the concrete stuff and he got them out, but as is it make no sense.

      I still love the game entirely, but the healing people with powers that only have offensive capabilities is even more ridiculous than Cole's magic defibs.

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    • 108.78.160.202 wrote:

      but the healing people with powers that only have offensive capabilities is even more ridiculous than Cole's magic defibs.


      easy answer,it for gameplay reasons.

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    • Theory: Or maybe it's that Conduits have the genetic ability of Molecular Manipulation, except it is in a form where the power is limited to a certain molecular stucture for each individual. It would certainly explain how almost every one of them can manipulate some form of Matter or Energy, and it would explain how all the characters in the Second Son Game can transform their molecules, including clothing, into their element. As for the Healing thing, couldn't it be possible that since they can transmute their bodies into their element, they could reverse it so they are able to take their respective element, (i.e. Smoke, Neon, Video, Concrete) and transmute the molecules into skin, tissue, blood, or whatever else is necessary to heal the wounded.

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    • I agree. Delsin and Cole are healed by absorbing their respective elements. It seems that, at least some conduits, have the ability to channel their healing abilities to others. Delsin can use smoke, neon, video, and concrete to regenerate his own tissue, so it would make at least a little sense if he could do the same for others.

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    • ConduitAssassinSentinel wrote:
      I agree. Delsin and Cole are healed by absorbing their respective elements. It seems that, at least some conduits, have the ability to channel their healing abilities to others. Delsin can use smoke, neon, video, and concrete to regenerate his own tissue, so it would make at least a little sense if he could do the same for others.


      I don't think all conduits heal like Delsin though, he seems to have better healing. Probably due to his ability to basically become a living element. Its just like Iceman from X-men. All elementals usually have this ability. Iceman can have his entire body destroyed and he can still reform instantly. Delsin likewise can crash into the ground head first and reform as smoke. Probably the source of his healing.

      Cole on the other hand was different. Cole is basically the electric version of Pyro from X-men, unlike Iceman pyro wasn't a true elemental he could only manipulat the fire much like Cole can only manipulate the electricity. But Pyro could never revert his body to living fire unlike Iceman can do with Ice/Water. So i don't think Cole could survive half the things Delsin does.

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    • Here is my explanation for most of the continuity errors that come up with the in-game powers. Healing: conduits are able to transfer a bit of their powers to "normal" people, for example DUPs and Ice-people, so Delsin gives a little healing power to injured people. No other concrete powers: Lack of power cores in Seattle limits the powers Delsin can have and using Karmic powers on them would probably make it worse as capturing a DUP with concrete powers when you know he can manipulate concrete to is probably not the best idea. Concrete handcuffs: Augustine's concrete probably has more power of holding in Conduits and being the prime conduit of concrete means you can hold other conduits down for example Hank in the beginning and Augustine at the end. When gaining powers: Delsin probably has enough power to manipulate a small portion of the power, but not all of it, and the stronger the power, the more reactors he needs to get to unlock some of it.

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    • Also they all had more time to develop them, conduits need time to develop abilities but delsin needed them fast. So lets say 5 years after second son he should have more abilities with each power.

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    • 188.135.15.184 wrote:
      It's terrible that it lacks these other important powers.

      Unneccessary for both the game and the story. It's essentially a "bonus" at the end of the game that eases fininshing off the remaining missions, and has only a little narrative means, as you can "vamp out" on the DUP to recharge it.

      A karmic bomb wasn't needed to defeat augustine, and nor were any of the other spiffy things that the other abilities give you.

      And y'know what they say in the entertainment industry.

      "Always leave them wanting more." You want more. Means they've got area to expand with DLC and/or sequels.

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    • 108.78.160.202 wrote:
      ConduitAssassinSentinel wrote:
      I agree. Delsin and Cole are healed by absorbing their respective elements. It seems that, at least some conduits, have the ability to channel their healing abilities to others. Delsin can use smoke, neon, video, and concrete to regenerate his own tissue, so it would make at least a little sense if he could do the same for others.

      I don't think all conduits heal like Delsin though, he seems to have better healing. Probably due to his ability to basically become a living element. Its just like Iceman from X-men. All elementals usually have this ability. Iceman can have his entire body destroyed and he can still reform instantly. Delsin likewise can crash into the ground head first and reform as smoke. Probably the source of his healing.

      Cole on the other hand was different. Cole is basically the electric version of Pyro from X-men, unlike Iceman pyro wasn't a true elemental he could only manipulat the fire much like Cole can only manipulate the electricity. But Pyro could never revert his body to living fire unlike Iceman can do with Ice/Water. So i don't think Cole could survive half the things Delsin does.

      Don't ignore there's an ENORMOUS difference between electricity and say, smoke.

      Transforming into electricity is a bigger leap that dispersing into smoke, or wreathing yourself in energy and running at high speed, or sprouting faux-wings and moving quickly.

      Don't ask me about the "video "leap", that power still confuses the hell out of me.

      What I'm saying is ALL conduits are essentially pyro from xmen, they all channel their respective elements, with some overlaps.

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    • 108.78.160.202 wrote:

      Delsin gets "stone locked" multiple times in combat, and can always smoke/neon/video dash out of it, but somehow when Augustine puts stone cuffs on him he can't revert to smoke out of it?

      So ehm why did he need Reggie to beat the thing with an rpg to break it?

      His powers are channeled through his hands, therefore if his arms are encased in concrete he cannot begin to channel his powers. He would have to dematerialize the concrete, and then rematerialize (with) it somewhere else, which is a power he doesn't have.

