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Karma

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Karma
"Do I want them to love me ... or fear me?"
Cole MacGrath.

Karma is an integral part of the inFAMOUS series , and heavily affects the overall game.

Description

Wallpaper infamous 2 02 1152

Cole is given a choice.

In the inFAMOUS series, nearly every action and decision Cole and Delsin makes affect them either positively or negatively. Depending on how drastic a decision is, the end-results can be minor or major. Cole and Delsin's actions change their appearance, how their powers develop, the successive chain of events that happen within the story, how people and major characters react to his actions, and the very ending of the game. Delsin's karma level is exclusively represented by two crows whose appearances look identical to each other, but slowly change depending on karma rank; Good Karma is represented by a blue/white eagle which evolves to look cleaner, with it's wings appearing broader. Evil Karma is represented by a red vulture which evolves to look more evil, with its wings appearing sharper, and bones being implemented in the design. Whichever karmic state Delsin is in affects which eagle overpowers the other.

Positive Karma

Main article: Good Karma

Cole and Delsin are able to gain positive Karma by playing as a hero to the people of Seattle, Empire City and New Marais. During this mental state, Cole and Delsin are more calm and collected and are willing to sacrifice themselves to situations that mostly only benefit others but not themselves. This reflects their powers; able to focus and take down single enemies more accurately, avoiding large, uncontrolled attacks that could hurt or kill innocent bystanders. Cole and Delsin also remain the same during this mental state, appearing as the "symbol of help". Civilians also look up to Cole and Delsin with awe, love, and respect, often cheering as he goes by.

The ranks available in positive Karma for Cole are: Guardian, Champion, and Hero.

The ranks available for Delsin are: Protector, Guardian, Champion, Paragon and True Hero. Each rank is represented by vest designs.

Delsin's Good Karma Symbols

Negative Karma

Main article: Evil Karma

Cole and Delsin can gain negative Karma by focusing mainly on self-benefit, caring less for others. During this mental state, Cole and Delsin are ruthless and aggressive, which also reflects their powers; their attacks become more destructive and scattered. Cole's appearance is drastically changed during this state, his skin appearing a pale gray, and his track suit turned into black and gray. Dark markings that look like electric currents also appear on Cole's skin. Delsin gets red marks on his face and appears to be lacking sleep, as he has gray marks under his eyelids.

The ranks available in negative Karma for Cole are: Thug, Outlaw, and Infamous.

The ranks available for Delsin are: Thug, Criminal, Bio-terrorist, Most Wanted and Infamous. Each rank is represented by vest designs.

Delsin's Evil Karma Symbols

Gameplay and some restrictions

In addition to having a cosmetic affect on Cole and his powers, this determines the way his abilities will evolve. There are six upgrades for all the major abilities in the original inFamous game, three good and three evil, with each of the three levels unlocked by obtaining a certain rank. This means you cannot buy a basic upgrade unless your rank is Thug/Guardian or higher, and you cannot buy the ultimate upgrades unless you are at Infamous/Hero.

In inFamous there are 30 side-missions tied to the Karma system, 15 good and 15 evil. In completing set amounts of these missions, you can unlock new abilities tied to your Karma rating. Upon completing 5 missions with the same karmic alignment Cole will be granted a new power - either Overload Burst (good) or Arc Lightning (evil). Subsequent upgrades to these abilities are available upon completing a total of 10 and 15 missions. Each time you finish a Karma mission one Karma mission of the opposite side is locked out, so you can only ever complete 15 of the total 30 missions in one playthrough.

Note: Both Karmic upgrades and powers require you to be at the rank they're unlocked for them to work.

In inFamous: Second Son some abilities are limited to one karma path; for Smoke, Vent Healing, which heals Delsin when he dashes through a vent, is Good Karma only, and Vent Launch, Which propells Delsin higher, is Evil Karma only. Each power has certain upgrades that are only available on one of the Karma paths, and sometimes Delsin needs to be at a certain Karma Rank to purchase.

Karmic Meter

Meter

The Karma Meter in inFamous.

Beta Karmic Meter in inFamous

Karmic Meter in inFamous early footage.

MeterIF2

The Karma Meter in inFamous 2.

InFamous Second Son Karma Meter

The Karma Meter in inFamous: Second Son at Protector rank.

A meter containing six sections (three for good, three for evil) acts as Cole's basis on what Karmic level he's on in inFAMOUS. As Cole interacts with the world and makes good/evil choices, his Karma is tallied up on the meter, and depends on what act he's done. Depending on his actions, Cole's good/evil rank will go a rank higher, and will alter him depending on the action. The meter functions identically in inFAMOUS 2 as it does in inFAMOUS, but with a segment devoted to Neutral Karma, as shown below.

Karmic Moments

Main article: Karmic Moments

There are several Karmic Moments that occur throughout the game, often presenting Cole with a choice between acting for Good or Evil. Cole is given a set amount of time to analyze the decisions and the results they will bring. Cole is then to decide what to do with the situation, and depending on his choice can either seek to help others or himself.

In inFAMOUS: Second Son, the Karmic Moments are highlighted  by the screen turning to black-and-white, and a L2 - R2 option showning on the screen, confirmed by X. The decision shows a description of what will happen should it be chosen by pulling the appropriate trigger. L2 is good, R2 is evil.

Trivia

  • The Karmic Rank affects cutscenes as well. If Cole has Positive Karma, the lightning he uses in the comic cutscenes are blue. Likewise, the lightning he uses will be red if he has Negative Karma.
  • In inFamous, should Cole choose to activate the Ray Sphere a second time, the Karma meter would instantly shift to the rank of Infamous, regardless of his current rank.
    • If Cole's rank was Thug or above before choosing to destroy the Ray Sphere, Cole's Evil Karma posters will have a red 'X' or '?' sprayed across them.
  • In InFamous 2, Cole's shirt color doesn't change in the comic cutscenes until after "Storming the Fort."
  • In early gameplay of inFamous and inFamous 2 there appeared to be a neutral rank.
  • In inFamous 2, footage of the beta and specific trailers contained a neutral rank as well.
    • In inFamous, early gameplay trailers showed attacks with yellow electricity, for example Cole draining a Reaper with yellow electricity.
  • The Karma system isn't used in InFamous: Festival of Blood, as Karma is irrelevant to the story. Cole's lightning remains red when in his infected state.
    • However, the Karma meter does appear at the very beginning of the game, before Cole is bitten by Bloody Mary.
  • In inFAMOUS 2, reaching a higher Karma tier will trigger a short cutscene before the changes are made.
  • In InFAMOUS 2, Cole being in Good Karma, he appears to be extremely patient during cutscenes, while in Evil Karma he seems to be very impatient.
  • While the name of Cole's Neutral rank is never revealed, in inFamous: Second Son, saving the game during the first level reveals Delsin's to be titled Vandal.
  • It seems that all the symbols of the karma stages of Second Son have birds.

Gallery


Sources

InFamous
InFamous 2

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