- "Do I want them to love me ... or fear me?"
- — Cole MacGrath.
Karma is an integral part of the inFAMOUS series , and heavily affects the overall game.
In the inFAMOUS series, nearly every action and decision Cole and Delsin makes affect them either positively or negatively. Depending on how drastic a decision is, the end-results can be minor or major. Cole and Delsin's actions change their appearance, how their powers develop, the successive chain of events that happen within the story, how people and major characters react to his actions, and the very ending of the game. Delsin's karma level is exclusively represented by two crows whose appearances look identical to each other, but slowly change depending on karma rank; Good Karma is represented by a blue/white eagle which evolves to look more noble, with it's wings appearing cleaner. Evil Karma is represented by a red vulture which evolves to look more evil, with its wings appearing sharper, and bones being implemented in the design. Whichever karmic state Delsin is in affects which bird overpowers the other.
- Main article: Good Karma
Cole and Delsin are able to gain positive Karma by playing as a hero to the people of Seattle, Empire City and New Marais. During this mental state, Cole and Delsin are more calm and collected and are willing to sacrifice themselves to situations that mostly only benefit others but not themselves. This reflects their powers; able to focus and take down single enemies more accurately, avoiding large, uncontrolled attacks that could hurt or kill innocent bystanders. Cole and Delsin also remain the same during this mental state, appearing as the "symbol of help". Civilians also look up to Cole and Delsin with awe, love, and respect, often cheering as he goes by.
Delsin's Good Karma Symbols
- Main article: Evil Karma
Cole and Delsin can gain negative Karma by focusing mainly on self-benefit, caring less for others. During this mental state, Cole and Delsin are ruthless and aggressive, which also reflects their powers; their attacks become more destructive and scattered. Cole's appearance is drastically changed during this state, his skin appearing a pale gray, and his track suit turned into black and gray. Dark markings that look like electric currents also appear on Cole's skin. Delsin gets red marks on his face and appears to be lacking sleep, as he has gray marks under his eyelids.
Delsin's Evil Karma Symbols
Gameplay and some restrictions
In addition to having a cosmetic affect on Cole and his powers, this determines the way his abilities will evolve. There are six upgrades for all the major abilities in the original inFamous game, three good and three evil, with each of the three levels unlocked by obtaining a certain rank. This means you cannot buy a basic upgrade unless your rank is Thug/Guardian or higher, and you cannot buy the ultimate upgrades unless you are at Infamous/Hero.
In the first game, seemingly to prevent grinding up to Hero or Infamous rank too early in the story, the bar's progress is mission-gated: Cole can only gain a set amount of Karma in one direction before the bar stops moving. If the bar does not flash blue or red when Cole performs a heroic or evil act, he has reached the current plateau for gaining karma. This is particularly noticeable in an evil playthrough, where random destruction very quickly stops resulting in karma gains. The only way to gain more is to progress the story: Hero or Infamous becomes possible in whichever storyline mission the player chooses after they have done Playing Hero.
Also in the first game, the final evil Karmic choice makes Cole to be in a rank called "Truly Infamous'. It is similar to the Infamous rank, except Cole will be locked at this rank for the rest of the game, meaning that Cole cannot switch to his Good alignment, nor revert back to the lower stages of Evil Karma. If the player wishes to be able to switch Karmic Alignment in the future, then the final Good choice must be picked, regardless of current Karmic state.
In inFamous 2 there is no such limit: it is possible to reach Hero or Infamous rank as soon as the player wishes to if they are willing to grind for it. Game balance is instead enforced by locking most of the high-level powers until Cole uses the Power Transfer Device.
Additionally, when the player has completed both a Good and an Evil run in inFamous 2, all of the Karma-locked powers are unlocked and Cole may fulfil unlock conditions for and acquire Evil powers if he is Good or vice versa, even those that require use of the Power Transfer Device. The only abilities not unlocked in this way are the boosts for being at a particular Karma rank: Cole will still have to be Infamous to get Bio Leech Overload, for example.
In inFamous there are 30 side-missions tied to the Karma system, 15 good and 15 evil. In completing set amounts of these missions, you can unlock new abilities tied to your Karma rating. Upon completing 5 missions with the same karmic alignment Cole will be granted a new power - either Overload Burst (good) or Arc Lightning (evil). Subsequent upgrades to these abilities are available upon completing a total of 10 and 15 missions. Each time you finish a Karma mission one Karma mission of the opposite side is locked out, so you can only ever complete 15 of the total 30 missions in one playthrough.
