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|Mission gained:||Go Fetch|
|Location obtained:||The Crocodile|
|Attributed to:||Delsin Rowe, Abigail Walker|
|Appears in:||InFamous: Second Son|
This power is used primarily for getting a distance between Delsin and his enemies and making precise, powerful attacks. The Neon Beam deals high damage, taking out human sized targets in one or two shots. The beam's travel speed is instantaneous, making it perfect for sniping enemies from a distance. The main drawback of this attack is it's low rate of fire.
After absorbing neon, Delsin can use a variety of abilities such as Light Speed with which he can climb buildings as well as briefly dash through the air. At first, Delsin can only dash for a few seconds, but Light Speed can be upgraded to last indefinitely. Light Speed can also be upgraded with Photon Jump which allows Delsin to quickly move from rooftop to rooftop. If Dash Execute is purchased, Delsin can "cannonball" through his enemies to down them instantly.
Neon Thrusters do not provide as much of an altitude boost as other Thrusters do, but Light Speed compensates for this easily.
Delsin also has an ability called Laser Insight. When using this ability, two areas are highlighted on human-sized enemy: the head and the shin. Shooting the head will award Delsin Evil Karma and cause enemies to be covered in dark-red neon and be obliterated, while shooting the shin will award him Good Karma and subdue the enemy with neon binds. The obliteration has a splash damage effect: if an obliterated enemy explodes close to another enemy, that enemy will be obliterated as well. This ability can be upgraded with Good Karma, allowing it to last longer and adding a time dilation effect.
In addition to his normal Neon Beam, he can throw Stasis Bubbles that launch enemies up into the air in slow motion and negate gravity, so that he can get a clearer shot at their weak points. Good Karma upgrades will allow the Stasis Bubble to hold up enemies for a longer amount of time.
Delsin also has a more powerful "charged shot", called Phosphor Beam, which is strong enough to take down structures, but is limited by the Heavy Ammo counter.
If Delsin is good, his neon will be normal coloration, and if he is evil, it will be pinkish-orange.
This power set also imbues Delsin's Chain with neon and causes it to become rigid which allows him to wield it like a sword, which can be used to the same effect as the smoke whip, except it hits faster and more frantically, and causes the target to be covered in neon gashes. After an enemy is knocked to the ground, Delsin has the ability to execute them using his Neon sword, or subdue them using neon binds. He thrusts downward into their backs, causing them be obliterated, exploding into dark red neon, and earning him Evil Karma.
The Karma Bomb for Neon is the Radiant Sweep. When using this Delsin charges up and sends a shockwave of neon energy, which levitates enemies and destroys vehicles. Delsin then levitates in front of his enemies, before showering them with neon lasers. The lasers then explode, as Delsin jumps to the ground. Depending on Delsin's morality the bolts can either subdue the enemies and leave the civilians alone (Good Karma) or obliterate everyone caught in the blast (Evil Karma).
If Delsin is good his neon powers will be a blue purple, and if he is evil his neon powers will be a red purple.
Power and Upgrades (Second Son)
- Neon Beam - A basic attack that fires a powerful concentrated beam of neon. Upgrade it to increase it's efficiency.Triggered by pressing R2.
- Rapid Refire - An upgrade that allows Delsin to shoot Neon Beams at a faster fire rate. Requires Evil Karma.
- Phosphor Beam - An extremely powerful attack that fires a supercharged neon beam, dealing heavy damage in a narrow area. Uses Heavy Ammo. Upgrade to increase capacity. Triggered by holding R1.
- Light Speed - Neon variation of the dash move. Allows user to be transformed into a being of neon light, increasing their speed and allowing them to run over obstacles and up walls. Triggered by holding O.
- Photon Jump - An upgrade to Light Speed that allows user to perform an extremely high jump when dashing. Triggered by pressing X during Light Speed.
- Endless Speed - An upgrade that allows Delsin to use Light Speed indefinitely.
- Laser Insight - An ability that allows the user to perceive enemies' weak spots. Shooting the head will obliterate the target while shooting the shin will subdue it. Triggered by holding L2.
- Laser Focus - An upgrade to Laser Insight that slows down time briefly when aiming. Requires Good Karma.
- Speed Loader - An upgrade to Laser Insight that allows the meter to be instantly recharged when using Light Speed.
- Stasis Bubble - A neon grenade that levitates affected enemies, allowing the user more time to target the enemies' weak spots. Upgrade it to increase it's efficiency. Triggered by pressing L1.
- Extended Bubble - An upgrade that prolongs the time enemies are trapped within the Stasis Bubble. Requires Good Karma
- Enhanced Stasis - An upgrade to Stasis Bubble that allows Delsin to automatically subdue any enemy he hits with Neon Beam while they are trapped within the Stasis Bubble.
