Breaking into New Marais

Cole boat
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Unlock: Melee
Alpha Bolt
Alpha Grenade
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The Amp
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Radar Pulse
Some Utility Powers
Reward: 500 XP
Side Mission: N/A

Breaking into New Marais is the 2nd Story Mission in inFamous 2.[1]



Zeke's Gift

Zeke gives Cole the AMP.

Unable to reach New Marais directly, Cole, Lucy Kuo and Zeke Dunbar acquire a small boat in the hope of sneaking past the blockade. Whilst talking with Cole, Kuo spots The Militia. She yells at Zeke to stop the boat lest they want to be sunk by the Militia's artillery blockade and he gives Cole the final version of the Amp encouraging him to give it a proper test. Cole thanks him for the gift and takes off to go defeat the Militia and clear a safe path for the boat.

Clearing the path

Cole first has to travel through the swamp, avoiding the water by using Static Thrusters. After defeating two Militia whether through his powers or by putting a few notches in the Amp, Cole runs into a closed bridge and a generator. Here, he is given his first karmic choice of inFamous 2. He may charge the generator, thus lower the bridge (Good Karma) or he may overcharge the generator, thus creating a devastating explosion, killing most of the Militia in the village ahead, but also killing the citizens (Evil Karma).[1]

After this, Cole has to continue fighting his way through the Militia, he comes to a steam boat which is the Militia's mortar emplacement and has to blow it up and then clearing the path, while also avoiding the water. In the end Cole reaches New Marais, and the path is cleared. Kuo and Zeke joins up with Cole, and a comic cutscene begins as Cole reminisces about New Marais the last time he and Zeke were there.[1] After that Kuo initiates a conversation with Cole about what happened during their "infiltration" into New Marais, and according to the karmic decision that was made when he was charging up the generator, she will either praise him for his actions or angrily scold him before they head into town proper off to go see Dr. Wolfe about him powering up Cole.


The story starts you out on a small island on the outskirts of New Marais, so run forward and follow the tutorial a bit and defeat any Militia in your way. After you finish the beginning you'll come to a large bridge where a Karmic Opportunity will take place, you'll see a large powerbox to the right of the bridge that's also right next to a small town. By charging up the powerbox and lowering the bridge you'll gain Good Karma. However, you can also shoot the powerbox enough times to cause the generator to explode and incinerate any Militia in the near vicinity, except you will also torch many innocent civilians.

Good Karma: Simply charge up the generator to lower the bridge.

Evil Karma: Shoot the generator enough times to cause a giant explosion which will kill everyone in the area.

After you lower and walk across the bridge you'll come to a small town with a few (or many, depending on what choice you made) Militia in the area. Kill as many as you see and you'll come to yet another Karmic Opportunity: Heal the Pedestrians. This is one is however optional and you can decide to heal them or leave them or maybe kill them. By the time you're finished with all that, make your way through the power station and up to a place with several docks, you'll see a giant steam boat. Destroy it by aiming toward the propane tanks. Follow the path of loose objects in the water and you'll come to a series of platforms. Make your across every one of them and defeat as many enemies as you can along the way. By the last platform you'll see a power line, jump on it and you'll hurl yourself forward onto a dock next to a large house. The mission will then end and you'll immediately go to the next one and get a cutscene along with it.


  • When Zeke first gives you the Amp, he may hold it by an invisible handle depending on the Amp skin.[1]
  • Some Pedestrians will say Cole's name despite them not knowing him, though this may be because they have seen him on TV.
  • If you are playing the game from a save game import for Good or Evil Karma, Cole will wear his neutral rank clothes even though he's at Guardian/Thug rank in the beginning cutscene. After it ends, they change into Guardian/Thug rank clothes.
  • Unlike inFamous, the Karma Meter doesn't appear until Cole makes his first decision in this mission, unless Save Data Import is used.
  • The player can skip the healing tutorial if he defeats the two Militia guards without being shot.


Video Walkthrough

InFAMOUS 2 - 01 - Breaking Into New Marais - HD on Hard

InFAMOUS 2 - 01 - Breaking Into New Marais - HD on Hard


  1. 1.0 1.1 1.2 1.3 inFamous 2


InFamous 2