Note: Both Karmic upgrades and powers require you to be at the rank they're unlocked for them to work. Despite costing no XP, they also need to be "bought" from the Powers menu by selecting them.
Karmic MeterA meter containing six sections (three for good, three for evil) acts as Cole's basis on what Karmic level he's on in inFAMOUS. As Cole interacts with the world and makes good/evil choices, his Karma is tallied up on the meter, and depends on what act he's done. Depending on his actions, Cole's good/evil rank will go a rank higher, and will alter him depending on the action. The meter functions identically in inFAMOUS 2 as it does in inFAMOUS.
In inFAMOUS Second Son, the meter acts a little differently. Instead of having multiple sections shown at once, the meter is shown as just one singular bar. The bar fills as Delsin performs acts that follow his current karmic route, and is emptied if he does otherwise. Once the meter fills, Delsin's karma rank increases, and the bar is emptied so that he may fill it and rank up again in the future.
- Main article: Karmic Moments
There are several Karmic Moments that occur throughout the game, often presenting Cole with a choice between acting for Good or Evil. Cole is given a set amount of time to analyze the decisions and the results they will bring. Cole is then to decide what to do with the situation, and depending on his choice can either seek to help others or himself.
In inFAMOUS: Second Son, the Karmic Moments are highlighted by the screen turning to black-and-white, and a L2 - R2 option showning on the screen, confirmed by X. The decision shows a description of what will happen should it be chosen by pulling the appropriate trigger. L2 is good, R2 is evil.
- Good Karma has been used as the canon choice for the series, as a majority of players went through the positive route, which developers used to decide which path to use as the canonical choice. Because of this, Nate Fox, the director of the series scrapped the idea of using Beast Cole in a hypothetical InFAMOUS 3.
- The Karmic Rank affects cutscenes as well. If Cole has Positive Karma, the lightning he uses in the comic cutscenes are blue. Likewise, the lightning he uses will be red if he has Negative Karma.
- In inFamous, should Cole choose to activate the Ray Sphere a second time, the Karma meter would instantly shift to the rank of Infamous, regardless of his current rank.
- In InFamous 2, Cole's shirt color doesn't change in the comic cutscenes until after "Storming the Fort."
- In early gameplay of inFamous and inFamous 2 there appeared to be a neutral rank.
- In inFamous 2, footage of the beta and specific trailers contained a neutral rank as well.
- In inFamous, early gameplay trailers showed attacks with yellow electricity, for example Cole draining a Reaper with yellow electricity.
- The Karma system isn't used in InFamous: Festival of Blood, as Karma is irrelevant to the story. Cole's lightning remains red when in his infected state.
- However, the Karma meter does appear at the very beginning of the game, before Cole is bitten by Bloody Mary.
- In inFAMOUS 2, reaching a higher Karma tier will trigger a short cutscene before the changes are made.
- In InFAMOUS 2, Cole being in Good Karma, he appears to be extremely patient during cutscenes, while in Evil Karma he seems to be very impatient.
- In InFAMOUS 2, if one makes a karma change during a phone call example with Lucy Kuo, she will react to the change, stating "Cole, what the hell was that?", Cole will reply "I uh...I just went through a change." This shows that characters are aware of his karma, or at least notice the changes.
- While the name of Cole's Neutral rank is never revealed, in inFamous: Second Son, saving the game during the first level reveals Delsin's to be titled Vandal.
- The color of PlayStation 4 wireless controller light bar is dependable on Delsin's karmic state. While Delsin is just on first karmic rank, the bar will be pale blue (for Protector) or pale red (for Thug). However, the color intensifies, as he reaches higher ranks. If his karma is neutral, the light bar will be pure white.
Reggie Rowe • Henry Daughtry • Abigail Walker • Eugene Sims • Betty
|Brooke Augustine • Celia Penderghast|
Department of Unified Protection
|Smoke • Neon • Video • Concrete|
Orbital Drop • Radiant Sweep • Hellfire Swarm
|Karma (Good Karma/Evil Karma) • Conduits • Blast Shards • Chain|
|Spin-offs and side stories|
|inFamous Paper Trail|
|Troy Baker • Travis Willingham • David Stanbra • Laura Bailey • Alex Walsh • Karen Austin • Christine Dunford|