- Deadly Stasis - An upgrade to Stasis Bubble that allows Delsin to instantly execute any enemy he hits with Neon Beam while they are trapped within the Stasis Bubble. Requires Evil Karma.
- Radiant Sweep- The Neon Karma Bomb.
Power and Upgrades (First Light)
- Drain Neon- Drain Neon from nearby sources. Upgrade to increase Neon storage capacity. Triggered by touching the touch pad.
- Neon Bolt- Fires a bolt of Neon energy. Triggered by pressing R2.
- Rapid Fire- Fires an automatic stream of Neon Bolts.
- Extended Clip- Rapid Fire for 50% longer.
- UltraViolent Light- Rapid for an additional 50% longer.
- Light Speed - Abigail's version of Light Speed is an enhanced version of Delsin's due to her having more experience wielding Neon. Abigail can also dash through clouds of Neon gas to increase her speed exponentially with each cloud she goes through. Abigail is able to go through fences and other similar features on buildings, such as awnings, with her Light Speed just like Delsin's Smoke Dash.
- Photon Jump- Allows Abigail to jump during a Light Speed Dash.
- Air Dash- Abigail can perform an Air Dash while in the air.
- Extended Cloud Boost- Passing through a Neon cloud will keep your speed for 50% longer.
- Double Air Dash- Abigail can perform two air dashes while in the air
- Stasis Blast- Abigail's Blast. It simply puts enemies into Stasis for easy kills and is very similar to the Gravitron Blast. Triggered by pressing L1.
- Charged Blast- Holding L1 will condense the Neon energy and send the Blast three times farther.
- Extended Bubble- Increases the duration of the Stasis Bubble.
- Hyper Charged Blast- Charged Blasts travel 50% faster.
- Longer Blast- Stasis Blasts travel 50% farther.
- Volatile Stasis- Enemies trapped in Stasis take twice as much damage and defeating an floating enemy will cause an explosion
- Homing Missiles- Abigail's Rockets. Upon being fired they split into multiple projectiles that home in on enemies and detonate. Increase the amount of Heavy Ammo through upgrades
- Large Salvo- 30% more missiles per salvo.
- Massive Salvo- 60% more missiles per salvo.
- Insane Salvo- 100% more missiles per salvo.
- Heavy Detonation- Missiles do extra damage and launch enemies into the air.
- Laser Focus- Reveals an enemy's weak points for easy kills. Triggered by pressing L2.
- Enhanced Focus- Laser Focus slows time by an additional 50%.
- Extended Focus- Slows down times for even longer while zooming.
- Weak point Recharge- Hitting an enemy's weak point will recharge your Focus Bar by 50%.
- Enslave- Hitting every weak point on an enemy will make him fight for you for a short time.
- Extended Captivity- Enemies will fight for you for an even longer amount of time.
- Melee- Abigail's melee attacks involve her using fast punches and kicks, which are powered up by her neon energy.
- Melee Finisher- After hitting an enemy a few times, Abigail can then use a Neon dropkick to instantly knock out her foes and send them flying into each other. She can also save her dropkicks for later use and increase the finisher capacity to three with upgrades. The finisher can be used by pressing the triangle button.
- Dash Strike- During a dash, the player can the square button to quickly knock enemies away and put them into stasis.
- Dash Strike Recharge- Hitting an enemy with a Dash Strike will instantly recharge finishers.
- Mega Finisher- Finishers now create explosions that damage enemies.
- Neon Singularity- Abigail Walker's Karma Bomb. Abigail proceeds to concentrate her energy into a ball of light and throws into the air which produces a singularity that draws in enemies and explodes shortly after. Defeating enemies will refill the Singularity Meter.
- Supernova- Increases the radius and vacuum power of Neon Singularity.
- The neon binds Delsin creates bear a strong resemblance to the Arc Restraint power with the only difference being that the binds restrain the victim's entire body rather than wrists and ankles.
- Delsin's Neon sword has a similar appearance and sound effects to a lightsaber from the Star Wars franchise.
- The effects of Light Speed may be too fast for some people to see as when using it near an APC the soldiers inside only become alerted if you start or end the move near the vehicle and do not react if you pass by them completely while using it.
- Early concept art showed Neon having different colors such as green, yellow, orange and baby-blue. This could suggest that the power's color could originally change depending on which neon sign the player drained before use.
- A vestige of this idea can be found in InFamous: First Light during sequences where Abigail draws power from blue neon bulbs and shooting enemies with enhanced firepower and in the Battle Arena at Curdun Cay where absorbing neon of varying colors gave her power-ups.
- By completing the story of InFamous: First Light, the player can unlock access to the Unleashed upgrades for Abigail. These upgrades are extremely powerful and were too unbalanced to be used in the story.