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Several different varieties of Grenades were introduced in inFamous 2. While all Grenades function in the same way when they're thrown, the dynamics and specific features and attributes may vary.
- Alpha Grenade: The Alpha Grenade is the basic grenade. It consists of an explosive, kinetic charge, held together by Electromagnetism. It doesn't cause much damage compared to the stronger grenades, and it has no specific bonuses. It bounces off surfaces and explodes a couple of seconds after it's thrown.
- Electrocution Grenade: The Electrocution Grenade is an unstable grenade that electrocutes nearby targets before exploding. Has a weaker blast radius than the Alpha Grenade. Cole can also use this grenade as a temporary source of energy for his Electric Drain before it explodes, making it easier for him to recover energy in powered down areas. Available for purchase from the PlayStation Network.
- Sticky Grenade: The Sticky Grenade restores the Shock Grenade's adhesive properties, allowing it to stick to whatever it touches. It flies further than other grenades when thrown. Holding the square button allows Cole to bounce the grenade off surfaces, letting him perform the Bounce'N'Stick stunt by letting a grenade rebound off of a wall before sticking to his target. Available to Cole when he acquires Guardian rank.(Unlocked by: Performing an Enviro Kill stunt 5 times)
- Double Grenade: A large grenade that releases a small explosion on impact, making it bounce up and explode a second time for more damage. Available to Cole after he acquires Thug rank.(Unlocked by: Performing a CARnage stunt)
- Stalker Grenade: A heavy grenade that travels a shorter distance than other grenades, but will hop in one place for a period of time before exploding. It will also hop towards any nearby enemies, detonating when it gets close enough to deliver damage. Available for purchase from the PlayStation Network.
- Ice Grenade: The only Cryokinetic Grenade power. It's most noticeable behavior is that it freezes weaker victims on impact, but it can cause high damage against stronger enemies, as well. It can also be used as a small area of cover.
(Unlocked by: Using the Power Transfer Device on Kuo)
- Napalm Grenade: The only Pyrokinetic Grenade power. Similar to the Double Grenade in that it explodes on impact, it has a greater blast force and radius than all other grenades. Nix and Evil Cole are both users of this power.(Unlocked by: Using the Power Transfer Device on Nix)
- Cluster Grenade: A more powerful version of the Sticky Grenade, this weapon fragments into eight smaller grenades almost immediately after being thrown. Each individual grenade has a smaller blast radius than the Alpha Grenade but delivers just as much damage. They will also bounce off of buildings and most objects, but will stick to any cars and living targets that come in contact with them. Excellent for use on large groups of enemies, but at medium range can also be used to deliver major damage to a single powerful enemy, such as Ice Crushers or Devourers. Consumes about 25% more energy than other grenades, or roughly one half of an Energy Core.(Unlocked by: Performing a Precision Head Shock stunt 10 times.
- When in Evil Karma, the Alpha and Sticky Grenades slightly resemble the grenades Kessler uses at the end of the first inFamous.
- Just like the other powers, Cole can unlock the opposite karmic powers if he has defeated the Beast with his previous karmic rank, allowing him to access even the Napalm and Ice Grenade.
- The Cluster Grenade seems to be a partial combination of the final upgrades for each Karma side of the shock grenade power from the first InFamous. It separates into multiple grenades (Evil Karma) and sticks to enemies and some objects (Good Karma).
- In InFamous all grenades were adhesive, and stuck to any enemy, but no object. But the grenades used by Cole in his first battle with the Beast appear to have lost their adhesive properties, and simply bounce off the Lava Giant's "skin".
- Cole can use the icicles generated from the grenade as ammo for his Kinetic Pulse, throwing them as explosive projectiles. He must be careful not to touch an icicle while levitating it, however, or it will detonate and deliver a significant amount of damage and knockback.