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The enemies listed below are all types of DUP soldiers in Infamous: Second Son.

All DUP soldiers are capable of using Augustines' concrete power, which were imbued into them by the Government as a means of better combating the Bio-terrorist threat. Their are many different units each with varying degrees of mastery, rank is determined by the skill they possess with these abilities.

Types

Pawn

PawnArt

Concept Art of the DUP Pawn

Standing just slightly over 6 feet tall DUP Pawns are lightly armored soldiers of the Department of Unified Protection. Their main attire consists of a light gray and white fatigues capable of insulating the wearer from extreme weather such as the cold snow covered mountainous region surrounding Curdun Cay; balaclavas, finger less gloves and combat boots. For protection DUP Pawn's are equipped with a ballistic jacket sandwich between their field fatigues and a chest mounted composite plate; Yellow colored composite shoulder, elbow, and knee pads topped with a helmet featuring integrated communications gear, a face shield, ballistic glasses, and a video camera attachment.

DUP Pawns are armed with a vast array of weapon load outs ranging from assault rifles, sniper rifles, and rocket launchers. These conduits possess a rudimentary level of skill in the utilization of their concrete abilities; they are capable of discharging powerful short range blasts of concrete from their hands and crafting high explosive concrete grenades which detonate upon contact with a solid surface.


Knight

Knight

Concept Art for a DUP Knight

Standing just over over 6 feet tall the DUP Knight is a medium-armored unit of the Department of Unified Protection. They wear the signature yellow and gray-black colors of the DUP and are fully equipped with a helmet, body armor, and leg guards. They possess a belt of Tear Gas Canisters around their waists which are capable of stunning opponents but do not affect them due to their helmets doubling as gas masks.

These soldiers possess a intermediary level of skill in the usage their concrete abilities. They are capable of creating large concrete pillars to propel themselves towards higher elevations or quickly dart towards another location in a similar manner to the Ice Launch ability used by Cole and the Vermaak 88 ice conduits; they can create platforms on vertical surfaces from which to attack from a safe distance, are capable of executing a concrete based comet drop capable of inflicting heavy damage. Armed with a variety of weapons ranging from assault rifles, sniper rifles, and rocket launchers, these conduits are capable of adapting to nearly any combat scenario which makes them a dangerous foe due to their high mobility and hit and run tactics. They are also armed with tear gas canisters which stun their enemies, making Conduits temporarily incapable of using their powers. This tactic can backfire however as smoke Conduits are capable of using the tear gas to restore their own energy. Like all strong enemies, while using Laser Insight they require a shot to each leg in order to subdue. These conduits also possess a considerable level of muscular and skeletal strength compared to the weaker DUP Pawns, having been witness jumping downwards to street level from several stories high.

Bishop

Bishop

DUP Bishop

The DUP Bishop is easily identified by the large mass of swirling concrete fragments which shields them from damage. Due to their shielding ability, they are the most lightly armored soldiers, wearing what appears to be a long coat and a normal pair of pants, both of which are colored in the DUPs signature yellow and black. Another unique characteristic is that these opponents do not wear helmets making it visible that they all have bald/shaved heads, a feature which is mocked by Delsin upon defeating them.

These enemies are capable of encasing an opponent's legs in concrete and are able to disassemble and re-materialize somewhere else in a manner similar to Delsin's smoke dash ability. They are also capable of creating a shield of shifting concrete fragments in front of one of their allies which causes all attacks to bounce off and is only broken when this enemy type stops channeling it. These enemies are permanently surrounded by a barrier of concrete fragments which when broken leaves them vulnerable until they can re-assemble it. If Delsin is distracted by the allies of this enemy they may take advantage of it by appearing near him and channeling a long-lasting and heavily damaging barrage of concrete rocks. As they mainly use their powers for support, they are the only DUP soldiers not to be armed with Assault Rifles or other heavy weaponry. Instead, when forced to fight alone, they will rely on a single pistol. Due to them being physically weaker than most opponents they only require a shot to a single leg while using Laser Insight in order to subdue them. They are also able to heal other DUP soldiers.