      When his legs are encased in concrete, he begins to channel his currently possessed element through his arms and transforms his body into such element to escape the entrapment.

      108.78.160.202 wrote:

      But then again this game does a lot of things that doesn't make sense like the healing people with smoke, neon, video, and concrete. Ok smoke doesn't heal anything, smoke is a harmful substance bottomline. .. None of these abilities have anything healing capabilites yet Delsin is going around lifting people up and suddenly = healed lol.

      I still love the game entirely, but the healing people with powers that only have offensive capabilities is even more ridiculous than Cole's magic defibs.

      You don't understand. Delsin is not healing people with smoke or neon. He touches them and channels his conduit fast healing energy to people. It visually takes the shape of element he chose to manipulate at the moment.

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    • 98.112.227.195 wrote:
      Here is my explanation for most of the continuity errors that come up with the in-game powers.

      Healing: conduits are able to transfer a bit of their powers to "normal" people, for example DUPs and Ice-people, so Delsin gives a little healing power to injured people. No other concrete powers: Lack of power cores in Seattle limits the powers Delsin can have and using Karmic powers on them would probably make it worse as capturing a DUP with concrete powers when you know he can manipulate concrete to is probably not the best idea. Concrete handcuffs: Augustine's concrete probably has more power of holding in Conduits and being the prime conduit of concrete means you can hold other conduits down for example Hank in the beginning and Augustine at the end. When gaining powers: Delsin probably has enough power to manipulate a small portion of the power, but not all of it, and the stronger the power, the more reactors he needs to get to unlock some of it.


      I guess GuyFarting is right, we do put more thought behind how the powers function than the developers.

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    • In relation of the problem with the core relays to gain the abilities of the diferent powers, i think its mainly because Delsin power absorption capabilities let him gain the element of that conduit, but not with the same strenght, getting lesser version of their powers, the original conduits could use their powers at their prime, like Eugene turning into that angel thing, or Augustine with the concrete monster, while Delsin needs the energy of the core relays to develop the powers because he isnt its original owner.

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    • it more like his power his real power have yet to revel it sleuth it seems to go deeper than power absorption but that has yet to be told

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    • It is possible for Delsin to naturally develop all of his abilities for a specific power? I mean, he had his powers for a few days, probably, and I think the Core Relays and Shards contain an energy that boosts their development. So I think that SP will spontaneously update the game one day by adding in the rest.

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    • The way I understand it is like he's an energy sponge he is capable of using anyone conduits ability if he has contact with them for long enough. The longer he holds on the more power he gets but it is essentially as if he gets the very basic of the conduits power i.e. if he could have touched Cole he would have gotten most likely the basic lightning bolt attack from inFAMOUS.

      As for the additional powers of each absorbed element they have only shown how Cole and Delsin gain new powers really and never how the others got the more advance abilities. If we figure it is most likely like how Cole gained new powers in inFAMOUS we can infer that all conduits gain new powers by absorbing the afiliated power source or absorbing a massive amount of the affiliated power source like when Cole reactivated the power in certain areas of Empire City.

      This could also explain why Delsin didn't have access to the Neon shooting ability at first he didn't absorb enough neon energy out of Abigail when he got the power. When he absorbed the energy from the neon signs in the room where he battled her he could have gotten enough to get that power.

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    • I think the reason we put so much thought into the power logic, stems from our wish to be a conduit.

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    • If you search "Conduits" you can see that a conduit is able to expland their ability by absorbing a large amount of the form of matter they manipulate, just like Cole in the first inFamous

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    • X5 here. This is what I think of the power type comparison with Cole and Delsin. Delsin can be thoguht of a scout. His parkour is speed based, like using his powers to climb building that would take Cole much longer. Delsin falls into my custom category of speed/scout based conduits. Cole could be thought of a powerhouse based conduit. He has a lot of power, but can't move quickly across the city. What Delsin lacks in quality of power, he makes up in speed and vice versa with Cole.

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    • I think Concrete is... sort of a trophy that you can interact with, and the lack of Core Relays (look, he had to absorb core relays for each element/power he has) due to Eugene finding the what-I-think-is-the-last-four relays.

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    • I really wish that you could subdue enemies with concrete by doing and arc restrain, but with concrete. I also wish that the L1 ability, instead of Concrete Thrusters, was encasing enemies legs in concrete (like the Bishop power) I also wish the Karmic Bomb encased all enemies in concrete to their necks (good karma) or encase them entirely (evil karma)

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    • Concrete was put at the end of a game so you can "have another power". It seemed unfinished unlike Cole's, or Delsin's other powers.

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    • Zach G.20 wrote:
      I really wish that you could subdue enemies with concrete by doing and arc restrain, but with concrete. I also wish that the L1 ability, instead of Concrete Thrusters, was encasing enemies legs in concrete (like the Bishop power) I also wish the Karmic Bomb encased all enemies in concrete to their necks (good karma) or encase them entirely (evil karma)


      Well, if you played Second Son, (I didn't but saw reviews and both evil and good playthroughs), his powers never seem as strong as the original conduits. He may be versatile, but doesn't have power.

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    • I think the reason why concrete is just so lacking all of it's functions is that it was rushed into to game. I have a theory though. At some point, maybe the ending of the game would turn out like Infamous 2. The clock is turned back to when Delsins last mission starts, the one where you choose to "Kill Augustine" or "Expose Augustine", but you cannot do that mission again because of obvious reasons. You also don't have Concrete. But the developers and programmers decided to take out this ending because of what the fans would think of not having the power itself. They then made a new ending style, and included Concrete with the package, but they rushed it into the game out of popular demand and speculation.

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