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|User/s:||Abigail Walker, Delsin Rowe|
|Mission gained:||Go Fetch|
|Location obtained:||The Crocodile|
|Attributed to:||Control of Gases|
|Appears in:||InFamous: Second Son|
InFamous: First Light
This power is used primarily for getting a distance between Delsin and his enemies and making precise, powerful attacks. The Neon Beam deals high damage, taking out human sized targets in one or two shots. The beam's travel speed is instantaneous, making it perfect for sniping enemies from a distance. The main drawback of this attack is its low rate of fire.
After absorbing neon, Delsin can use a variety of abilities such as Light Speed with which he can climb buildings as well as briefly dash through the air. At first, Delsin can only dash for a few seconds, but Light Speed can be upgraded to last indefinitely. Light Speed can also be upgraded with Photon Jump which allows Delsin to quickly move from rooftop to rooftop. If Dash Execute is purchased, Delsin can "cannonball" through his enemies to down them instantly.
Neon Thrusters do not provide as much of an altitude boost as other Thrusters do, but Light Speed compensates for this easily.
Delsin also has an ability called Laser Insight. When using this ability, two areas are highlighted on human-sized enemy: the head and the shin. Shooting the head will award Delsin Evil Karma and cause enemies to be covered in dark-red neon and be obliterated, while shooting the shin will award him Good Karma and subdue the enemy with neon binds. The obliteration has a splash damage effect: if an obliterated enemy explodes close to another enemy, that enemy will be obliterated as well. This ability can be upgraded with Good Karma, allowing it to last longer and adding a time dilation effect.
In addition to his normal Neon Beam, he can throw Stasis Bubbles that launch enemies up into the air in slow motion and negate gravity, so that he can get a clearer shot at their weak points. Good Karma upgrades will allow the Stasis Bubble to hold up enemies for a longer amount of time.
Delsin also has a more powerful "charged shot", called Phosphor Beam, which is strong enough to take down structures, but is limited by the Heavy Ammo counter.
If Delsin is good, his neon will be normal coloration, and if he is evil, it will be pinkish-orange.
This power set also imbues Delsin's Chain with neon and causes it to become rigid which allows him to wield it like a sword, which can be used to the same effect as the smoke whip, except it hits faster and more frantically, and causes the target to be covered in neon gashes. After an enemy is knocked to the ground, Delsin has the ability to execute them using his Neon sword, or subdue them using neon binds. He thrusts downward into their backs, causing them be obliterated, exploding into dark red neon, and earning him Evil Karma.
The Karma Bomb for Neon is the Radiant Sweep. When using this Delsin charges up and sends a shockwave of neon energy, which levitates enemies and destroys vehicles. Delsin then levitates in front of his enemies, before showering them with neon lasers. The lasers then explode, as Delsin jumps to the ground. Depending on Delsin's morality the bolts can either subdue the enemies and leave the civilians alone (Good Karma) or obliterate everyone caught in the blast (Evil Karma).
If Delsin is good his neon powers will be a blue purple, and if he is evil his neon powers will be a red purple.
Power and Upgrades
- Neon Drain - Allows Delsin to drain neon energy from a neon source for energy.
- Neon Beam - A basic attack that fires a powerful concentrated beam of neon. Upgrade it to increase it's efficiency.Triggered by pressing R2.
- Rapid Refire - An upgrade that allows Delsin to shoot Neon Beams at a faster fire rate. Requires Evil Karma.
- Phosphor Beam - An extremely powerful attack that fires a supercharged neon beam, dealing heavy damage in a narrow area. Uses Heavy Ammo. Upgrade to increase capacity. Triggered by holding R1.
- Light Speed - Neon variation of the dash move. Allows user to be transformed into a being of neon light, increasing their speed and allowing them to run over obstacles and up walls. Triggered by holding O.
- Laser Insight - An ability that allows the user to perceive enemies' weak spots. Shooting the head will obliterate the target while shooting the shin will subdue it. Triggered by holding L2.
- Stasis Bubble - A neon grenade that levitates affected enemies, allowing the user more time to target the enemies' weak spots. Upgrade it to increase it's efficiency. Triggered by pressing L1.
- Extended Bubble - An upgrade that prolongs the time enemies are trapped within the Stasis Bubble. Requires Good Karma
- Enhanced Stasis - An upgrade to Stasis Bubble that allows Delsin to automatically subdue any enemy he hits with Neon Beam while they are trapped within the Stasis Bubble.
- Deadly Stasis - an upgrade to Stasis Bubble that allows Delsin to instantly execute any enemy he hits with Neon Beam while they are trapped within the Stasis Bubble. Requires Evil Karma.
- Radiant Sweep - The Neon Karma Bomb.
- The neon binds Delsin creates bear a strong resemblance to the Arc Restraint power with the only difference being that the binds restrain the victim's entire body rather than wrists and ankles.
- Delsin's Neon sword has a similar appearance and sound effects to a lightsaber from the Star Wars franchise.
- The effects of Light Speed may be too fast for some people to see as when using it near an APC the soldiers inside only become alerted if you start or end the move near the vehicle and do not react if you pass by them completely while using it.
- Naturally, the color neon gives off when electricity is run through it is orange, as opposed to the purple seen in the Neon power here. The purple glow would more realistically be attributed to argon or xenon, another noble gases used in some lights.
- Early concept art showed Neon having different colors such as green, yellow, orange and baby-blue. This could suggest that the power's color could originally change depending on which neon sign the player drained before use.
- A vestige of this idea can be found in InFamous: First Light during sequences where Abigail draws power from blue neon bulbs and shooting enemies with enhanced firepower and in the Battle Arena at Curdun Cay where absorbing neon of varying colors gave her power-ups.
- By completing the story of InFamous: First Light, the player can unlock access to the "Unleashed upgrades" for Abigail. These upgrades are extremely powerful and were too unbalanced to be used in the story.
Reggie Rowe • Henry Daughtry • Abigail Walker • Eugene Sims • Betty
|Brooke Augustine • Celia Penderghast|
Department of Unified Protection
|Smoke • Neon • Video • Concrete|
Orbital Drop • Radiant Sweep • Hellfire Swarm
|Karma (Good Karma/Evil Karma) • Conduits • Blast Shards • Chain|
|Spin-offs and side stories|
|inFamous Paper Trail|
|Troy Baker • Travis Willingham • David Stanbra • Laura Bailey • Alex Walsh • Karen Austin • Christine Dunford|