Rook

Minigun

Rook

These soldiers have their torso in sturdy concrete armor. This armor however has gaps at their joints, which expose this opponent's hulking body, this aids in mobility and allows this enemy to move at shocking speed. Aside from the concrete body armor on their upper body, they are equipped with a helmet and armored leggings colored in the DUPs signature black and yellow. Physically they are the largest opponents.

Concretebunker

Rook Defense

These enemies use very few abilities, instead relying on their strong armor and stamina to withstand blows while cutting down their foes with their large minigun. When in close proximity to their target they use their weapon like a hammer and slam it into their opponent with a devastating force capable of sending them flying back several meters. In an effort to stun their enemy they will occasionally charge into them in order to use this attack. Once weakened, the Rook will encase himself in a large concrete shield, immune to attacks. When such a thing occurs, Delsin must walk to the rear of the shield and destroy it up close which will instantly subdue or execute the enemy based on Delsins' karmic alignment. If not done fast enough, the officer will burst out with regenerated armor and health. If enough damage is dealt in a short amount of time it is possible to stop him from being able to create this defense, in which case he will die like any other enemy. They cannot be killed or subdued using Laser Insight as no weak points appear on their bodies.

Super Pawn

Strongpawn

Super Pawn

These enemies appear to be an advanced form of the basic soldiers as they possess very few equipment upgrades over them and, once reaching Seattle's second island, are the most frequent enemy encountered, almost completely replacing the Pawns. They are encased almost entirely in concrete armor but possess a much smaller frame than other soldiers that share this feature. The only part of them not covered in concrete appears to be their legs, on which black and yellow armored leggings can be seen. Their upper body however is armored entirely in concrete, even including their heads which are housed in a concrete helmet and are framed by a large concrete spike on each shoulder. Similar to Knights they also carry Gas Canisters, which are mounted to the side of their abdomen, but they do not use them in combat.

These enemies use the largest array of weaponry, being able to use Sniper Rifles, Rocket Launchers, and Assault Rifles in combat. They use exactly the same powers as the Pawns but have the added ability to defend themselves by creating a large solid concrete shield in front of them. As with the Knights, these opponents require a shot to each leg, while using Laser Insight, to subdue.

Super Rook

Juggernaught

Super Rook

These soldiers are almost inhuman in their titanic appearance as they are encased from head to toe in Concrete armor with not the tiniest amount of flesh or clothing visible. The main areas where the armor is strongest include a heavily fortified torso, large pauldrons, a thick helmet, and a large area jutting out around the head which acts as a neck guard.

This enemy type is the only one not to possess a firearm of any kind as they instead rely solely on their Conduit abilities. They are incredibly mobile for their size, being able to scale most buildings a single jump, a move which is often ended by them slamming into the ground with enough force to send their foes flying. They often try to force close-quarters combat as they often charge toward their opponent only to unleash a devastating hail of concrete to force them to the ground. However, when their opponents manage to get some distance from them they are no less dangerous, being capable of firing large concrete disks similar to Delsins' Concrete Barrage attack. As with the Minigun Officer, these opponents have no vulnerable point when targeted with Laser Insight.

Concrete King

Towerboss

King without defenses

Not as threatening in appearances this soldier possesses a somewhat lithe build. They appear to be concrete automatons constructed by Augustine, as shown by them exploding into concrete once defeated. They are dressed rather casually, wearing a simple pair of jeans with white knee-guards and a black pair of shoes. They also seem to have some sort of backpack or apparatus on their back, as yellow and black straps are visible on their chest. It is very likely that he is the "King" of the D.U.P. Chessboard.

Armouredboss

King using the pillars

Bossattack

King attack

While he may not be as visually intimidating as other enemies he is by far the most skilled, his talent at using the concrete abilities is matched only by Augustine herself. In combat, he encases his lower half within a shield of swirling concrete which allows him to travel at a highly accelerated speed. He defends his upper half by surrounding himself with four concrete pillars which revolve around him and block all attacks. These pillars can also be used offensively by sending one into the ground wherein it homes towards its target and chases them like a heat-seeking missile. They occasionally drop these pillars, leaving themselves open to attack, in order to call two giant boulders towards them, which they then throw at their opponents. Sometimes they forsake all their forms of defense in order to swiftly create a gigantic concrete whip which they slam down on their enemies. It seems to be only in extreme cases that these constructs are deployed as only three are fought throughout the entire game.

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