Sucker Punch Productions is an American video game company founded in 1997 and is based in Bellevue, Washington. They created the Sly Cooper series, the inFamous series, and Rocket: Robot on Wheels. They have worked exclusively with Sony since 2000.
Sucker Punch Productions is an American video game production company founded in 1997 and based in Bellevue, WA. It is an independent company, but has been working exclusively with Sony Computer Entertainment America since 2000.
In 1999, Sucker Punch released their first game, Rocket: Robot on Wheels, for the Nintendo 64. After signing a new deal with Sony in 2000, the company went to create Sly Cooper And The Thievius Racoonus in 2002. After the success of the game, the company decided to make it into a series, developing Sly 2: Band of Thieves in 2004. While on development of Sly 3: Honor Among Thieves, Sucker Punch realised the improvment of technology and wanted to move up to the PlayStation 3 console . They decided that after finished Sly 3, they would start a new franchise for the then-new console.
A few month after releasing Sly 3, Sucker Punch started preparing ideas to the new game. They went to Sony with four different game ideas, and Sony decided to start the development of inFamous. In 2009 and 2011, inFamous and Infamous 2 were released, respectivly. After the positive review of both games, the company started development of InFamous: Second Son somewhere in early 2012 for the PlayStation 4 console.
The company was founded in 1997 and according to the company's website it "started at the roots of Microsoft, where the co-founders all worked in a variety of productivity and software development applications. All shared a love for video games, yet only one had game development experience." The group decided to leave Microsoft in 1997 and became the independent company it is today that has worked with Sony to make the Sly Cooper franchise. The company name came as one of several proposed by the company that they would not have been able to use at Microsoft due to that company's policies. Co-founder Chris Zimmerman showed the list to his wife for her opinion, and she responded that she didn't care "as long as it isn't 'Sucker Punch'". Considering the opinion of a middle-aged woman would be completely contrary to the demographics of their target audience, they selected that name for the company.
Sucker Punch is considered one of Sony's three "platformer trio" which also includes Naughty Dog and Insomniac Games. All three companies, however, have moved onto more mature outings thanks to the more powerful technology on the PS3 which lets them create more realistic games. However the three companies have recently started to continue their series, such as Naughty Dog handing over production of their Jak and Daxter franchise to High Impact Games, and Insomniac Games continuing their Ratchet and Clank series. In addition, Sucker Punch has approved of Sanzaru Games to make a fourth PS3-exclusive addition to their Sly Cooper series.
Creation of inFamous Edit
Sucker Punch created inFamous over the course of three years with a team of 60 people. They could have asked Sony for more people and completed the game in two years, but Sucker Punch preferred the small team size over a larger one.
|Game Title||US Release Date||Platform|
|Rocket: Robot on Wheels||November 17, 1999||Nintendo 64|
|Sly Cooper and the Thievius Raccoonus||September 23, 2002||PlayStation 2|
|Sly 2: Band of Thieves||September 14, 2004||PlayStation 2|
|Sly 3: Honor Among Thieves||September 26, 2005||PlayStation 2|
|inFamous||May 26, 2009||PlayStation 3|
|inFamous 2||June 7, 2011||PlayStation 3|
|inFamous: Festival of Blood||October 25, 2011||PlayStation 3|
|InFamous: Second Son||Unreleased (March 2014)||PlayStation 4|
When coming to up Sony to start developing on a game for the PS3, Sucker Punch came with 4 game ideas that they gave in the style of a book. Only 3 of these pitches were stated, being:
- Nasty Little Things. Sucker Punch described it as, "a game where you collect these little creatures and have adventures with them ... and the creatures were summoned by the protagonist's tattoos".
- Uncharted. Sucker Punch had coincidentally pitched a game called Uncharted. They stated that at the time, they frequently watched Lost and wanted to create a game with a similar feel. Since the story was to be set on an uncharted island, the company came with the name. They stated that it was about, "a guy who wakes up on an island that is full of monsters".
- True Hero. Sucker Punch described it as, "a game where you make choices". The game followed a comic-book-style which Sucker Punch was a big fan of. The in-game style was inspired by the first Spider-man game released back in 2000 and the Batman Begins game, along with X-Men Legends which inspired the super-heroism and GTA: San Andreas for the free-roam, interactive style of enviroment. True Hero eventually evolved into inFamous.
Sucker Punch Productions