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Prev: Torn
Next: Powering Up Ascension Parish
Reward: 500 XP
"You know what they say... Bigger is better."
— Nix commenting on the bomb.

Boom! is the Evil Karma split mission of Torn in InFamous 2, while Leading the Charge is the Good Karma split mission. Finishing it locks out Leading the Charge.


Escorting the bombEdit

Cole starts this mission near the bomb carrying streetcar, checking it out and commenting that he thought he was a pyro before Nix shows up. Cole asks her why she knew he'd choose her, so she explains the cops are a bunch of
Militia IF2

The explosive streetcar.

"assholes", to which Cole mockingly asks Nix what they did to make her have such an attitude against them, but she doesn't answer.

Then the mission starts, Cole has to climb onto the train and power up the battery so it starts moving. Throughout the course, Cole has to keep the train safe from Militia attacks and roadblocks, also keeping the battery powered. Eventually, the train will crash into the plantation, triggering detonation as it crashes against the building.

Plantation SeigeEdit

Together with Nix, Cole heads to the plantation determined to free his captive friend. The plantation is crawling with Militia guards and odd containers. Nix can't keep the Militia busy enough not to notice Cole's presence but it should be easy for Cole with his new Ionic powers. With the forces defeated, Cole heads to the bunker next to the house but a huge explosion prevents him from getting in. A mortar is keeping tabs on the Conduit and he cannot get Kuo out in this fire. With the first mortar out of commission, two more lock their sights on Cole. Destroying them is imperitive to both his survival and saving Kuo. With all mortars destroyed, Cole returns to the bunker to resume his mission of saving Kuo.

After this, you must protect Kuo as she walks to the truck that Zeke is waiting in. There are Ice Soldiers jumping around, but they do not attack you.



Boom Walkthrough - Part 1 206:33

Boom Walkthrough - Part 1 2

Boom Walkthrough - Part 2 207:34

Boom Walkthrough - Part 2 2


  • After you complete this mission, the trolley you threw into the mansion will sit there for the rest of the game.
  • If you look at that mansion before the mission, it will look as if there are already scorch marks on the front of the mansion as well as broken Ice Gang containers.
  • If you complete this mission there are fewer police on the streets of New Marais.
  • The Ice Soldiers at the end of the mission seem to have unlimited range in their Ice Launches, and they appear to go through buildings.
  • Shortly after Cole gets on the trolley, Nix asks Cole about his "secret" since what people were saying made it seem like he owned Empire City. Depending on Cole's Karma, he will either say to "act like a hero long enough, and people will start believing you are one" (good), or to "scare the living shit out of them" (evil). This is the only occasion where Cole will accually comment on an irrelevent mission karma-wise.


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